Related papers: Learning Daily Calorie Intake Standard using a Mob…
High calorie intake in the human body on the one hand, has proved harmful in numerous occasions leading to several diseases and on the other hand, a standard amount of calorie intake has been deemed essential by dieticians to maintain the…
Promotion of healthy habits help maintain and improve people health, reduce disease risks, and manage chronic illness. Regular healthy activities like walking, exercising, healthy eating, drinking water or taking medication on time require…
A new method of food stuff energetic value scoring is offered
Outcome-driven studies designed to evaluate potential effects of games and apps designed to promote healthy eating and exercising remain limited either targeting design or usability factors while omitting out health-based outcomes…
The recent growth of sophisticated digital gaming technologies has spawned an \$8.1B industry around using these games for pedagogical purposes. Though Digital Game-Based Learning Systems have been adopted by industries ranging from…
Gamification is an effective strategy for motivating and engaging users, which is grounded in business, marketing, and management by designing games in nongame contexts. Gamifying education, which consists of the design and study of…
Dietary assessment is essential to maintaining a healthy lifestyle. Automatic image-based dietary assessment is a growing field of research due to the increasing prevalence of image capturing devices (e.g. mobile phones). In this work, we…
Innovative, real-time solutions are needed to address the mismatch between the demand for and supply of critical information to inform and motivate diet and health-related behavior change. Research suggests that interventions using mobile…
A rapidly growing amount of content posted online, such as food recipes, opens doors to new exciting applications at the intersection of vision and language. In this work, we aim to estimate the calorie amount of a meal directly from an…
Obesity treatment requires obese patients to record all food intakes per day. Computer vision has been introduced to estimate calories from food images. In order to increase accuracy of detection and reduce the error of volume estimation in…
Children learn though play. We introduce the analogous idea of learning programs through play. In this approach, a program induction system (the learner) is given a set of tasks and initial background knowledge. Before solving the tasks,…
There has been an increasing interest in the debate on the value and relevance using video games for learning. Some of the interest stems from frustration with current educational methods. However, some of this interest also stems from the…
This study introduces and evaluates Healthy Choice, an innovative theory-driven and AI-enhanced simulation platform designed to cultivate nutrition literacy through interactive scenario-based learning experiences. We collected feedback from…
Educational games are being increasingly used to support self-paced learning. However, educators and system designers often face challenges in monitoring student affect and cognitive load. Existing assessments in game-based learning…
This study aims to review and get information on the different mobile game applications and the possibility of being a supplementary tool for learning to enhance and empower the e-Learning aspect of a Technical Education and Skills…
An important aspect of health monitoring is effective logging of food consumption. This can help management of diet-related diseases like obesity, diabetes, and even cardiovascular diseases. Moreover, food logging can help fitness…
Sports activities are an integral part of our day to day life. Introducing autonomous decision making and predictive models to recognize and analyze different sports events and activities has become an emerging trend in computer vision…
The study aims to develop an application that will serve as an alternative learning tool for learning Asian Studies. The delivery of lessons into a virtual reality game depends on the pace of students. The developed application comprises…
Energy games are infinite two-player games played in weighted arenas with quantitative objectives that restrict the consumption of a resource modeled by the weights, e.g., a battery that is charged and drained. Typically, upper and/or lower…
Differentiation is a mathematical skill applied throughout science in order to describe the change of a function with respect to a dependent variable. Thus, an intuitive understanding of differentiation is necessary to work with the…