Related papers: Automatic feature-preserving size field for 3D mes…
Mesh offsetting plays an important role in discrete geometric processing. In this paper, we propose a parallel feature-preserving mesh offsetting framework with variable distance. Different from the traditional method based on distance and…
Modern 3D generation methods can rapidly create shapes from sparse or single views, but their outputs often lack geometric detail due to computational constraints. We present DetailGen3D, a generative approach specifically designed to…
Autoregressive models for 3D mesh generation suffer from a fundamental limitation: they flatten meshes into long vertex-coordinate sequences. This results in prohibitive computational costs, hindering the efficient synthesis of…
Urban modeling is essential for city planning, scene synthesis, and gaming. Existing image-based methods generate diverse layouts but often lack geometric continuity and scalability, while graph-based methods capture structural relations…
We present a new algorithm for the automatic one-shot generation of scattered node sets on irregular 2D and 3D domains using Poisson disk sampling coupled to novel parameter-free, high-order parametric Spherical Radial Basis Function…
The development of higher order finite elements methods has become an active research area. The deformation method for mesh generation has achieved a prescribed positive Jacobian determinant constraint and it has been a useful method for…
Creating realistic 3D head assets for virtual characters that match a precise artistic vision remains labor-intensive. We present a novel framework that streamlines this process by providing artists with intuitive control over generated 3D…
We present InstantMesh, a feed-forward framework for instant 3D mesh generation from a single image, featuring state-of-the-art generation quality and significant training scalability. By synergizing the strengths of an off-the-shelf…
While recent 3D generative models can produce high-quality texture images, they often fail to capture human preferences or meet task-specific requirements. Moreover, a core challenge in the 3D texture generation domain is that most existing…
We present an approach for robust high-order mesh generation specially tailored to streamlined bodies. The method is based on a semi-sructured approach which combines the high quality of structured meshes in the near-field with the…
Some methods based on simple regularizing geometric element transformations have heuristically been shown to give runtime efficient and quality effective smoothing algorithms for meshes. We describe the mathematical framework and a…
Triangulations are an ubiquitous input for the finite element community. However, most raw triangulations obtained by imaging techniques are unsuitable as-is for finite element analysis. In this paper, we give a robust pipeline for handling…
Mesh processing pipelines are mature, but adapting them to newer non-mesh surface representations -- which enable fast rendering with compact file size -- requires costly meshing or transmitting bulky meshes, negating their core benefits…
Geometric rounding of a mesh is the task of approximating its vertex coordinates by floating point numbers while preserving mesh structure. Geometric rounding allows algorithms of computational geometry to interface with numerical…
Auto-regressive models have achieved impressive results in 2D image generation by modeling joint distributions in grid space. In this paper, we extend auto-regressive models to 3D domains, and seek a stronger ability of 3D shape generation…
We introduce a novel offset meshing approach that can robustly handle a 3D surface mesh with an arbitrary geometry and topology configurations, while nicely capturing the sharp features on the original input for both inward and outward…
In this article we describe an algorithm that can be applied for the generation of various classes of maps on orientable surfaces. It uses existing generators for abstract graphs and combines them with an efficient embedding and isomorphism…
In this report, we introduce UltraShape 1.0, a scalable 3D diffusion framework for high-fidelity 3D geometry generation. The proposed approach adopts a two-stage generation pipeline: a coarse global structure is first synthesized and then…
Recently, the surge of efficient and automated 3D AI-generated content (AIGC) methods has increasingly illuminated the path of transforming human imagination into complex 3D structures. However, the automated generation of 3D content is…
Recent advancements in AI-driven 3D model generation have leveraged cross modality, yet generating models with smooth surfaces and minimizing storage overhead remain challenges. This paper introduces a novel multi-stage framework for…