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Technology has become an essential part of our everyday life, and its use in educational environments keeps growing. In addition, games are one of the most popular activities across cultures and ages, and there is ample evidence that…
Accurate food intake monitoring is crucial for maintaining a healthy diet and preventing nutrition-related diseases. With the diverse range of foods consumed across various cultures, classic food classification models have limitations due…
With the recent increase in the quantity of high fidelity games appearing on mobile devices and the recent trend of gaming focused mobile devices, there is a new requirement for a clear and comprehensive measure of the quality of gaming…
Educational games are commonly used to motivate students and provide enhanced learning opportunities. Apps and mobile games play an increasingly important role in education and smartphones are part of the daily lives of most female…
Serious games are simulation software designed to assist people in learning the practical concepts of various application fields such as Health, wellness, Education and Culture. People improve their individual knowledge, skills and attitude…
We present a mobile application made to recognize food items of multi-object meal from a single image in real-time, and then return the nutrition facts with components and approximate amounts. Our work is organized in two parts. First, we…
We explore the problem of automatically inferring the amount of kilocalories used by human during physical activity from his/her video observation. To study this underresearched task, we introduce Vid2Burn -- an omni-source benchmark for…
Computer vision has been introduced to estimate calories from food images. But current food image data sets don't contain volume and mass records of foods, which leads to an incomplete calorie estimation. In this paper, we present a novel…
Learning Games (LGs) are educational environments based on a playful approach to learning. Their use has proven to be promising in many domains, but is at present restricted by the time consuming and costly nature of the developing process.…
Video games elicit emotions which can be influenced by color stimuli as shown by previous studies. However, little research has been conducted on whether this applies to mobile games played by adolescents. Therefore, we examined the…
This paper considers games where the utilities for agents are the sum of a term proportional to a social utility, and another term that is an individual cost or reward. The agents are assumed to be irrational in their perception of the…
We describe a social game that we designed for encouraging energy efficient behavior amongst building occupants with the aim of reducing overall energy consumption in the building. Occupants vote for their desired lighting level and win…
Numerous studies confirm Cybersecurity Awareness Games (CAGs) effectively bolster organisational security against cyberattacks. This article introduces a serious CAG, integrating the traditional South African Morabaraba board game into…
We present a game-based approach to teach Bell inequalities and quantum cryptography at high school. The approach is based on kinesthetic activities and allows students to experience and discover quantum features and their applications…
Accurate monitoring of eating behavior is crucial for managing obesity and eating disorders such as bulimia nervosa. At the same time, existing methods rely on multiple and/or specialized sensors, greatly harming adherence and ultimately,…
While automatic tracking and measuring of our physical activity is a well established domain, not only in research but also in commercial products and every-day life-style, automatic measurement of eating behavior is significantly more…
Different from what happens for most types of software systems, testing video games has largely remained a manual activity performed by human testers. This is mostly due to the continuous and intelligent user interaction video games…
Assessment of dietary intake has primarily relied on self-report instruments, which are prone to measurement errors. Dietary assessment methods have increasingly incorporated technological advances particularly mobile, image based…
This paper presents a general approach for measuring distances between board games within the Ludii general game system. These distances are calculated using a previously published set of general board game concepts, each of which…
Mobile games are extremely popular and engage millions of people every day. Even if they are often quite simple, their development features a high degree of difficulty and requires close attention to both achieve a high satisfaction from…