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User equipment is one of the main bottlenecks facing the gaming industry nowadays. The extremely realistic games which are currently available trigger high computational requirements of the user devices to run games. As a consequence, the…

Machine Learning · Computer Science 2023-05-11 Carlos Baena , O. S. Peñaherrera-Pulla , Raquel Barco , Sergio Fortes

Recent years have witnessed a plethora of learning-based solutions for congestion control (CC) that demonstrate better performance over traditional TCP schemes. However, they fail to provide consistently good convergence properties,…

Networking and Internet Architecture · Computer Science 2024-03-05 Xudong Liao , Han Tian , Chaoliang Zeng , Xinchen Wan , Kai Chen

Internet is known to display a highly heterogeneous structure and complex fluctuations in its traffic dynamics. Congestion seems to be an inevitable result of user's behavior coupled to the network dynamics and it effects should be…

Disordered Systems and Neural Networks · Physics 2009-11-10 Sergi Valverde , Ricard V. Sole

With recent developments in cloud computing, a paradigm shift from rather static deployment of resources to more dynamic, on-demand practices means more flexibility and better utilization of resources. This demands new ways to efficiently…

Distributed, Parallel, and Cluster Computing · Computer Science 2011-09-09 Trong Duong Quoc , Heiko Perkuhn , Daniel Catrein , Uwe Naumann , Toni Anwar

The performance of Dropbox, Google Drive, and OneDrive cloud storage services was evaluated under Wi-Fi and LTE network conditions during multimedia file uploads. Traffic was captured using Wireshark, and key metrics (including delay,…

Networking and Internet Architecture · Computer Science 2026-04-21 Albert Espinal , V. Sanchez Padilla , Yesenia Cevallos

This paper presents the design and evaluation of SQP, a congestion control algorithm (CCA) for interactive video streaming applications that need to stream high-bitrate compressed video with very low end-to-end frame delay (eg. AR…

Networking and Internet Architecture · Computer Science 2022-07-26 Devdeep Ray , Connor Smith , Teng Wei , David Chu , Srinivasan Seshan

Two major factors affecting mobile network performance are mobility and traffic patterns. Simulations and analytical-based performance evaluations rely on models to approximate factors affecting the network. Hence, the understanding of…

Networking and Internet Architecture · Computer Science 2020-08-24 Babak Alipour , Leonardo Tonetto , Aaron Ding , Roozbeh Ketabi , Jörg Ott , Ahmed Helmy

Difficulty is one of the key drivers of player engagement and it is often one of the aspects that designers tweak most to optimise the player experience; operationalising it is, therefore, a crucial task for game development studios. A…

Artificial Intelligence · Computer Science 2025-03-20 Jeppe Theiss Kristensen , Paolo Burelli

Online video games are getting more popular, attracting a continuously growing number of players. The main performance metrics of this application on the network level are packet ordering, communication throughput and transmission latency.…

Information Theory · Computer Science 2018-03-30 Marwa Dammak , Iryna Andriyanova , Yassine Boujelben , Noura Sellami

This paper considers competitive mobility-on-demand systems where a group of vehicle sharing companies, on one hand, want to collectively regulate the traffic of the user queueing network, and on the other hand, maximize their own profits…

Optimization and Control · Mathematics 2013-03-15 Minghui Zhu , Emilio Frazzoli

With the rapid growth of traffic sensors deployed, a massive amount of traffic flow data are collected, revealing the long-term evolution of traffic flows and the gradual expansion of traffic networks. How to accurately forecasting these…

Machine Learning · Computer Science 2021-06-14 Xu Chen , Junshan Wang , Kunqing Xie

In the era of Internet of Things, all components in intelligent transportation systems will be connected to improve transport safety, relieve traffic congestion, reduce air pollution and enhance the comfort of driving. The vision of all…

Distributed, Parallel, and Cluster Computing · Computer Science 2013-08-29 Rong Yu , Yan Zhang , Stein Gjessing , Wenlong Xia , Kun Yang

The seek for the best quality of service has led Cloud infrastructure clients to disseminate their services, contents and data over multiple cloud data-centers often involving several Cloud Service Providers (CSPs). The consequence of this…

Networking and Internet Architecture · Computer Science 2017-09-01 Jose Luis Garcia-Dorado

In recent years, research efforts tried to exploit peer-to-peer (P2P) systems in order to provide Live Streaming (LS) and Video-on-Demand (VoD) services. Most of these research efforts focus on the development of distributed P2P block…

Networking and Internet Architecture · Computer Science 2015-10-13 Nikolaos Efthymiopoulos , Athanasios Christakidis , Maria Efthymiopoulou , Loris Corazza , Spyros Denazis

Low delay is an explicit requirement for applications such as cloud gaming and video conferencing. Delay-based congestion control can achieve the same throughput but significantly smaller delay than loss-based one and is thus ideal for…

Networking and Internet Architecture · Computer Science 2021-02-22 Maximilian Bachl , Joachim Fabini , Tanja Zseby

Online gaming is a popular activity involving the adoption of complex systems and network infrastructures. The relevance of gaming, which generates large amounts of market revenue, drove research in modeling network devices' behavior to…

Machine Learning · Computer Science 2026-03-10 Francesco Vitale , Paolo Palmiero , Massimiliano Rak , Nicola Mazzocca

Increasing urbanization and exacerbation of sustainability goals threaten the operational efficiency of current transportation systems and confront cities with complex choices with huge impact on future generations. At the same time, the…

Multiagent Systems · Computer Science 2021-11-09 Gioele Zardini , Nicolas Lanzetti , Laura Guerrini , Emilio Frazzoli , Florian Dörfler

The distributed system use to enhance the performance of all types of multimedia service in the next generation network. The packet loss occurs in the video on demand system due to delay and huge traffic load from the both sides of client…

Networking and Internet Architecture · Computer Science 2012-06-18 Soumen Kanrar

Technological advances have paved the way for collecting high-resolution network data in basketball, football, and other team-based sports. Such data consist of interactions among players of competing teams indexed by space and time.…

Applications · Statistics 2024-02-14 Nicholas Grieshop , Yong Feng , Guanyu Hu , Michael Schweinberger

Accurate cross-layer information is very useful to optimize mobile networks for specific applications. However, providing application-layer information to lower protocol layers has become very difficult due to the wide adoption of…

Multimedia · Computer Science 2018-05-30 Dimitrios Tsilimantos , Theodoros Karagkioules , Stefan Valentin