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Achieving human-AI alignment in complex multi-agent games is crucial for creating trustworthy AI agents that enhance gameplay. We propose a method to evaluate this alignment using an interpretable task-sets framework, focusing on high-level…

Artificial Intelligence · Computer Science 2024-06-21 Sugandha Sharma , Guy Davidson , Khimya Khetarpal , Anssi Kanervisto , Udit Arora , Katja Hofmann , Ida Momennejad

Research on relationship quality often relies on lengthy questionnaires or invasive textual corpora, limiting ecological validity and user privacy. We ask whether a sequence of single-word choices made in a playful setting can reveal…

Human-Computer Interaction · Computer Science 2025-12-16 Yueshen Li , Krishnaveni Unnikrishnan , Aadya Agrawal

This paper introduces DRAGOn, method to design a RAG benchmark on a regularly updated corpus. It features recent reference datasets, a question generation framework, an automatic evaluation pipeline, and a public leaderboard. Specified…

Computation and Language · Computer Science 2026-02-10 Fedor Chernogorskii , Sergei Averkiev , Liliya Kudraleeva , Zaven Martirosian , Maria Tikhonova , Valentin Malykh , Alena Fenogenova

Currently, the development of computer games has shown a tremendous surge. The ease and speed of internet access today have also influenced the development of computer games, especially computer games that are played online. Internet…

Artificial Intelligence · Computer Science 2021-10-25 Rian Adam Rajagede , Galang Prihadi Mahardhika

Retrieval-augmented generation (RAG) ranks passages by semantic similarity to the input, implicitly assuming that semantic similarity is a reliable indication of applicability in downstream tasks. This assumption breaks down when task…

Information Retrieval · Computer Science 2026-05-28 Zhixing Sun , Shenghe Xu , Tao Li

The Institutional Analysis and Development (IAD) framework is a conceptual toolbox put forward by Elinor Ostrom and colleagues in an effort to identify and delineate the universal common variables that structure the immense variety of human…

Artificial Intelligence · Computer Science 2022-09-09 Nieves Montes

Contemporary database systems, while effective, suffer severe issues related to complexity and usability, especially among individuals who lack technical expertise but are unfamiliar with query languages like Structured Query Language…

Databases · Computer Science 2025-07-25 M. Tedeschi , S. Rizwan , C. Shringi , V. Devram Chandgir , S. Belich

Multi-Agent Systems (MAS) are increasingly used to simulate social interactions, but most of the frameworks miss the underlying cognitive complexity of human behavior. In this paper, we introduce Trans-ACT (Transactional Analysis Cognitive…

Artificial Intelligence · Computer Science 2025-07-30 Monika Zamojska , Jarosław A. Chudziak

Foundation models like ChatGPT and GPT-4 have revolutionized artificial intelligence, exhibiting remarkable abilities to generalize across a wide array of tasks and applications beyond their initial training objectives. However, graph…

Machine Learning · Computer Science 2025-01-22 Yufei He , Yuan Sui , Xiaoxin He , Bryan Hooi

AI agents have been developed for complex real-world tasks from coding to customer service. But AI agent evaluations suffer from many challenges that undermine our understanding of how well agents really work. We introduce the Holistic…

From the early days of computing, games have been important testbeds for studying how well machines can do sophisticated decision making. In recent years, machine learning has made dramatic advances with artificial agents reaching…

We introduce a framework for AI-based medical consultation system with knowledge graph embedding and reinforcement learning components and its implement. Our implement of this framework leverages knowledge organized as a graph to have…

Machine Learning · Computer Science 2021-08-31 Yining Huang , Meilian Chen , Keke Tang

The design of video game levels is a complex and critical task. Levels need to elicit fun and challenge while avoiding frustration at all costs. In this paper, we present a framework to assist designers in the creation of levels for 2D…

Artificial Intelligence · Computer Science 2018-04-25 Antonio Umberto Aramini , Pier Luca Lanzi , Daniele Loiacono

The rapid deployment of generative AI, copilots, and agentic systems in knowledge work has created an operational gap: no existing framework addresses how to organize daily work in teams where AI agents perform substantive, delegated tasks…

Software Engineering · Computer Science 2026-02-10 Marc Bara

With the rapid development of electronic science and technology, the research on wearable devices is constantly updated, but for now, it is not comprehensive for wearable devices to recognize and analyze the movement of specific sports.…

Signal Processing · Electrical Eng. & Systems 2023-09-15 Zhuo-yong Shi , Ye-tao Jia , Ke-xin Zhang , Ding-han Wang , Long-meng Ji , Yong Wu

Generative Adversarial Networks (GANs) have recently attracted considerable attention in the AI community due to its ability to generate high-quality data of significant statistical resemblance to real data. Fundamentally, GAN is a game…

Recent work has shown that we can dramatically improve the performance of computer games and simulations through declarative processing: Character AI can be written in an imperative scripting language which is then compiled to relational…

Databases · Computer Science 2009-09-15 Benjamin Sowell , Alan Demers , Johannes Gehrke , Nitin Gupta , Haoyuan Li , Walker White

A truly capable AI system must do more than detect objects or recognize activities in isolation. It must form unified, grounded representations of who is acting, what they are doing, and when and where these actions unfold. These…

Computer Vision and Pattern Recognition · Computer Science 2026-05-15 Tanveer Hannan , Shuaicong Wu , Mark Weber , Suprosanna Shit , Jindong Gu , Rajat Koner , Aljoša Ošep , Laura Leal-Taixé , Thomas Seidl

As the complexity and scope of games increase, game testing, also called playtesting, becomes an essential activity to ensure the quality of video games. Yet, the manual, ad-hoc nature of game testing leaves space for automation. In this…

Software Engineering · Computer Science 2023-04-19 Cristiano Politowski , Fabio Petrillo , Ghizlane ElBoussaidi , Gabriel C. Ullmann , Yann-Gaël Guéhéneuc

Educational games can foster critical thinking, problem-solving, and motivation, yet instructors often find it difficult to design games that reliably achieve specific learning outcomes. Existing authoring environments reduce the need for…

Human-Computer Interaction · Computer Science 2026-03-05 Daijin Yang , Erica Kleinman , Casper Harteveld