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Generative AI has made visual storytelling widely accessible, yet current prompt-based interactions often force users into a trade-off between precise control and creative flow. We present One Kiss, a co-creative comic generation system…

Human-Computer Interaction · Computer Science 2026-03-18 Xiruo Wang , Xinyi Jiang , Ziqi Lyu

Environment designers in the entertainment industry create imaginative 2D and 3D scenes for games, films, and television, requiring both fine-grained control of specific details and consistent global coherence. Designers have increasingly…

Human-Computer Interaction · Computer Science 2025-09-03 Wen-Fan Wang , Ting-Ying Lee , Chien-Ting Lu , Che-Wei Hsu , Nil Ponsa Campanyà , Yu Chen , Mike Y. Chen , Bing-Yu Chen

Existing text-to-image (T2I) diffusion models usually struggle in interpreting complex prompts, especially those with quantity, object-attribute binding, and multi-subject descriptions. In this work, we introduce a semantic panel as the…

Computer Vision and Pattern Recognition · Computer Science 2024-04-10 Yutong Feng , Biao Gong , Di Chen , Yujun Shen , Yu Liu , Jingren Zhou

Singing-driven 3D head animation is a challenging yet promising task with applications in virtual avatars, entertainment, and education. Unlike speech, singing involves richer emotional nuance, dynamic prosody, and lyric-based semantics,…

Graphics · Computer Science 2025-09-03 Zikai Huang , Yihan Zhou , Xuemiao Xu , Cheng Xu , Xiaofen Xing , Jing Qin , Shengfeng He

Many recommendation systems limit user inputs to text strings or behavior signals such as clicks and purchases, and system outputs to a list of products sorted by relevance. With the advent of generative AI, users have come to expect richer…

Generating large-scale multi-character interactions is a challenging and important task in character animation. Multi-character interactions involve not only natural interactive motions but also characters coordinated with each other for…

Graphics · Computer Science 2025-05-21 Ziyi Chang , He Wang , George Alex Koulieris , Hubert P. H. Shum

Evaluating the quality of automatically generated image descriptions is challenging, requiring metrics that capture various aspects such as grammaticality, coverage, correctness, and truthfulness. While human evaluation offers valuable…

Computer Vision and Pattern Recognition · Computer Science 2024-08-06 Jia-Hong Huang , Hongyi Zhu , Yixian Shen , Stevan Rudinac , Alessio M. Pacces , Evangelos Kanoulas

Generating 3D human motions from textual descriptions is an important research problem with broad applications in video games, virtual reality, and augmented reality. Recent methods align the textual description with human motion at the…

Computer Vision and Pattern Recognition · Computer Science 2025-12-25 Bowen Dang , Lin Wu , Xiaohang Yang , Zheng Yuan , Zhixiang Chen

Sketching is a uniquely human tool for expressing ideas and creativity. The animation of sketches infuses life into these static drawings, opening a new dimension for designers. Animating sketches is a time-consuming process that demands…

Computer Vision and Pattern Recognition · Computer Science 2025-08-12 Ruolin Yang , Da Li , Honggang Zhang , Yi-Zhe Song

Timed transition systems are behavioural models that include an explicit treatment of time flow and are used to formalise the semantics of several foundational process calculi and automata. Despite their relevance, a general mathematical…

Logic in Computer Science · Computer Science 2023-06-22 Tomasz Brengos , Marco Peressotti

Video-and-Language Inference is a recently proposed task for joint video-and-language understanding. This new task requires a model to draw inference on whether a natural language statement entails or contradicts a given video clip. In this…

Computer Vision and Pattern Recognition · Computer Science 2021-08-10 Juncheng Li , Siliang Tang , Linchao Zhu , Haochen Shi , Xuanwen Huang , Fei Wu , Yi Yang , Yueting Zhuang

Deep generative models have shown impressive results in text-to-image synthesis. However, current text-to-image models often generate images that are inadequately aligned with text prompts. We propose a fine-tuning method for aligning such…

With the advancement in generative language models, the selection of prompts has gained significant attention in recent years. A prompt is an instruction or description provided by the user, serving as a guide for the generative language…

Machine Learning · Statistics 2024-05-21 Haoting Zhang , Jinghai He , Rhonda Righter , Zeyu Zheng

Designing infographics can be a tedious process for non-experts and time-consuming even for professional designers. Based on the literature and a formative study, we propose a flexible framework for automated and semi-automated infographics…

Human-Computer Interaction · Computer Science 2021-08-31 Anjul Tyagi , Jian Zhao , Pushkar Patel , Swasti Khurana , Klaus Mueller

Robots are the future of every technology where every advanced technology eventually will be used to make robots which are more efficient. The major challenge today is to train the robots exactly and empathetically using knowledge…

Robotics · Computer Science 2024-05-07 Pallavi Tandra

Helping deaf and hard-of-hearing people communicate more easily is the main goal of Automatic Sign Language Translation. Although most past research has focused on turning sign language into text, doing the reverse, turning spoken English…

Computer Vision and Pattern Recognition · Computer Science 2025-07-10 Kazi Mahathir Rahman , Naveed Imtiaz Nafis , Md. Farhan Sadik , Mohammad Al Rafi , Mehedi Hasan Shahed

In this work, we present Semantic Gesticulator, a novel framework designed to synthesize realistic gestures accompanying speech with strong semantic correspondence. Semantically meaningful gestures are crucial for effective non-verbal…

Graphics · Computer Science 2025-10-23 Zeyi Zhang , Tenglong Ao , Yuyao Zhang , Qingzhe Gao , Chuan Lin , Baoquan Chen , Libin Liu

AI Advancements have augmented casual writing and story generation, but their usage poses challenges in collaborative storytelling. In role-playing games such as Dungeons & Dragons (D&D), composing prompts using generative AI requires a…

Human-Computer Interaction · Computer Science 2023-04-05 Jose Ma. Santiago , Richard Lance Parayno , Jordan Aiko Deja , Briane Paul V. Samson

Motion segmentation in dynamic scenes is highly challenging, as conventional methods heavily rely on estimating camera poses and point correspondences from inherently noisy motion cues. Existing statistical inference or iterative…

Computer Vision and Pattern Recognition · Computer Science 2026-02-26 Xiankang He , Peile Lin , Ying Cui , Dongyan Guo , Chunhua Shen , Xiaoqin Zhang

Recent works on language-guided image manipulation have shown great power of language in providing rich semantics, especially for face images. However, the other natural information, motions, in language is less explored. In this paper, we…

Computer Vision and Pattern Recognition · Computer Science 2024-07-04 Tiankai Hang , Huan Yang , Bei Liu , Jianlong Fu , Xin Geng , Baining Guo
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