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As generative AI increasingly outperforms students in producing academic writing, a critical question arises: how can we preserve the motivation, creativity, and intellectual growth of novice researchers in an age of automated academic…

Human-Computer Interaction · Computer Science 2025-10-28 Kenji Saito , Rei Tadika

This study aims to improve knowledge-based question-answering (QA) systems by overcoming the limitations of existing Retrieval-Augmented Generation (RAG) models and implementing an advanced RAG system based on Graph technology to develop…

Artificial Intelligence · Computer Science 2024-10-04 Cheonsu Jeong

Within the evolving field of digital intervention, serious games emerge as promising tools for evidence-based interventions. Research indicates that gamified therapy, whether employed independently or in conjunction with online…

Human-Computer Interaction · Computer Science 2024-04-17 Julieana Moon , Naimul Khan

While Swarm User Interfaces (SUIs) have succeeded in enriching tangible interaction experiences, their limitations in autonomous action planning have hindered the potential for personalized and dynamic interaction generation in tabletop…

Human-Computer Interaction · Computer Science 2024-07-25 Yijie Guo , Zhenhan Huang , Ruhan Wang , Zhihao Yao , Tianyu Yu , Zhiling Xu , Xinyu Zhao , Xueqing Li , Haipeng Mi

Generative Artificial Intelligence (AI) holds immense potential in medical applications. Numerous studies have explored the efficacy of various generative AI models within healthcare contexts, but there is a lack of a comprehensive and…

Human-Computer Interaction · Computer Science 2023-12-19 Jinghong Chen , Lingxuan Zhu , Weiming Mou , Zaoqu Liu , Quan Cheng , Anqi Lin , Jian Zhang , Peng Luo

In the last years, scientific and industrial research has experienced a growing interest in acquiring large annotated data sets to train artificial intelligence algorithms for tackling problems in different domains. In this context, we have…

Human-Computer Interaction · Computer Science 2021-03-09 Silvio Barra , Salvatore M. Carta , Alessandro Giuliani , Alessia Pisu , Alessandro Sebastian Podda , DanieleRiboni

Implementing board games in code can be a time-consuming task. However, Large Language Models (LLMs) have been proven effective at generating code for domain-specific tasks with simple contextual information. We aim to investigate whether…

Artificial Intelligence (AI) technologies have been developed rapidly, and AI-based systems have been widely used in various application domains with opportunities and challenges. However, little is known about the architecture decisions…

Software Engineering · Computer Science 2022-12-29 Beiqi Zhang , Tianyang Liu , Peng Liang , Chong Wang , Mojtaba Shahin , Jiaxin Yu

This paper presents a game master AI for single-player role-playing games. The AI is designed to deliver interactive text-based narratives and experiences typically associated with multiplayer tabletop games like Dungeons & Dragons. We…

Human-Computer Interaction · Computer Science 2025-03-10 Nicolai Hejlesen Jørgensen , Sarmilan Tharmabalan , Ilhan Aslan , Nicolai Brodersen Hansen , Timothy Merritt

In multi-agent settings, game theory is a natural framework for describing the strategic interactions of agents whose objectives depend upon one another's behavior. Trajectory games capture these complex effects by design. In competitive…

Computer Science and Game Theory · Computer Science 2022-05-04 Lasse Peters , David Fridovich-Keil , Laura Ferranti , Cyrill Stachniss , Javier Alonso-Mora , Forrest Laine

In recent years, significant advances have been made in the field of game research. However, there has been a noticeable dearth of scholarly research focused on the domain of dynamics, despite the widespread recognition among researchers of…

Software Engineering · Computer Science 2024-03-18 Joshua Kritz , Geraldo Xexéo

While artificial intelligence (AI) technology is becoming increasingly popular, its underlying mechanisms tend to remain opaque to most people. To address this gap, the field of AI literacy aims to develop various resources to teach people…

Computers and Society · Computer Science 2026-03-31 Allison Chen , Isabella Pu

This paper introduces a scoping review of 55 articles to explore GPT's potential for games, offering researchers a comprehensive understanding of the current applications and identifying both emerging trends and unexplored areas. We…

Human-Computer Interaction · Computer Science 2024-09-05 Daijin Yang , Erica Kleinman , Casper Harteveld

Agent-based computing is an active field of research with the goal of building autonomous software of hardware entities. This task is often facilitated by the use of dedicated, specialized frameworks. For almost thirty years, many such…

Multiagent Systems · Computer Science 2023-08-30 Constantin-Valentin Pal , Florin Leon , Marcin Paprzycki , Maria Ganzha

In 2016, 2017, and 2018 at the IEEE Conference on Computational Intelligence in Games, the authors of this paper ran a competition for agents that can play classic text-based adventure games. This competition fills a gap in existing game AI…

Artificial Intelligence · Computer Science 2019-01-25 Timothy Atkinson , Hendrik Baier , Tara Copplestone , Sam Devlin , Jerry Swan

Reflection is a critical aspect of the learning process. However, educational games tend to focus on supporting learning concepts rather than supporting reflection. While reflection occurs in educational games, the educational game design…

Human-Computer Interaction · Computer Science 2020-06-22 Jennifer Villareale , Colan F. Biemer , Magy Seif El-Nasr , Jichen Zhu

Recent advances in artificial intelligence have been strongly driven by the use of game environments for training and evaluating agents. Games are often accessible and versatile, with well-defined state-transitions and goals allowing for…

Machine Learning · Computer Science 2019-09-19 Benjamin Beyret , José Hernández-Orallo , Lucy Cheke , Marta Halina , Murray Shanahan , Matthew Crosby

This paper introduces an information-theoretic method for selecting a subset of problems which gives the most information about a group of problem-solving algorithms. This method was tested on the games in the General Video Game AI (GVGAI)…

Artificial Intelligence · Computer Science 2020-05-19 Matthew Stephenson , Damien Anderson , Ahmed Khalifa , John Levine , Jochen Renz , Julian Togelius , Christoph Salge

With widespread adoption of AI models for important decision making, ensuring reliability of such models remains an important challenge. In this paper, we present an end-to-end generic framework for testing AI Models which performs…

Machine Learning · Computer Science 2021-02-12 Aniya Aggarwal , Samiulla Shaikh , Sandeep Hans , Swastik Haldar , Rema Ananthanarayanan , Diptikalyan Saha

Experimentation is a cornerstone of successful game development and live operations, enabling teams to optimize player engagement, retention, and monetization. This article provides a comprehensive guide to implementing experimentation in…

Human-Computer Interaction · Computer Science 2025-04-22 Julian Runge