Related papers: PassVizor: Toward Better Understanding of the Dyna…
Intelligent behaviour in the physical world exhibits structure at multiple spatial and temporal scales. Although movements are ultimately executed at the level of instantaneous muscle tensions or joint torques, they must be selected to…
Despite recent advances in AI, event data collection in soccer still relies heavily on labor-intensive manual annotation. Although prior work has explored automatic event detection using player and ball trajectories, ball tracking also…
Team sports represent complex phenomena characterized by both spatial and temporal dimensions, making their analysis inherently challenging. In this study, we examine team sports as complex systems, specifically focusing on the tactical…
State-of-the-art spatio-temporal action detection (STAD) methods show promising results for extracting soccer events from broadcast videos. However, when operated in the high-recall, low-precision regime required for exhaustive event…
Sports analysis has gained paramount importance for coaches, scouts, and fans. Recently, computer vision researchers have taken on the challenge of collecting the necessary data by proposing several methods of automatic player and ball…
In the domain of Sport Analytics, Global Positioning Systems devices are intensively used as they permit to retrieve players' movements. Team sports' managers and coaches are interested on the relation between players' patterns of movements…
Data analytics in sports is crucial to evaluate the performance of single players and the whole team. The literature proposes a number of tools for both offence and defence scenarios. Data coming from tracking location of players, in this…
We present a framework that gives a deep insight into the link between physical and technical-tactical aspects of soccer and it allows associating physical performance with value generation thanks to a top-down approach. First, we estimate…
In the sports of soccer, hockey and basketball the most commonly used statistics for player performance assessment are divided into two categories: offensive statistics and defensive statistics. However, qualitative assessments of…
Change of direction is a key element of player movement in American football, yet there remains a lack of objective approaches for in-game performance evaluation of this athletic trait. Using tracking data, we propose a Bayesian…
Technological advances have paved the way for collecting high-resolution network data in basketball, football, and other team-based sports. Such data consist of interactions among players of competing teams indexed by space and time.…
Current football imitation research primarily aims to opti mize reward-based objectives, such as goals scored or win rate proxies, paying less attention to accurately replicat ing real-world team tactical behaviors. We introduce Tac SIm, a…
Designing pacing for video games presents a unique set of challenges. Due to their interactivity, non-linearity, and narrative nature, many aspects must be coordinated and considered simultaneously. In addition, games are often developed in…
The objective of this study was to incorporate contextual information into the modelling of player movements. This was achieved by combining the distributions of forthcoming passing contests that players committed to and those they did not.…
In arXiv:2107.05714 the concept of the Voronoi diagram was investigated closely from a theoretical point of view. Then, a physics-driven kinematical method was introduced to produce an improved model for dominance space in soccer. Remaining…
Robots playing soccer often rely on hard-coded behaviors that struggle to generalize when the game environment change. In this paper, we propose a temporal logic based approach that allows robots' behaviors and goals to adapt to the…
This paper develops a general framework for stochastic modeling of goals and other events in football (soccer) matches. The events are modelled as Cox processes (doubly stochastic Poisson processes) where the event intensities may depend on…
Goals are results of pin-point shots and it is a pivotal decision in soccer when, how and where to shoot. The main contribution of this study is two-fold. At first, after showing that there exists high spatial correlation in the data of…
We can construct passing networks when we regard a player as a node and a pass as a link in football games. Thus, we can analyze the networks by using tools developed in network science. Among various metrics characterizing a network,…
We propose a foundation model for soccer, which is able to predict subsequent actions in a soccer match from a given input sequence of actions. As a proof of concept, we train a transformer architecture on three seasons of data from a…