Related papers: Mononizing Binocular Videos
With the rapid growth of video data and the increasing demands of various applications such as intelligent video search and assistance toward visually-impaired people, video captioning task has received a lot of attention recently in…
We present GLNet, a self-supervised framework for learning depth, optical flow, camera pose and intrinsic parameters from monocular video - addressing the difficulty of acquiring realistic ground-truth for such tasks. We propose three…
As 3D movie viewing becomes mainstream and Virtual Reality (VR) market emerges, the demand for 3D contents is growing rapidly. Producing 3D videos, however, remains challenging. In this paper we propose to use deep neural networks for…
Although binarization is considered passe, it still remains a highly popular research topic. In this paper we propose a rethinking of what binarization is. We introduce the notion of the visual archetype as the ideal form of any one…
Almost all digital videos are coded into compact representations before being transmitted. Such compact representations need to be decoded back to pixels before being displayed to humans and - as usual - before being enhanced/analyzed by…
Stereo video conversion aims to transform monocular videos into immersive stereo format. Despite the advancements in novel view synthesis, it still remains two major challenges: i) difficulty of achieving high-fidelity and stable results,…
Purpose: Monocular depth estimation (MDE) is vital for scene understanding in minimally invasive surgery (MIS). However, endoscopic video sequences are often contaminated by smoke, specular reflections, blur, and occlusions, limiting the…
While learning based depth estimation from images/videos has achieved substantial progress, there still exist intrinsic limitations. Supervised methods are limited by a small amount of ground truth or labeled data and unsupervised methods…
Capturing general deforming scenes from monocular RGB video is crucial for many computer graphics and vision applications. However, current approaches suffer from drawbacks such as struggling with large scene deformations, inaccurate shape…
We explore novel-view synthesis for dynamic scenes from monocular videos. Prior approaches rely on costly test-time optimization of 4D representations or do not preserve scene geometry when trained in a feed-forward manner. Our approach is…
In this paper, we propose SelfNeRF, an efficient neural radiance field based novel view synthesis method for human performance. Given monocular self-rotating videos of human performers, SelfNeRF can train from scratch and achieve…
Reconstructing human vision from brain activities has been an appealing task that helps to understand our cognitive process. Even though recent research has seen great success in reconstructing static images from non-invasive brain…
We present an approach that learns to synthesize high-quality, novel views of 3D objects or scenes, while providing fine-grained and precise control over the 6-DOF viewpoint. The approach is self-supervised and only requires 2D images and…
Summarization of multimedia data becomes increasingly significant as it is the basis for many real-world applications, such as question answering, Web search, and so forth. Most existing multi-modal summarization works however have used…
This paper addresses the problem of video summarization. Given an input video, the goal is to select a subset of the frames to create a summary video that optimally captures the important information of the input video. With the large…
Feedforward monocular face capture methods seek to reconstruct posed faces from a single image of a person. Current state of the art approaches have the ability to regress parametric 3D face models in real-time across a wide range of…
We propose a learning-based method that solves monocular stereo and can be extended to fuse depth information from multiple target frames. Given two unconstrained images from a monocular camera with known intrinsic calibration, our network…
Despite significant progress in monocular depth estimation in the wild, recent state-of-the-art methods cannot be used to recover accurate 3D scene shape due to an unknown depth shift induced by shift-invariant reconstruction losses used in…
Consecutive frames in a video are highly redundant. Therefore, to perform the task of video object detection, executing single frame detectors on every frame without reusing any information is quite wasteful. It is with this idea in mind…
Stereo needs features that preserve fine cross view correspondence rather than only semantic similarity. Recent self supervised vision models transfer well, but they are not built for this goal, and geometry focused methods often rely on a…