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Due to the prevalence of online services in modern society, such as internet banking and social media, it is important for users to have an understanding of basic security measures in order to keep themselves safe online. However, users…

Human-Computer Interaction · Computer Science 2019-07-24 Sam Scholefield , Lynsay A. Shepherd

Gamification is the use of game elements such as points, leaderboards, and badges in a non-game context to encourage a desired behavior from individuals interacting with an environment. Recently, gamification has found its way into software…

Software Engineering · Computer Science 2022-08-12 Patrick Ayoup , Diego Elias Costa , Emad Shihab

Gamification is an emerging technique to enhance motivation and performance in traditionally unengaging tasks like software testing. Previous studies have indicated that gamified systems have the potential to improve software testing…

Software Engineering · Computer Science 2025-04-29 Philipp Straubinger , Tommaso Fulcini , Giacomo Garaccione , Luca Ardito , Gordon Fraser

The need for data preservation and reproducible research is widely recognized in the scientific community. Yet, researchers often struggle to find the motivation to contribute to data repositories and to use tools that foster…

Human-Computer Interaction · Computer Science 2019-03-07 Sebastian S. Feger , Sünje Dallmeier-Tiessen , Paweł W. Woźniak , Albrecht Schmidt

Software vulnerabilities enable exploitation by malicious hackers, compromising systems and data security. This paper examines bug bounty programs (BBPs) that incentivize ethical hackers to discover and responsibly disclose vulnerabilities…

Cryptography and Security · Computer Science 2024-04-29 Esther Gal-Or , Muhammad Zia Hydari , Rahul Telang

With the ever growing networking capabilities and services offered to users, attack surfaces have been increasing exponentially, additionally, the intricacy of network architectures has increased the complexity of cyber-defenses, to this…

Cryptography and Security · Computer Science 2019-03-22 Xavier Bellekens , Gayan Jayasekara , Hanan Hindy , Miroslav Bures , David Brosset , Christos Tachtatzis , Robert Atkinson

Researchers have investigated the bug bounty ecosystem from the lens of platforms, programs, and bug hunters. Understanding the perspectives of bug bounty report reviewers, especially those who historically lack a security background and…

Software Engineering · Computer Science 2025-02-04 Jessy Ayala , Steven Ngo , Joshua Garcia

With the advent of smart grid (SG) systems, electricity networks have been able to ensure greater efficiency and utility by interconnecting their grids through cloud-based technology. As SGs become increasingly complex, a wide range of…

Cryptography and Security · Computer Science 2024-04-16 Yussuf Ahmed , Micheal Ezealor , Haitham Mahmoud , MohamedAjmal Azad , Mohamed BenFarah , Mehdi Yousefi

Although researchers have characterized the bug-bounty ecosystem from the point of view of platforms and programs, minimal effort has been made to understand the perspectives of the main workers: bug hunters. To improve bug bounties, it is…

Cryptography and Security · Computer Science 2023-03-09 Omer Akgul , Taha Eghtesad , Amit Elazari , Omprakash Gnawali , Jens Grossklags , Michelle L. Mazurek , Daniel Votipka , Aron Laszka

Gamification applies game mechanics to non-game environments to motivate and engage users. Artificial Intelligence (AI) offers powerful tools for personalizing and optimizing gamification, adapting to users' needs, preferences, and…

Human-Computer Interaction · Computer Science 2024-11-19 Carlos J. Costa , Joao Tiago Aparicio , Manuela Aparicio , Sofia Aparicio

Gamification has been used to motivate and engage participants in software engineering education and practice activities. There is a significant demand for empirical studies for the understanding of the impacts and efficacy of gamification.…

Context: Gamification is an emerging subject that has been applied in different areas, bringing contributions to different types of activities. Objective: This paper aims to characterize how gamification has been adopted in non-educational…

Software Engineering · Computer Science 2020-11-17 Daniel Porto , Gabriela Jesus , Fabiano Ferrari , Sandra Fabbri

Tools for fighting cyber-criminal activities using new technologies are promoted and deployed every day. However, too often, they are unnecessarily complex and hard to use, requiring deep domain and technical knowledge. These…

Machine Learning · Computer Science 2024-03-21 Francesco Zola , Lander Segurola , Erin King , Martin Mullins , Raul Orduna

The aim of the current work is to assess the challenges that gamification in education are facing nowadays. Benefits and disadvantages of using gamification in classroom are both discussed to offer a clearer view on the impact of using…

Computers and Society · Computer Science 2017-08-31 Iulian Furdu , Cosmin Tomozei , Utku Kose

Software testing is an essential knowledge area required by industry for software engineers. However, software engineering students often consider testing less appealing than designing or coding. Consequently, it is difficult to engage…

Software Engineering · Computer Science 2023-04-25 Raquel Blanco , Manuel Trinidad , Maria Jose Suarez-Cabal , Alejandro Calderon , Mercedes Ruiz , Javier Tuya

One of the main problems of evolutionary algorithms is the convergence of the population to local minima. In this paper, we explore techniques that can avoid this problem by encouraging a diverse behavior of the agents through a shared…

Neural and Evolutionary Computing · Computer Science 2022-08-04 David Herel , Dominika Zogatova , Matej Kripner , Tomas Mikolov

Gamification is a technological, economic, cultural, and societal development toward promoting a more game-like reality. As this emergent phenomenon has been gradually consolidated into our daily lives, especially in educational settings,…

Computers and Society · Computer Science 2023-09-27 Ana Carolina Tomé Klock , Brenda Salenave Santana , Juho Hamari

TrueBit is a protocol that uses interactive verification to allow a resource-constrained computation environment like a blockchain to perform much larger computations than usual in a trusted way. As long as a single honest participant is…

Cryptography and Security · Computer Science 2018-07-02 Julia Koch , Christian Reitwiessner

This study explores the role of gamification in enhancing academic library services in India by surveying library leaders across various institutions. Using game-like elements in non-game contexts, gamification can boost user engagement and…

Computers and Society · Computer Science 2025-08-05 Subaveerapandiyan A , Pragya Lohia , Dattatraya Kalbande , Naved Ahmad , Kailash Chand Sharma

Successfully navigating a complex environment to obtain a desired outcome is a difficult task, that up to recently was believed to be capable only by humans. This perception has been broken down over time, especially with the introduction…

Machine Learning · Computer Science 2019-11-12 Joshua Hare