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The aggregation of conflicting preferences is a central problem in multiagent systems. The key difficulty is that the agents may report their preferences insincerely. Mechanism design is the art of designing the rules of the game so that…

Computer Science and Game Theory · Computer Science 2007-05-23 Vincent Conitzer , Tuomas Sandholm

This paper studies algorithmic decision-making under human's strategic behavior, where a decision maker uses an algorithm to make decisions about human agents, and the latter with information about the algorithm may exert effort…

Computer Science and Game Theory · Computer Science 2024-09-16 Tian Xie , Xuwei Tan , Xueru Zhang

In this paper, we evolve a card-choice strategy for the arena mode of Legends of Code and Magic, a programming game inspired by popular collectible card games like Hearthstone or TES: Legends. In the arena game mode, before each match, a…

Artificial Intelligence · Computer Science 2020-05-14 Jakub Kowalski , Radosław Miernik

The act of bluffing confounds game designers to this day. The very nature of bluffing is even open for debate, adding further complication to the process of creating intelligent virtual players that can bluff, and hence play, realistically.…

Artificial Intelligence · Computer Science 2007-05-23 Evan Hurwitz , Tshilidzi Marwala

In recent years, Artificial Intelligence (AI) systems have surpassed human intelligence in a variety of computational tasks. However, AI systems, like humans, make mistakes, have blind spots, hallucinate, and struggle to generalize to new…

Artificial Intelligence · Computer Science 2024-08-01 Tom Zahavy , Vivek Veeriah , Shaobo Hou , Kevin Waugh , Matthew Lai , Edouard Leurent , Nenad Tomasev , Lisa Schut , Demis Hassabis , Satinder Singh

In this work, the trick-taking game Wizard with a separate bidding and playing phase is modeled by two interleaved partially observable Markov decision processes (POMDP). Deep Q-Networks (DQN) are used to empower self-improving agents,…

Machine Learning · Computer Science 2022-05-30 Jonas Schumacher , Marco Pleines

Games are often designed to shape player behavior in a desired way; however, it can be unclear how design decisions affect the space of behaviors in a game. Designers usually explore this space through human playtesting, which can be…

Artificial Intelligence · Computer Science 2019-08-06 Alexander Zook , Brent Harrison , Mark O. Riedl

Recently, there have been several high-profile achievements of agents learning to play games against humans and beat them. In this paper, we study the problem of training intelligent agents in service of game development. Unlike the agents…

A striking limitation of human cognition is our inability to execute some tasks simultaneously. Recent work suggests that such limitations can arise from a fundamental tradeoff in network architectures that is driven by the sharing of…

Neurons and Cognition · Quantitative Biology 2020-07-08 Yotam Sagiv , Sebastian Musslick , Yael Niv , Jonathan D. Cohen

The process of playtesting a game is subjective, expensive and incomplete. In this paper, we present a playtesting approach that explores the game space with automated agents and collects data to answer questions posed by the designers.…

Artificial Intelligence · Computer Science 2018-11-19 Fernando de Mesentier Silva , Igor Borovikov , John Kolen , Navid Aghdaie , Kazi Zaman

Predicting player behavior in strategic games, especially complex ones like chess, presents a significant challenge. The difficulty arises from several factors. First, the sheer number of potential outcomes stemming from even a single…

Machine Learning · Computer Science 2025-04-09 Benny Skidanov , Daniel Erbesfeld , Gera Weiss , Achiya Elyasaf

Game balancing is an important part of the (computer) game design process, in which designers adapt a game prototype so that the resulting gameplay is as entertaining as possible. In industry, the evaluation of a game is often based on…

Human-Computer Interaction · Computer Science 2016-03-15 Vanessa Volz , Günter Rudolph , Boris Naujoks

Many circumstances of practical importance have performance or success metrics which exist implicitly---in the eye of the beholder, so to speak. Tuning aspects of such problems requires working without defined metrics and only considering…

Machine Learning · Statistics 2019-06-11 Michael McCourt , Ian Dewancker

Human decision-making is plagued by many systematic errors. Many of these errors can be avoided by providing decision aids that guide decision-makers to attend to the important information and integrate it according to a rational decision…

Artificial Intelligence · Computer Science 2022-07-20 Frederic Becker , Julian Skirzyński , Bas van Opheusden , Falk Lieder

Modern board games are a rich source of entertainment for many people, but also contain interesting and challenging structures for game playing research and implementing game playing agents. This paper studies the game Patchwork, a two…

Artificial Intelligence · Computer Science 2020-01-14 Mikael Zayenz Lagerkvist

As AI technologies improve, people are increasingly willing to delegate tasks to AI agents. In many cases, the human decision-maker chooses whether to delegate to an AI agent based on properties of the specific instance of the…

Computer Science and Game Theory · Computer Science 2025-06-04 Sophie Greenwood , Karen Levy , Solon Barocas , Hoda Heidari , Jon Kleinberg

A voting center is in charge of collecting and aggregating voter preferences. In an iterative process, the center sends comparison queries to voters, requesting them to submit their preference between two items. Voters might discuss the…

Computers and Society · Computer Science 2019-09-24 Lihi Dery , Svetlana Obraztsova , Zinovi Rabinovich , Meir Kalech

We aim to understand how people assess human likeness in navigation produced by people and artificially intelligent (AI) agents in a video game. To this end, we propose a novel AI agent with the goal of generating more human-like behavior.…

Behavioral scientists have classically documented aversion to algorithmic decision aids, from simple linear models to AI. Sentiment, however, is changing and possibly accelerating AI helper usage. AI assistance is, arguably, most valuable…

Artificial Intelligence · Computer Science 2023-07-28 Nikolos Gurney , John H. Miller , David V. Pynadath

In this paper, we propose MAGICSTYLEGAN and MAGICSTYLEGAN-ADA - both incarnations of the state-of-the-art models StyleGan2 and StyleGan2 ADA - to experiment with their capacity of transfer learning into a rather different domain: creating…

Computer Vision and Pattern Recognition · Computer Science 2022-05-31 Matheus K. Venturelli , Pedro H. Gomes , Jônatas Wehrmann