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MobileNets, a class of top-performing convolutional neural network architectures in terms of accuracy and efficiency trade-off, are increasingly used in many resourceaware vision applications. In this paper, we present Harmonious Bottleneck…

Computer Vision and Pattern Recognition · Computer Science 2019-08-13 Duo Li , Aojun Zhou , Anbang Yao

Multi-sensor fusion perception (MSFP) is a key technology for embodied AI, which can serve a variety of downstream tasks (e.g., 3D object detection and semantic segmentation) and application scenarios (e.g., autonomous driving and swarm…

Multimedia · Computer Science 2025-06-25 Shulan Ruan , Rongwei Wang , Xuchen Shen , Huijie Liu , Baihui Xiao , Jun Shi , Kun Zhang , Zhenya Huang , Yu Liu , Enhong Chen , You He

The field of Augmented Reality (AR) based Human Robot Interaction (HRI) has progressed significantly since its inception more than two decades ago. With more advanced devices, particularly head-mounted displays (HMD), freely available…

Robotics · Computer Science 2019-10-11 David Puljiz , Björn Hein

The ongoing usage of artificial intelligence technologies in virtual reality has led to a large number of researchers exploring immersive virtual reality interaction. Gesture controllers and head-mounted displays are the primary pieces of…

Human-Computer Interaction · Computer Science 2024-05-28 Jindi Wang

With the widespread adoption of Extended Reality (XR) headsets, spatial computing technologies are gaining increasing attention. Spatial computing enables interaction with virtual elements through natural input methods such as eye tracking,…

Human-Computer Interaction · Computer Science 2025-06-16 Zhimin Wang , Maohang Rao , Shanghua Ye , Weitao Song , Feng Lu

The past few years have witnessed vibrant efforts in discovering new two-dimensional (2D) semiconductor materials from both academia and the industry, due to their promising potential in resolving the severe performance deterioration of…

Human-Computer Interaction · Computer Science 2026-05-07 Kavinda Athapaththu , Shiwei Chen , Yuan Fang , Sanchali Mitra , Yee Sin Ang , Yong Wang

Mixed reality (MR) environments are bound to become ubiquitous as MR technology becomes lighter, higher resolution, more affordable, and overall becomes a seamless extension of our current work and living spaces. For research scientists and…

Human-Computer Interaction · Computer Science 2025-08-08 Sam Johnson-Lacoss , Santiago V. Lombeyda , S. George Djorgovski

Machine learning (ML) is becoming prevalent in embedded AI sensing systems. These "ML sensors" enable context-sensitive, real-time data collection and decision-making across diverse applications ranging from anomaly detection in industrial…

Since the launch of Google Glass in 2014, smart glasses have mainly been designed to support micro-interactions. The ultimate goal for them to become an augmented reality interface has not yet been attained due to an encumbrance of…

Human-Computer Interaction · Computer Science 2017-08-01 Lik-Hang Lee , Pan Hui

Investigating children's embodied learning in mixed-reality environments, where they collaboratively simulate scientific processes, requires analyzing complex multimodal data to interpret their learning and coordination behaviors. Learning…

Visible images offer rich texture details, while infrared images emphasize salient targets. Fusing these complementary modalities enhances scene understanding, particularly for advanced vision tasks under challenging conditions. Recently,…

Computer Vision and Pattern Recognition · Computer Science 2025-06-10 Beining Xu , Junxian Li

In the past decade, although single-robot perception has made significant advancements, the exploration of multi-robot collaborative perception remains largely unexplored. This involves fusing compressed, intermittent, limited,…

Robotics · Computer Science 2024-05-24 Yang Zhou , Long Quang , Carlos Nieto-Granda , Giuseppe Loianno

With developments in computer graphics, hardware technology, perception engineering, and human-computer interaction, virtual reality and virtual environments are becoming more integrated into our daily lives. Head-mounted displays, however,…

Human-Computer Interaction · Computer Science 2022-03-30 Efe Bozkir

In this position paper, we propose researching the combination of Augmented Reality (AR) and Artificial Intelligence (AI) to support conversations, inspired by the interfaces of dialogue systems commonly found in videogames. AR-capable…

Human-Computer Interaction · Computer Science 2025-03-10 Julián Méndez , Marc Satkowski

Spatial computing -- the ability of devices to be aware of their surroundings and to represent this digitally -- offers novel capabilities in human-robot interaction. In particular, the combination of spatial computing and egocentric…

Computer games, as fully controlled simulated environments, have been utilized in significant scientific studies demonstrating the application of Reinforcement Learning (RL). Gaming and esports are key areas influenced by the application of…

Software Engineering · Computer Science 2025-09-24 Andrzej Białecki , Piotr Białecki , Piotr Sowiński , Mateusz Budziak , Jan Gajewski

The advent of experimental science facilities-instruments and observatories, such as the Large Hadron Collider, the Laser Interferometer Gravitational Wave Observatory, and the upcoming Large Synoptic Survey Telescope-has brought about…

Distributed, Parallel, and Cluster Computing · Computer Science 2019-02-12 E. A. Huerta , Roland Haas , Shantenu Jha , Mark Neubauer , Daniel S. Katz

Transparent object perception is a rapidly developing research problem in artificial intelligence. The ability to perceive transparent objects enables robots to achieve higher levels of autonomy, unlocking new applications in various…

Robotics · Computer Science 2023-10-18 Jiaqi Jiang , Guanqun Cao , Jiankang Deng , Thanh-Toan Do , Shan Luo

Comprehending long visual documents, where information is distributed across extensive pages of text and visual elements, is a critical but challenging task for modern Vision-Language Models (VLMs). Existing approaches falter on a…

Computer Vision and Pattern Recognition · Computer Science 2025-11-17 Dawei Zhu , Rui Meng , Jiefeng Chen , Sujian Li , Tomas Pfister , Jinsung Yoon

In this paper, we describe the development and operating principles of an immersive virtual reality (VR) visualisation environment that is designed around the use of consumer VR headsets in an existing wide area motion capture suite. We…

Human-Computer Interaction · Computer Science 2016-04-21 Stefan Marks , Javier E. Estevez , Andy M. Connor
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