English
Related papers

Related papers: Navigation and Exploration in 3D-Game Automated Pl…

200 papers

Web applications are critical to modern software ecosystems, yet ensuring their reliability remains challenging due to the complexity and dynamic nature of web interfaces. Recent advances in large language models (LLMs) have shown promise…

Software Engineering · Computer Science 2026-02-20 Nguyen-Khang Le , Quan Minh Bui , Minh Ngoc Nguyen , Hiep Nguyen , Trung Vo , Son T. Luu , Shoshin Nomura , Minh Le Nguyen

With the rapid development of Large Vision Language Models, the focus of Graphical User Interface (GUI) agent tasks shifts from single-screen tasks to complex screen navigation challenges. However, real-world GUI environments, such as PC…

Computer Vision and Pattern Recognition · Computer Science 2025-12-03 Haolong Yan , Yeqing Shen , Xin Huang , Jia Wang , Kaijun Tan , Zhixuan Liang , Hongxin Li , Zheng Ge , Osamu Yoshie , Si Li , Xiangyu Zhang , Daxin Jiang

Autonomous exploration allows mobile robots to navigate in initially unknown territories in order to build complete representations of the environments. In many real-life applications, environments often contain dynamic obstacles which can…

Robotics · Computer Science 2021-07-30 Valentina Cavinato , Thomas Eppenberger , Dina Youakim , Roland Siegwart , Renaud Dubé

The rise of embodied AI applications has enabled robots to perform complex tasks which require a sophisticated understanding of their environment. To enable successful robot operation in such settings, maps must be constructed so that they…

Robotics · Computer Science 2025-04-07 Cody Simons , Aritra Samanta , Amit K. Roy-Chowdhury , Konstantinos Karydis

Autonomous exploration is a complex task where the robot moves through an unknown environment with the goal of mapping it. The desired output of such a process is a sequence of paths that efficiently and safely minimise the uncertainty of…

Robotics · Computer Science 2018-05-04 Gilad Francis , Lionel Ott , Fabio Ramos

This paper describes a problem arising in sea exploration, where the aim is to schedule the expedition of a ship for collecting information about the resources on the seafloor. The aim is to collect data by probing on a set of carefully…

Artificial Intelligence · Computer Science 2019-04-09 João Pedro Pedroso , Alpar Vajk Kramer , Ke Zhang

Navigation is one of the most heavily studied problems in robotics, and is conventionally approached as a geometric mapping and planning problem. However, real-world navigation presents a complex set of physical challenges that defies…

Robotics · Computer Science 2022-12-14 Sergey Levine , Dhruv Shah

Strategies for finding one's way through an unfamiliar environment may be helped by computer generated 2D maps, 3D virtual environments, or other navigation aids. The relative effectiveness of 2D and 3D virtual navigation aids was…

Human-Computer Interaction · Computer Science 2018-05-24 Yasmine Boumenir , Fanny Georges , Jeremy Valentin , Guy Rebillard , Birgitta Dresp-Langley

Inspired by research in psychology, we introduce a behavioral approach for visual navigation using topological maps. Our goal is to enable a robot to navigate from one location to another, relying only on its visual input and the…

Computer Vision and Pattern Recognition · Computer Science 2019-03-04 Kevin Chen , Juan Pablo de Vicente , Gabriel Sepulveda , Fei Xia , Alvaro Soto , Marynel Vazquez , Silvio Savarese

Playtesting is an essential step in the game design process. Game designers use the feedback from playtests to refine their designs. Game designers may employ procedural personas to automate the playtesting process. In this paper, we…

Artificial Intelligence · Computer Science 2022-04-07 Sinan Ariyurek , Elif Surer , Aysu Betin-Can

The process of playtesting a game is subjective, expensive and incomplete. In this paper, we present a playtesting approach that explores the game space with automated agents and collects data to answer questions posed by the designers.…

Artificial Intelligence · Computer Science 2018-11-19 Fernando de Mesentier Silva , Igor Borovikov , John Kolen , Navid Aghdaie , Kazi Zaman

In many navigational domains the traversability of cells is conditioned on the path taken. This is often the case in video-games, in which a character may need to acquire a certain object (i.e., a key or a flying suit) to be able to…

Artificial Intelligence · Computer Science 2016-07-05 Davide Aversa , Sebastian Sardina , Stavros Vassos

Experimentation is a cornerstone of successful game development and live operations, enabling teams to optimize player engagement, retention, and monetization. This article provides a comprehensive guide to implementing experimentation in…

Human-Computer Interaction · Computer Science 2025-04-22 Julian Runge

In this extended abstract we discuss the opportunities and challenges of studying intrinsically-motivated agents for exploration in textual environments. We argue that there is important synergy between text environments and autonomous…

Artificial Intelligence · Computer Science 2022-07-12 Laetitia Teodorescu , Eric Yuan , Marc-Alexandre Côté , Pierre-Yves Oudeyer

Autonomous navigation in unknown environments is a fundamental challenge in robotics, particularly in coordinating ground and aerial robots to maximize exploration efficiency. This paper presents a novel approach that utilizes a…

The nascent field of neurogames relies on active Brain-Computer Interface input to drive its game mechanics. Consequently, users expect their conscious will to be meaningfully reflected on the virtual environment they're engaging in.…

Human-Computer Interaction · Computer Science 2025-04-22 Diego Saldivar

Autonomous exploration requires a robot to explore an unknown environment while constructing an accurate map using Simultaneous Localization and Mapping (SLAM) techniques. Without prior information, the exploration performance is usually…

Robotics · Computer Science 2024-07-02 Ruofei Bai , Hongliang Guo , Wei-Yun Yau , Lihua Xie

Reachability games are two-player games played on a graph, where the objective of $\texttt{REACH}$ player is to reach the target set whereas the objective of $\texttt{SAFE}$ player is to stay away from the target set. Reachability games…

Artificial Intelligence · Computer Science 2026-05-12 Krishnendu Chatterjee , Ehsan Kafshdar Goharshady , Mehrdad Karrabi , Maximilian Seeliger , Đorđe Žikelić

In this paper, we argue that simulation platforms enable a novel type of embodied spatial reasoning, one facilitated by a formal model of object and event semantics that renders the continuous quantitative search space of an open-world,…

Artificial Intelligence · Computer Science 2019-02-07 James Pustejovsky , Nikhil Krishnaswamy

Video game playing is an extremely structured domain where algorithmic decision-making can be tested without adverse real-world consequences. While prevailing methods rely on image inputs to avoid the problem of hand-crafting state space…

Machine Learning · Computer Science 2024-09-24 Abhishek Jaiswal , Nisheeth Srivastava
‹ Prev 1 3 4 5 6 7 10 Next ›