Related papers: Trimmed Spline Surfaces with Accurate Boundary Con…
Surface inspection systems are an important application domain for computer vision, as they are used for defect detection and classification in the manufacturing industry. Existing systems use hand-crafted features which require extensive…
This work introduces a scaffolding framework to compactly parametrise solid structures with conforming NURBS elements for isogeometric analysis. A novel formulation introduces a topological, geometrical and parametric subdivision of the…
The ability to control matter at the atomic scale has revolutionized our understanding of the physical world, opening doors to unprecedented technological advancements. Quantum technology, which harnesses the unique principles of quantum…
We introduce a new paradigm for geometry denoising using prior knowledge about the surface normal vector. This prior knowledge comes in the form of a set of preferred normal vectors, which we refer to as label vectors. A segmentation…
The simulation of certain flow problems requires a means for modeling a free fluid surface; examples being viscoelastic die swell or fluid sloshing in tanks. In a finite-element context, this type of problem can, among many other options,…
Faithful yet compact explanations for vision models remain a challenge, as commonly used dense perturbation masks are often fragmented and overfitted, needing careful post-processing. Here, we present a training-free explanation method that…
We study the problem of finding neck-like features on a surface. Applications for such cuts include robotics, mesh segmentation, and algorithmic applications. We provide a new definition for a surface bottleneck -- informally, it is the…
Boundary representation (B-rep) is the industry standard for computer-aided design (CAD). While deep learning shows promise in processing B-rep models, existing methods suffer from a representation gap: continuous approaches offer…
3D Gaussian Splatting (3D-GS) enables real-time 3D scene reconstruction but lacks robust segmentation for editing tasks such as object removal, extraction, and recoloring. Existing approaches that lift 2D segmentations to the 3D domain…
In this work a novel method for the analysis with trimmed CAD surfaces is presented. The method involves an additional mapping step and the attraction stems from its sim- plicity and ease of implementation into existing Finite Element (FEM)…
3D Gaussian Splatting has achieved impressive performance in novel view synthesis with real-time rendering capabilities. However, reconstructing high-quality surfaces with fine details using 3D Gaussians remains a challenging task. In this…
New quadrotor UAV control algorithms are developed, based on nonlinear surfaces composed of tracking errors that evolve directly on the nonlinear configuration manifold, thus inherently including in the control design the nonlinear…
The problem of polycube construction or deformation is an essential problem in computer graphics. In this paper, we present a robust, simple, efficient and automatic algorithm to deform the meshes of arbitrary shapes into their polycube…
We introduce an arbitrary order, computationally efficient method to smooth corners on curves in the plane, as well as edges and vertices on surfaces in $\mathbb R^3$. The method is local, only modifying the original surface in a…
Geometry processing presents a variety of difficult numerical problems, each seeming to require its own tailored solution. This breadth is largely due to the expansive list of geometric primitives, e.g., splines, triangles, and hexahedra,…
Recent methods for boundary or edge detection built on Deep Convolutional Neural Networks (CNNs) typically suffer from the issue of predicted edges being thick and need post-processing to obtain crisp boundaries. Highly imbalanced…
Neural rendering techniques, including NeRF and Gaussian Splatting (GS), rely on photometric consistency to produce high-quality reconstructions. However, in real-world scenarios, it is challenging to guarantee perfect photometric…
This contribution explores the combined capabilities of reduced basis methods and IsoGeometric Analysis (IGA) in the context of parameterized partial differential equations. The introduction of IGA enables a unified simulation framework…
Despite recent advances in text-to-image generation, controlling geometric layout and PBR material properties in synthesized scenes remains challenging. We present a pipeline that first produces a G-buffer (albedo, normals, depth,…
Parametric boundary representation models (B-Reps) are the de facto standard in CAD, graphics, and robotics, yet converting them into valid meshes remains fragile. The difficulty originates from the unavoidable approximation of high-order…