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Game Logic with sabotage ($\mathsf{GL_s}$) is introduced as a simple and natural extension of Parikh's game logic with a single additional primitive, which allows players to lay traps for the opponent. $\mathsf{GL_s}$ can be used to model…

Logic in Computer Science · Computer Science 2024-06-06 Noah Abou El Wafa , André Platzer

The standard approach to logic in the literature in philosophy and mathematics, which has also been adopted in computer science, is to define a language (the syntax), an appropriate class of models together with an interpretation of…

Artificial Intelligence · Computer Science 2009-09-25 Joseph Y. Halpern

In the context of strategic games, we provide an axiomatic proof of the statement Common knowledge of rationality implies that the players will choose only strategies that survive the iterated elimination of strictly dominated strategies.…

Computer Science and Game Theory · Computer Science 2010-06-28 Jonathan A. Zvesper , Krzysztof R. Apt

Fuzziness and randomicity widespread exist in natural science, engineering, technology and social science. The purpose of this paper is to present a new logic - uncertain propositional logic which can deal with both fuzziness by taking…

Logic · Mathematics 2015-06-11 Maokang Luo , Wei He

A model checking computation checks whether a given logical sentence is true in a given finite structure. Provenance analysis abstracts from such a computation mathematical information on how the result depends on the atomic data that…

Logic in Computer Science · Computer Science 2020-10-21 Erich Grädel , Val Tannen

Propositional logics in general, considered as a set of sentences, can be undecidable even if they have "nice" representations, e.g., are given by a calculus. Even decidable propositional logics can be computationally complex (e.g., already…

Logic · Mathematics 2019-08-06 Matthias Baaz , Richard Zach

Justification theory is a unifying framework for semantics of non-monotonic logics. It is built on the notion of a justification, which intuitively is a graph that explains the truth value of certain facts in a structure. Knowledge…

Logic in Computer Science · Computer Science 2019-05-16 Simon Marynissen

The present work aims to give a unity of logic via standard sequential, unpolarized games. Specifically, our vision is that there must be mathematically precise concepts of linear refinement and intuitionistic restriction of logic such that…

Logic · Mathematics 2019-12-17 Norihiro Yamada

This work extends the present author's computational game semantics of Martin-L\"{o}f type theory to the cumulative hierarchy of universes. This extension completes game semantics of all standard types of Martin-L\"{o}f type theory for the…

Logic · Mathematics 2022-03-25 Norihiro Yamada

We define a new concept of "mistake" strategies and actions for strategic-form and extensive-form games, analyze the relationship to prior main game-theoretic solution concepts, study algorithms for computation, and explore practicality.…

Computer Science and Game Theory · Computer Science 2020-10-29 Sam Ganzfried

Topological fixpoint logics are a family of logics that admits topological models and where the fixpoint operators are defined with respect to the topological interpretations. Here we consider a topological fixpoint logic for relational…

Logic in Computer Science · Computer Science 2016-09-15 Nick Bezhanishvili , Clemens Kupke

Negation as failure and incomplete information in logic programs have been studied by many researchers In order to explains HOW a negated conclusion was reached, we introduce and proof a different way for negating facts to overcoming…

Artificial Intelligence · Computer Science 2013-03-06 M. A. El-Dosuky , T. T. Hamza , M. Z. Rashad , A. H. Naguib

We study a propositional variant of Hoare logic that can be used for reasoning about programs that exhibit both angelic and demonic nondeterminism. We work in an uninterpreted setting, where the meaning of the atomic actions is specified…

Logic in Computer Science · Computer Science 2019-03-14 Konstantinos Mamouras

The importance of transformations and normal forms in logic programming, and generally in computer science, is well documented. This paper investigates transformations and normal forms in the context of Defeasible Logic, a simple but…

Logic in Computer Science · Computer Science 2021-02-16 G. Antoniou , D. Billington , G. Governatori , M. J. Maher

As interaction between autonomous agents, communication can be analyzed in game-theoretic terms. Meaning game is proposed to formalize the core of intended communication in which the sender sends a message and the receiver attempts to infer…

Computation and Language · Computer Science 2007-05-23 Koiti Hasida

Non deterministic applications arise in many domains, including, stochastic optimization, multi-objectives optimization, stochastic planning, contingent stochastic planning, reinforcement learning, reinforcement learning in partially…

Artificial Intelligence · Computer Science 2013-04-29 Emad Saad

We revisit the crucial issue of natural game equivalences, and semantics of game logics based on these. We present reasons for investigating finer concepts of game equivalence than equality of standard powers, though staying short of modal…

Computer Science and Game Theory · Computer Science 2017-07-28 Johan van Benthem , Nick Bezhanishvili , Sebastian Enqvist

Defeasible reasoning is a simple but efficient approach to nonmonotonic reasoning that has recently attracted considerable interest and that has found various applications. Defeasible logic and its variants are an important family of…

Logic in Computer Science · Computer Science 2012-06-26 Grigoris Antoniou , David Billington , Guido Governatori , Michael J. Maher

In this paper we deal with a new approach to probabilistic reasoning in a logical framework. Nearly almost all logics of probability that have been proposed in the literature are based on classical two-valued logic. After making clear the…

Artificial Intelligence · Computer Science 2013-02-21 Petr Hajek , Lluis Godo , Francesc Esteva

This paper presents a property of propositional theories under the answer sets semantics (called Equilibrium Logic for this general syntax): any theory can always be reexpressed as a strongly equivalent disjunctive logic program, possibly…

Artificial Intelligence · Computer Science 2007-05-23 Pedro Cabalar , Paolo Ferraris