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Did you try out the new Bing Search? Or maybe you fiddled around with Google AI~Overviews? These might sound familiar because the modern-day search stack has recently evolved to include retrieval-augmented generation (RAG) systems. They…

Information Retrieval · Computer Science 2024-06-25 Ronak Pradeep , Nandan Thakur , Sahel Sharifymoghaddam , Eric Zhang , Ryan Nguyen , Daniel Campos , Nick Craswell , Jimmy Lin

For undergraduate students of computing, learning to solve complex practical problems in a team is an essential skill for their future careers. This skill is needed in various fields, such as in cybersecurity and IT governance. Tabletop…

Computers and Society · Computer Science 2024-04-18 Valdemar Švábenský , Jan Vykopal , Martin Horák , Martin Hofbauer , Pavel Čeleda

Game-theoretic algorithms are commonly benchmarked on recreational games, classical constructs from economic theory such as congestion and dispersion games, or entirely random game instances. While the past two decades have seen the rise of…

Computer Science and Game Theory · Computer Science 2025-05-29 Noah Krever , Jakub Černý , Moïse Blanchard , Christian Kroer

We introduce Saga, a next-generation knowledge construction and serving platform for powering knowledge-based applications at industrial scale. Saga follows a hybrid batch-incremental design to continuously integrate billions of facts about…

Databases · Computer Science 2022-04-18 Ihab F. Ilyas , Theodoros Rekatsinas , Vishnu Konda , Jeffrey Pound , Xiaoguang Qi , Mohamed Soliman

General Video Game Artificial Intelligence is a general game playing framework for Artificial General Intelligence research in the video-games domain. In this paper, we propose for the first time a screen capture learning agent for General…

Artificial Intelligence · Computer Science 2017-04-25 Kamolwan Kunanusont , Simon M. Lucas , Diego Perez-Liebana

Collectible card games are challenging, widely played games that have received increasing attention from the AI research community in recent years. Despite important breakthroughs, the field still poses many unresolved challenges. This work…

Artificial Intelligence · Computer Science 2024-12-11 Ronaldo e Silva Vieira , Anderson Rocha Tavares , Luiz Chaimowicz

Textual Attribute Graphs (TAGs) are critical for modeling complex networks like citation networks, but effective node classification remains challenging due to difficulties in integrating rich semantics from text with structural graph…

Machine Learning · Computer Science 2025-08-11 Rituparna Datta , Nibir Chandra Mandal

The diversity of agent behaviors is an important topic for the quality of video games and virtual environments in general. Offering the most compelling experience for users with different skills is a difficult task, and usually needs…

Artificial Intelligence · Computer Science 2019-09-11 Ciprian Paduraru , Miruna Paduraru

Blockchain is a new technological approach that has gained popularity on the market due to its application in several areas such as education, health, security, and smart cities, among others. However, understanding how blockchain works is…

Human-Computer Interaction · Computer Science 2021-04-16 Diogo Cortiz , Newton Calegari , Fabiana Oliveira , Daniel Couto Gatti

In games, as in and many other domains, design validation and testing is a huge challenge as systems are growing in size and manual testing is becoming infeasible. This paper proposes a new approach to automated game validation and testing.…

Software Engineering · Computer Science 2022-08-22 Alessandro Sestini , Joakim Bergdahl , Konrad Tollmar , Andrew D. Bagdanov , Linus Gisslén

The advancement of data-driven artificial intelligence (AI), particularly machine learning, heavily depends on large-scale benchmarks. Despite remarkable progress across domains ranging from pattern recognition to intelligent…

Artificial Intelligence · Computer Science 2026-02-03 Chao Li , Shangdong Yang , Chiheng Zhan , Zhenxing Ge , Yujing Hu , Bingkun Bao , Xingguo Chen , Yang Gao

Educational games are an increasingly popular teaching tool in modern classrooms. However, the development of complementary tools for teachers facilitating classroom gameplay is lacking. We present the results of a participatory design…

Human-Computer Interaction · Computer Science 2022-10-19 Luke Swanson , David Gagnon , Jennifer Scianna

In this paper we introduce temporal action graph games (TAGGs), a novel graphical representation of imperfect-information extensive form games. We show that when a game involves anonymity or context-specific utility independencies, its…

Computer Science and Game Theory · Computer Science 2012-05-14 Albert Xin Jiang , Kevin Leyton-Brown , Avi Pfeffer

Game development has become an extremely competitive multi-billion-dollar industry. Many games fail even after years of development efforts because of game-breaking bugs that disrupt the game-play and ruin the player experience. The goal of…

Software Engineering · Computer Science 2023-11-29 Nigar Azhar Butt , Salman Sherin , Muhammad Uzair Khan , Atif Aftab Jilani , Muhammad Zohaib Iqbal

This paper presents ThinkTank, a comprehensive and scalable framework designed to transform specialized AI agent systems into versatile collaborative intelligence platforms capable of supporting complex problem-solving across diverse…

Multiagent Systems · Computer Science 2025-06-04 Praneet Sai Madhu Surabhi , Dheeraj Reddy Mudireddy , Jian Tao

We propose a generic game-based approach for test case generation. We set up a game between the tester and the System Under Test, in such a way that test cases correspond to game strategies, and the conformance relation ioco corresponds to…

Computer Science and Game Theory · Computer Science 2018-09-11 Petra van den Bos , Marielle Stoelinga

We introduce WebGames, a comprehensive benchmark suite designed to evaluate general-purpose web-browsing AI agents through a collection of 50+ interactive challenges. These challenges are specifically crafted to be straightforward for…

Machine Learning · Computer Science 2025-02-26 George Thomas , Alex J. Chan , Jikun Kang , Wenqi Wu , Filippos Christianos , Fraser Greenlee , Andy Toulis , Marvin Purtorab

Traditional cybersecurity tabletop exercises (TTXs) provide valuable training but are often scripted, resource-intensive, and difficult to scale. We introduce AgentBnB, a browser-based re-imagining of the Backdoors & Breaches game that…

Computation and Language · Computer Science 2025-11-04 Arman Anwar , Zefang Liu

In this article we introduce the Arcade Learning Environment (ALE): both a challenge problem and a platform and methodology for evaluating the development of general, domain-independent AI technology. ALE provides an interface to hundreds…

Artificial Intelligence · Computer Science 2013-06-24 Marc G. Bellemare , Yavar Naddaf , Joel Veness , Michael Bowling

AI systems that serve natural language questions over databases promise to unlock tremendous value. Such systems would allow users to leverage the powerful reasoning and knowledge capabilities of language models (LMs) alongside the scalable…