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Related papers: Navigation and Exploration in 3D-Game Automated Pl…

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We propose a robotic learning system for autonomous exploration and navigation in unexplored environments. We are motivated by the idea that even an unseen environment may be familiar from previous experiences in similar environments. The…

Robotics · Computer Science 2022-11-24 Huangying Zhan , Hamid Rezatofighi , Ian Reid

We address the problem of autonomous exploration and mapping for a mobile robot using visual inputs. Exploration and mapping is a well-known and key problem in robotics, the goal of which is to enable a robot to explore a new environment…

Robotics · Computer Science 2019-01-16 Xiangyang Zhi , Xuming He , Sören Schwertfeger

Can we learn how to explore unknown spaces efficiently? To answer this question, we study the problem of Online Graph Exploration, the online version of the Traveling Salesperson Problem. We reformulate graph exploration as a reinforcement…

Machine Learning · Computer Science 2021-04-07 Ioannis Chiotellis , Daniel Cremers

Walking in a Virtual Environment is a bounded task. It is challenging for a subject to navigate a large virtual environment designed in a limited physical space. External hardware support may be required to achieve such an act in a concise…

Human-Computer Interaction · Computer Science 2021-05-25 Raghav Mittal , Sai Anirudh Karre , Y. Raghu Reddy

Computer games are very challenging to handle for traditional automated testing algorithms. In this paper we will look at intelligent agents as a solution. Agents are suitable for testing games, since they are reactive and able to reason…

Navigation mesh (Navmesh) inconsistencies affect the player experience by directly impacting the navigation systems used by non-playable characters (NPCs) in game environments. While navmeshes are generated from world geometry using…

Software Engineering · Computer Science 2026-05-22 Ramesh Raghavan , Ojas Sharma , Sebastien Larrue , Alan Isaac Kunder , Aakash Sai , Rishi Mathur

Pathfinding is a very popular area in computer game development. While two-dimensional (2D) pathfinding is widely applied in most of the popular game engines, little implementation of real three-dimensional (3D) pathfinding can be found.…

Artificial Intelligence · Computer Science 2018-06-20 Diptangshu Pandit

Automated game design is the problem of automatically producing games through computational processes. Traditionally, these methods have relied on the authoring of search spaces by a designer, defining the space of all possible games for…

Artificial Intelligence · Computer Science 2021-02-22 Matthew Guzdial , Mark Riedl

This work introduces an automated testing approach that employs agents controlling game characters to detect potential bugs within a game level. Harnessing the power of Bayesian Optimization (BO) to execute sample-efficient search, the…

Artificial Intelligence · Computer Science 2025-08-19 Carlos Celemin

Autonomous driving has been the subject of increased interest in recent years both in industry and in academia. Serious efforts are being pursued to address legal, technical and logistical problems and make autonomous cars a viable option…

Artificial Intelligence · Computer Science 2016-08-31 Nan Li , Dave Oyler , Mengxuan Zhang , Yildiray Yildiz , Ilya Kolmanovsky , Anouck Girard

Moving an autonomous agent through an unknown environment is one of the crucial problems for robotics and network analysis. Therefore, it received a lot of attention in the last decades and was analyzed in many different settings. The graph…

Computational Complexity · Computer Science 2018-04-23 Hans-Joachim Böckenhauer , Janosch Fuchs , Walter Unger

Simulation is essential to validate autonomous driving systems. However, a simple simulation, even for an extremely high number of simulated miles or hours, is not sufficient. We need well-founded criteria showing that simulation does…

Software Engineering · Computer Science 2023-01-24 Changwen Li , Joseph Sifakis , Qiang Wang , Rongjie Yan , Jian Zhang

Video-game projects are notorious for having day-one bugs, no matter how big their budget or team size. The quality of a game is essential for its success. This quality could be assessed and ensured through testing. However, to the best of…

Software Engineering · Computer Science 2021-03-12 Cristiano Politowski , Fabio Petrillo , Yann-Gäel Guéhéneuc

The game industry is challenged to cope with increasing growth in demand and game complexity while maintaining acceptable quality standards for released games. Classic approaches solely depending on human efforts for quality assurance and…

Artificial Intelligence · Computer Science 2023-11-14 Sherif Abdelfattah , Adrian Brown , Pushi Zhang

Navigation is an essential ability for mobile agents to be completely autonomous and able to perform complex actions. However, the problem of navigation for agents with limited (or no) perception of the world, or devoid of a fully defined…

Robotics · Computer Science 2020-11-30 Danilo Perico , Paulo E. Santos , Reinaldo Bianchi

Many games are reliant on creating new and engaging content constantly to maintain the interest of their player-base. One such example are puzzle games, in such it is common to have a recurrent need to create new puzzles. Creating new…

Neural and Evolutionary Computing · Computer Science 2023-02-23 Karine Levonyan , Jesse Harder , Fernando De Mesentier Silva

While general game playing is an active field of research, the learning of game design has tended to be either a secondary goal of such research or it has been solely the domain of humans. We propose a field of research, Automated Game…

Artificial Intelligence · Computer Science 2017-07-12 Joseph C Osborn , Adam Summerville , Michael Mateas

In virtual reality games, players dive into fictional environments and can experience a compelling and immersive world. State-of-the-art VR systems allow for natural and intuitive navigation through physical walking. However, the tracking…

Human-Computer Interaction · Computer Science 2024-03-08 Sebastian Cmentowski , Andrey Krekhov , Jens Krüger

Formal methods for verification of programs are extended to testing of programs. Their combination is intended to lead to benefits in reliable program development, testing, and evolution. Our geometric theory of testing is intended to serve…

Software Engineering · Computer Science 2022-06-07 Bernhard Moller , Tony Hoare , Zhe Hou , Jin Song Dong

Automated testing of computer games is a challenging problem, especially when lengthy scenarios have to be tested. Automating such a scenario boils down to finding the right sequence of interactions given an abstract description of the…

Software Engineering · Computer Science 2024-05-21 Samira Shirzadeh-hajimahmood , I. S. W. B. Prasteya , Mehdi Dastani , Frank Dignum