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Mesh offsetting plays an important role in discrete geometric processing. In this paper, we propose a parallel feature-preserving mesh offsetting framework with variable distance. Different from the traditional method based on distance and…

Graphics · Computer Science 2023-10-16 Hongyi Cao , Gang Xu , Renshu Gu , Jinlan Xu , Xiaoyu Zhang , Timon Rabczuk

Modern 3D generation methods can rapidly create shapes from sparse or single views, but their outputs often lack geometric detail due to computational constraints. We present DetailGen3D, a generative approach specifically designed to…

Computer Vision and Pattern Recognition · Computer Science 2025-04-02 Ken Deng , Yuan-Chen Guo , Jingxiang Sun , Zi-Xin Zou , Yangguang Li , Xin Cai , Yan-Pei Cao , Yebin Liu , Ding Liang

Autoregressive models for 3D mesh generation suffer from a fundamental limitation: they flatten meshes into long vertex-coordinate sequences. This results in prohibitive computational costs, hindering the efficient synthesis of…

Computer Vision and Pattern Recognition · Computer Science 2026-03-04 Hanxiao Wang , Yuan-Chen Guo , Ying-Tian Liu , Zi-Xin Zou , Biao Zhang , Weize Quan , Ding Liang , Yan-Pei Cao , Dong-Ming Yan

Urban modeling is essential for city planning, scene synthesis, and gaming. Existing image-based methods generate diverse layouts but often lack geometric continuity and scalability, while graph-based methods capture structural relations…

Computer Vision and Pattern Recognition · Computer Science 2025-09-30 Mengyuan Niu , Xinxin Zhuo , Ruizhe Wang , Yuyue Huang , Junyan Yang , Qiao Wang

We present a new algorithm for the automatic one-shot generation of scattered node sets on irregular 2D and 3D domains using Poisson disk sampling coupled to novel parameter-free, high-order parametric Spherical Radial Basis Function…

Data Structures and Algorithms · Computer Science 2018-06-11 Varun Shankar , Robert M. Kirby , Aaron L. Fogelson

The development of higher order finite elements methods has become an active research area. The deformation method for mesh generation has achieved a prescribed positive Jacobian determinant constraint and it has been a useful method for…

Computational Geometry · Computer Science 2017-10-03 Zicong Zhou , Xi Chen , Guojun Liao

Creating realistic 3D head assets for virtual characters that match a precise artistic vision remains labor-intensive. We present a novel framework that streamlines this process by providing artists with intuitive control over generated 3D…

We present InstantMesh, a feed-forward framework for instant 3D mesh generation from a single image, featuring state-of-the-art generation quality and significant training scalability. By synergizing the strengths of an off-the-shelf…

Computer Vision and Pattern Recognition · Computer Science 2024-04-16 Jiale Xu , Weihao Cheng , Yiming Gao , Xintao Wang , Shenghua Gao , Ying Shan

While recent 3D generative models can produce high-quality texture images, they often fail to capture human preferences or meet task-specific requirements. Moreover, a core challenge in the 3D texture generation domain is that most existing…

Computer Vision and Pattern Recognition · Computer Science 2025-12-10 AmirHossein Zamani , Tianhao Xie , Amir G. Aghdam , Tiberiu Popa , Eugene Belilovsky

We present an approach for robust high-order mesh generation specially tailored to streamlined bodies. The method is based on a semi-sructured approach which combines the high quality of structured meshes in the near-field with the…

Computational Geometry · Computer Science 2020-11-10 Julian Marcon , Joaquim Peiró , David Moxey , Nico Bergemann , Henry Bucklow , Mark Gammon

Some methods based on simple regularizing geometric element transformations have heuristically been shown to give runtime efficient and quality effective smoothing algorithms for meshes. We describe the mathematical framework and a…

Computational Geometry · Computer Science 2013-07-09 Dimitris Vartziotis , Benjamin Himpel

Triangulations are an ubiquitous input for the finite element community. However, most raw triangulations obtained by imaging techniques are unsuitable as-is for finite element analysis. In this paper, we give a robust pipeline for handling…

Computational Geometry · Computer Science 2020-07-15 Pierre-Alexandre Beaufort , Christophe Geuzaine , Jean-François Remacle

Mesh processing pipelines are mature, but adapting them to newer non-mesh surface representations -- which enable fast rendering with compact file size -- requires costly meshing or transmitting bulky meshes, negating their core benefits…

Graphics · Computer Science 2025-08-19 Yuta Noma , Zhecheng Wang , Chenxi Liu , Karan Singh , Alec Jacobson

Geometric rounding of a mesh is the task of approximating its vertex coordinates by floating point numbers while preserving mesh structure. Geometric rounding allows algorithms of computational geometry to interface with numerical…

Computational Geometry · Computer Science 2018-05-10 Victor Milenkovic , Elisha Sacks

Auto-regressive models have achieved impressive results in 2D image generation by modeling joint distributions in grid space. In this paper, we extend auto-regressive models to 3D domains, and seek a stronger ability of 3D shape generation…

Computer Vision and Pattern Recognition · Computer Science 2024-03-27 Xuelin Qian , Yu Wang , Simian Luo , Yinda Zhang , Ying Tai , Zhenyu Zhang , Chengjie Wang , Xiangyang Xue , Bo Zhao , Tiejun Huang , Yunsheng Wu , Yanwei Fu

We introduce a novel offset meshing approach that can robustly handle a 3D surface mesh with an arbitrary geometry and topology configurations, while nicely capturing the sharp features on the original input for both inward and outward…

Graphics · Computer Science 2024-12-23 Hongyi Cao , Gang Xu , Renshu Gu , Jinlan Xu , Xiaoyu Zhang , Timon Rabczuk , Yuzhe Luo , Xifeng Gao

In this article we describe an algorithm that can be applied for the generation of various classes of maps on orientable surfaces. It uses existing generators for abstract graphs and combines them with an efficient embedding and isomorphism…

Combinatorics · Mathematics 2024-08-30 Gunnar Brinkmann

In this report, we introduce UltraShape 1.0, a scalable 3D diffusion framework for high-fidelity 3D geometry generation. The proposed approach adopts a two-stage generation pipeline: a coarse global structure is first synthesized and then…

Computer Vision and Pattern Recognition · Computer Science 2025-12-29 Tanghui Jia , Dongyu Yan , Dehao Hao , Yang Li , Kaiyi Zhang , Xianyi He , Lanjiong Li , Yuhan Wang , Jinnan Chen , Lutao Jiang , Qishen Yin , Long Quan , Ying-Cong Chen , Li Yuan

Recently, the surge of efficient and automated 3D AI-generated content (AIGC) methods has increasingly illuminated the path of transforming human imagination into complex 3D structures. However, the automated generation of 3D content is…

Graphics · Computer Science 2024-12-20 Pei Chen , Fudong Wang , Yixuan Tong , Jingdong Chen , Ming Yang , Minghui Yang

Recent advancements in AI-driven 3D model generation have leveraged cross modality, yet generating models with smooth surfaces and minimizing storage overhead remain challenges. This paper introduces a novel multi-stage framework for…

Graphics · Computer Science 2025-10-13 Yiming Liang , Huan Yu , Zili Wang , Shuyou Zhang , Guodong Yi , Jin Wang , Jianrong Tan
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