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200 papers

Traditional methods for view-invariant learning rely on controlled multi-view training data with minimal scene clutter. However, they struggle with in-the-wild videos that exhibit extreme viewpoint differences and share little visual…

Computer Vision and Pattern Recognition · Computer Science 2026-05-18 Arjun Somayazulu , Efi Mavroudi , Changan Chen , Lorenzo Torresani , Kristen Grauman

3D visual grounding aims to identify and localize objects in a 3D space based on textual descriptions. However, existing methods struggle with disentangling targets from anchors in complex multi-anchor queries and resolving inconsistencies…

Computer Vision and Pattern Recognition · Computer Science 2025-07-29 Ronggang Huang , Haoxin Yang , Yan Cai , Xuemiao Xu , Huaidong Zhang , Shengfeng He

While recent works have achieved great success on image-to-3D object generation, high quality and fidelity 3D head generation from a single image remains a great challenge. Previous text-based methods for generating 3D heads were limited by…

Computer Vision and Pattern Recognition · Computer Science 2024-12-24 Jinkun Hao , Junshu Tang , Jiangning Zhang , Ran Yi , Yijia Hong , Moran Li , Weijian Cao , Yating Wang , Chengjie Wang , Lizhuang Ma

We propose a method for authoring non-realistic 3D objects (represented as either 3D Gaussian Splats or meshes), that comply with 2D edits from specific viewpoints. Namely, given a 3D object, a user chooses different viewpoints and…

Graphics · Computer Science 2025-04-09 Martin El Mqirmi , Noam Aigerman

A data structure and toolkit are presented here that allow for the description and manipulation of mathematical models of three-manifolds and their interactive display from multiple viewpoints via the OpenGL 3D graphics package. The data…

Computational Geometry · Computer Science 2012-01-30 Don V. Black

The unabated mystique of large-scale neural networks, such as the CLIP dual image-and-text encoder, popularized automatically generated art. Increasingly more sophisticated generators enhanced the artworks' realism and visual appearance,…

Computer Vision and Pattern Recognition · Computer Science 2022-07-26 Piotr Mirowski , Dylan Banarse , Mateusz Malinowski , Simon Osindero , Chrisantha Fernando

To enable Interactive multiview video systems with a minimum view-switching delay, multiple camera views are sent to the users, which are used as reference images to synthesize additional virtual views via depth-image-based rendering. In…

Multimedia · Computer Science 2015-09-02 Laura Toni , Gene Cheung , Pascal Frossard

Designing high-quality presentation slides can be challenging for non-experts due to the complexity involved in navigating various design choices. Numerous automated tools can suggest layouts and color schemes, yet often lack the ability to…

Computer Vision and Pattern Recognition · Computer Science 2025-07-24 Jooyeol Yun , Heng Wang , Yotaro Shimose , Jaegul Choo , Shingo Takamatsu

Automatically generating a complete 3D scene from a text description, a reference image, or both has significant applications in fields like virtual reality and gaming. However, current methods often generate low-quality textures and…

Computer Vision and Pattern Recognition · Computer Science 2025-04-08 Zhexiao Xiong , Zhang Chen , Zhong Li , Yi Xu , Nathan Jacobs

As tools for designing and manufacturing hardware become more accessible, smaller producers can develop and distribute novel hardware. However, processes for supporting end-user hardware troubleshooting or routine maintenance aren't well…

Human-Computer Interaction · Computer Science 2025-02-24 Amritansh Kwatra , Tobias Weinberg , Ilan Mandel , Ritik Batra , Peter He , Francois Guimbretiere , Thijs Roumen

Recent innovations on text-to-3D generation have featured Score Distillation Sampling (SDS), which enables the zero-shot learning of implicit 3D models (NeRF) by directly distilling prior knowledge from 2D diffusion models. However, current…

Computer Vision and Pattern Recognition · Computer Science 2024-03-26 Yang Chen , Yingwei Pan , Haibo Yang , Ting Yao , Tao Mei

3D shape modeling is labor-intensive, time-consuming, and requires years of expertise. To facilitate 3D shape modeling, we propose a 3D shape generation network that takes a 3D VR sketch as a condition. We assume that sketches are created…

Computer Vision and Pattern Recognition · Computer Science 2024-01-11 Ling Luo , Pinaki Nath Chowdhury , Tao Xiang , Yi-Zhe Song , Yulia Gryaditskaya

We tackle a new problem: generating geometrically consistent multi-view scenes from a single freehand sketch. Freehand sketches are the most geometrically impoverished input one could offer a multi-view generator. They convey scene intent…

Computer Vision and Pattern Recognition · Computer Science 2026-04-17 Ahmed Bourouis , Savas Ozkan , Andrea Maracani , Yi-Zhe Song , Mete Ozay

Visual scene understanding is a fundamental task in computer vision that aims to extract meaningful information from visual data. It traditionally involves disjoint and specialized algorithms for different tasks that are tailored for…

Computer Vision and Pattern Recognition · Computer Science 2024-12-09 Américo Pereira , Pedro Carvalho , Luís Côrte-Real

Object proposal generation is an important and fundamental task in computer vision. In this paper, we propose ProposalCLIP, a method towards unsupervised open-category object proposal generation. Unlike previous works which require a large…

Computer Vision and Pattern Recognition · Computer Science 2022-01-19 Hengcan Shi , Munawar Hayat , Yicheng Wu , Jianfei Cai

We present BimArt, a novel generative approach for synthesizing 3D bimanual hand interactions with articulated objects. Unlike prior works, we do not rely on a reference grasp, a coarse hand trajectory, or separate modes for grasping and…

Computer Vision and Pattern Recognition · Computer Science 2025-03-26 Wanyue Zhang , Rishabh Dabral , Vladislav Golyanik , Vasileios Choutas , Eduardo Alvarado , Thabo Beeler , Marc Habermann , Christian Theobalt

Visualizing 3D medical images is challenging due to self-occlusion, where anatomical structures of interest can be obscured by surrounding tissues. Existing methods, such as slicing and interactive clipping, are limited in their ability to…

Human-Computer Interaction · Computer Science 2025-07-09 Andrey Titov , Tina N. H. Nantenaina , Marta Kersten-Oertel , Simon Drouin

Feed-forward 3D Gaussian Splatting (3DGS) has shown great promise for real-time novel view synthesis, but its application to panoramic imagery remains challenging. Existing methods often rely on multi-view cost volumes for geometric…

Computer Vision and Pattern Recognition · Computer Science 2026-03-09 Qiwei Wang , Xianghui Ze , Jingyi Yu , Yujiao Shi

We introduce Curvy-an interactive design tool to generate varying density support structures for 3D printing. Support structures are essential for printing models with extreme overhangs. Yet, they often cause defects on contact areas,…

Graphics · Computer Science 2021-02-22 Erva Ulu , Nurcan Gecer Ulu , Jiahao Li , Walter Hsiao

Despite the increasing availability of personal fabrication hardware and services, the true potential of digital fabrication remains unrealized due to lack of computational techniques that can support 3D shape design by non-experts. This…

Graphics · Computer Science 2020-06-11 Nurcan Gecer Ulu