Related papers: Expressive Telepresence via Modular Codec Avatars
Creating pose-driven human avatars is about modeling the mapping from the low-frequency driving pose to high-frequency dynamic human appearances, so an effective pose encoding method that can encode high-fidelity human details is essential…
The Metaverse through VR headsets is a rapidly growing concept, but the high cost of entry currently limits access for many users. This project aims to provide an accessible entry point to the immersive Metaverse experience by leveraging…
We propose a method to learn a high-quality implicit 3D head avatar from a monocular RGB video captured in the wild. The learnt avatar is driven by a parametric face model to achieve user-controlled facial expressions and head poses. Our…
An ideal digital telepresence experience requires accurate replication of a person's body, clothing, and movements. To capture and transfer these movements into virtual reality, the egocentric (first-person) perspective can be adopted,…
The Metaverse and its promises are fast becoming reality as maturing technologies are empowering the different facets. One of the highlights of the Metaverse is that it offers the possibility for highly immersive and interactive…
Head avatars animated by visual signals have gained popularity, particularly in cross-driving synthesis where the driver differs from the animated character, a challenging but highly practical approach. The recently presented MegaPortraits…
Tremendous efforts have been made to learn animatable and photorealistic human avatars. Towards this end, both explicit and implicit 3D representations are heavily studied for a holistic modeling and capture of the whole human (e.g., body,…
Face animation deals with controlling and generating facial features with a wide range of applications. The methods based on unsupervised keypoint positioning can produce realistic and detailed virtual portraits. However, they cannot…
Talking head synthesis is vital for virtual avatars and human-computer interaction. However, most existing methods are typically limited to accepting control from a single primary modality, restricting their practical utility. To this end,…
Deep generative models, and particularly facial animation schemes, can be used in video conferencing applications to efficiently compress a video through a sparse set of keypoints, without the need to transmit dense motion vectors. While…
We present GenLCA, a diffusion-based generative model for generating and editing photorealistic full-body avatars from text and image inputs. The generated avatars are faithful to the inputs, while supporting high-fidelity facial and…
Humanoid facial expression shadowing enables robots to realistically imitate human facial expressions in real time, which is critical for lifelike, facially expressive humanoid robots and affective human-robot interaction. Existing progress…
Facial micro-expressions (MEs) are involuntary facial motions revealing peoples real feelings and play an important role in the early intervention of mental illness, the national security, and many human-computer interaction systems.…
Achieving ID-preserving text-to-video (T2V) generation remains challenging despite recent advances in diffusion-based models. Existing approaches often fail to capture fine-grained facial dynamics or maintain temporal identity coherence. To…
Real-time rendering of human head avatars is a cornerstone of many computer graphics applications, such as augmented reality, video games, and films, to name a few. Recent approaches address this challenge with computationally efficient…
Cross-Modal Retrieval (CMR), which retrieves relevant items from one modality (e.g., audio) given a query in another modality (e.g., visual), has undergone significant advancements in recent years. This capability is crucial for robots to…
Robotic ultrasound systems can enhance medical diagnostics, but patient acceptance is a challenge. We propose a system combining an AI-powered conversational virtual agent with three mixed reality visualizations to improve trust and…
Generating consistent human images with controllable pose and appearance is essential for applications in virtual try on, image editing, and digital human creation. Current methods often suffer from occlusions, garment style drift, and pose…
In this letter, we envision a new metaverse communication paradigm for virtual avatar faces, and develop the semantic face compression with compact 3D facial descriptors. The fundamental principle is that the communication of virtual avatar…
We propose a novel neural rendering pipeline, Hybrid Volumetric-Textural Rendering (HVTR), which synthesizes virtual human avatars from arbitrary poses efficiently and at high quality. First, we learn to encode articulated human motions on…