Related papers: Automatic feature-preserving size field for 3D mes…
If a picture is worth thousand words, a moving 3d shape must be worth a million. We build upon the success of recent generative methods that create images fitting the semantics of a text prompt, and extend it to the controlled generation of…
With the rising popularity of virtual worlds, the importance of data-driven parametric models of 3D meshes has grown rapidly. Numerous applications, such as computer vision, procedural generation, and mesh editing, vastly rely on these…
We introduce VertexRegen, a novel mesh generation framework that enables generation at a continuous level of detail. Existing autoregressive methods generate meshes in a partial-to-complete manner and thus intermediate steps of generation…
We investigate the problem of generating 3D meshes from single free-hand sketches, aiming at fast 3D modeling for novice users. It can be regarded as a single-view reconstruction problem, but with unique challenges, brought by the variation…
The recent proliferation of 3D content that can be consumed on hand-held devices necessitates efficient tools for transmitting large geometric data, e.g., 3D meshes, over the Internet. Detailed high-resolution assets can pose a challenge to…
The efficient generation of meshes is an important component in the numerical solution of problems in physics and engineering. Of interest are situations where global mesh quality and a tight coupling to the solution of the physical partial…
High-order quadrilateral meshes offer superior accuracy and computational efficiency in numerical simulations. However, existing methods struggle to simultaneously preserve boundary/interface features, ensure high quality, and achieve…
We present a new fully automatic block-decomposition hexahedral meshing algorithm capable of producing high quality meshes that strictly preserve feature curve networks on the input surface and align with an input surface cross-field. We…
This chapter aims at introducing and discussing the techniques for the generation of 3D Finite Element Meshes of human organs. The field of computer assisted surgery is more specifically addressed.
Recent 3D generative models produce high-quality textures for 3D mesh objects. However, they commonly rely on the heavy assumption that input 3D meshes are accompanied by manual mesh parameterization (UV mapping), a manual task that…
In this work, we introduce Unique3D, a novel image-to-3D framework for efficiently generating high-quality 3D meshes from single-view images, featuring state-of-the-art generation fidelity and strong generalizability. Previous methods based…
In this paper, we are concerned with the 2D and 3D geometric shape generation by prescribing a set of characteristic values of a specific geometric body. One of the major motivations of our study is the 3D human body generation in various…
The polygon mesh representation of 3D data exhibits great flexibility, fast rendering speed, and storage efficiency, which is widely preferred in various applications. However, given its unstructured graph representation, the direct…
Recent advances in deep learning have significantly transformed the field of 3D shape generation, enabling the synthesis of complex, diverse, and semantically meaningful 3D objects. This survey provides a comprehensive overview of the…
We answer the questions of the high-order technology focus group (HO-TFG) about the mesh generation for the high-lift common research model of the 4-th high-lift prediction workshop. The HO-TFG seeks answers about the feasibility of…
The goal of the paper is to automatize the selection of mechanisms which are able to describe a set of measurements. In order to do so first we construct a set of possible mechanism fulfilling chemically reasonable requirements with a given…
Mesh generation plays a crucial role in 3D content creation, as mesh is widely used in various industrial applications. Recent works have achieved impressive results but still face several issues, such as unrealistic patterns or pits on…
We present a simple yet general and efficient approach to representation of computational meshes. Meshes are represented as sets of mesh entities of different topological dimensions and their incidence relations. We discuss a…
We describe a proof-of-principle implementation of a system for drawing melodies that abstracts away from a note-level input representation via melodic contours. The aim is to allow users to express their musical intentions without…
We introduce per-halfedge texturing (Htex) a GPU-friendly method for texturing arbitrary polygon-meshes without an explicit parameterization. Htex builds upon the insight that halfedges encode an intrinsic triangulation for polygon meshes,…