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As mobile crowdsensing techniques are steering many smart-city applications, an incentive scheme that motivates the crowd to actively participate becomes a key to the success of such city-scale applications. This paper presents a…

Networking and Internet Architecture · Computer Science 2018-08-14 Fang-Jing Wu , Tie Luo

In this paper, we examine team ball sports to investigate how the likelihood of weaker teams winning against stronger ones, referred to as underdog achievement, is influenced by inherent randomness factors that affect match outcomes in such…

Applications · Statistics 2024-04-11 Luis Nunes Vicente , Thaksheel Alleck , Tommaso Giovannelli , Roman Mitchell , Ori Remen

In this paper we analyze how user generated content (UGC) is created, challenging the well known {\it wisdom of crowds} concept. Although it is known that user activity in most settings follow a power law, that is, few people do a lot,…

Computers and Society · Computer Science 2016-04-12 Ricardo Baeza-Yates , Diego Saez-Trumper

Consider a person trying to spread an important message on a social network. He/she can spend hours trying to craft the message. Does it actually matter? While there has been extensive prior work looking into predicting popularity of…

Social and Information Networks · Computer Science 2014-05-08 Chenhao Tan , Lillian Lee , Bo Pang

Performance prediction or forecasting sporting outcomes involves a great deal of insight into the particular area one is dealing with, and a considerable amount of intuition about the factors that bear on such outcomes and performances. The…

The well-studied problem of statistical rank aggregation has been applied to comparing sports teams, information retrieval, and most recently to data generated by human judgment. Such human-generated rankings may be substantially different…

Information Retrieval · Computer Science 2014-11-05 Andrew Mao , Hossein Azari Soufiani , Yiling Chen , David C. Parkes

In this paper, we study the problem of learning the skill distribution of a population of agents from observations of pairwise games in a tournament. These games are played among randomly drawn agents from the population. The agents in our…

Machine Learning · Statistics 2020-06-16 Ali Jadbabaie , Anuran Makur , Devavrat Shah

Football forecasting models traditionally rate teams on past match results, that is based on the number of goals scored. Goals, however, involve a high element of chance and thus past results often do not reflect the performances of the…

Applications · Statistics 2021-01-07 Edward Wheatcroft , Ewelina Sienkiewicz

With public information becoming widely accessible and shared on today's web, greater insights are possible into crowd actions by citizens and non-state actors such as large protests and cyber activism. We present efforts to predict the…

Social and Information Networks · Computer Science 2014-02-12 Nathan Kallus

Social media and digital platforms allow us to express our opinions freely and easily to a vast number of people. In this study, we examine whether there are gender-based differences in how communication happens via Twitter in regard to…

Social and Information Networks · Computer Science 2024-03-19 Mariana Macedo , Akrati Saxena

The World Wide Web (WWW) is the repository of large number of web pages which can be accessed via Internet by multiple users at the same time and therefore it is Ubiquitous in nature. The search engine is a key application used to search…

Databases · Computer Science 2012-09-25 K. C. Srikantaiah , P. L. Srikanth , V. Tejaswi , K. Shaila , K. R. Venugopal , L. M. Patnaik

This paper argues for recognizing an emerging paradigm of causal learning by wisdom of the crowd. Recent developments in government, industry, and research point to the rise of decentralized and crowd-based approaches within causal…

Machine Learning · Computer Science 2026-05-12 Ryan Feng Lin , Yuantao Wei , Huiling Liao , Xiaoning Qian , Shuai Huang

We study the relationship between social media output and National Football League (NFL) games, using a dataset containing messages from Twitter and NFL game statistics. Specifically, we consider tweets pertaining to specific teams and…

Social and Information Networks · Computer Science 2013-10-28 Shiladitya Sinha , Chris Dyer , Kevin Gimpel , Noah A. Smith

We present a systematic approach to the prediction of soccer matches. First, we show that the information about chances for goals is by far more informative than about the actual results. Second, we present a multivariate regression…

Data Analysis, Statistics and Probability · Physics 2012-07-20 Andreas Heuer , Oliver Rubner

Women's football is gaining supporters and practitioners worldwide, raising questions about what the differences are with men's football. While the two sports are often compared based on the players' physical attributes, we analyze the…

Applications · Statistics 2021-09-15 Luca Pappalardo , Alessio Rossi , Giuseppe Pontillo , Michela Natilli , Paolo Cintia

Crowd management is of paramount importance when it comes to preventing stampedes and saving lives, especially in a countries like China and India where the combined population is a third of the global population. Millions of people convene…

Computer Vision and Pattern Recognition · Computer Science 2019-04-01 Varun Kannadi Valloli , Kinal Mehta

The forecasting of sports events is of broad interest from the applied but also from the theoretical perspective. In this work the question is addressed for the example of the German soccer Bundesliga how a theoretically optimum forecast of…

Physics and Society · Physics 2020-03-23 Andreas Heuer

Hyperchat AI is a novel agentic technology that enables thoughtful conversations among networked human groups of potentially unlimited size. It allows large teams to discuss complex issues, brainstorm ideas, surface risks, assess…

Human-Computer Interaction · Computer Science 2025-11-11 Hans Schumann , Louis Rosenberg , Ganesh Mani , Gregg Willcox

In this paper we bring a novel approach to the theory of tournament rankings. We combine two different theories that are widely used to establish rankings of populations after a given tournament. First, we use the statistical approach of…

General Mathematics · Mathematics 2007-05-23 M. Brozos-Vazquez , M. A. Campo-Cabana , J. C. Diaz-Ramos , J. Gonzalez-Diaz

Over the past two decades, Machine Learning (ML) techniques have been increasingly utilized for the purpose of predicting outcomes in sport. In this paper, we provide a review of studies that have used ML for predicting results in team…

Machine Learning · Computer Science 2022-04-19 Rory Bunker , Teo Susnjak