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This paper proposes the idea of using a generative adversarial network (GAN) to assist a novice user in designing real-world shapes with a simple interface. The user edits a voxel grid with a painting interface (like Minecraft). Yet, at any…

Computer Vision and Pattern Recognition · Computer Science 2018-01-09 Jerry Liu , Fisher Yu , Thomas Funkhouser

Geometric 3D scene classification is a very challenging task. Current methodologies extract the geometric information using only a depth channel provided by an RGB-D sensor. These kinds of methodologies introduce possible errors due to…

Computer Vision and Pattern Recognition · Computer Science 2020-03-10 Albert Mosella-Montoro , Javier Ruiz-Hidalgo

Enhancing AI systems to perform tasks following human instructions can significantly boost productivity. In this paper, we present InstructP2P, an end-to-end framework for 3D shape editing on point clouds, guided by high-level textual…

Computer Vision and Pattern Recognition · Computer Science 2023-06-13 Jiale Xu , Xintao Wang , Yan-Pei Cao , Weihao Cheng , Ying Shan , Shenghua Gao

Creating and editing the shape and color of 3D objects require tremendous human effort and expertise. Compared to direct manipulation in 3D interfaces, 2D interactions such as sketches and scribbles are usually much more natural and…

Computer Vision and Pattern Recognition · Computer Science 2022-07-26 Zezhou Cheng , Menglei Chai , Jian Ren , Hsin-Ying Lee , Kyle Olszewski , Zeng Huang , Subhransu Maji , Sergey Tulyakov

In this paper, we tackle the challenging problem of 3D keypoint estimation of general objects using a novel implicit representation. Previous works have demonstrated promising results for keypoint prediction through direct coordinate…

Computer Vision and Pattern Recognition · Computer Science 2023-06-21 Xiangyu Zhu , Dong Du , Haibin Huang , Chongyang Ma , Xiaoguang Han

Deep neural networks deliver state-of-the-art visual recognition, but they rely on large datasets, which are time-consuming to annotate. These datasets are typically annotated in two stages: (1) determining the presence of object classes at…

Computer Vision and Pattern Recognition · Computer Science 2019-12-20 Michael Gygli , Vittorio Ferrari

Recently developed deep neural networks achieved state-of-the-art results in the subject of 6D object pose estimation for robot manipulation. However, those supervised deep learning methods require expensive annotated training data. Current…

Robotics · Computer Science 2022-05-12 Paul Koch , Marian Schlüter , Serge Thill

We present an automatic method for annotating images of indoor scenes with the CAD models of the objects by relying on RGB-D scans. Through a visual evaluation by 3D experts, we show that our method retrieves annotations that are at least…

Computer Vision and Pattern Recognition · Computer Science 2022-12-23 Stefan Ainetter , Sinisa Stekovic , Friedrich Fraundorfer , Vincent Lepetit

Attention level estimation systems have a high potential in many use cases, such as human-robot interaction, driver modeling and smart home systems, since being able to measure a person's attention level opens the possibility to natural…

Computer Vision and Pattern Recognition · Computer Science 2019-01-25 Andrea Coifman , Péter Rohoska , Miklas S. Kristoffersen , Sven E. Shepstone , Zheng-Hua Tan

Interactive 3D scenes are increasingly vital for embodied intelligence, yet existing datasets remain limited due to the labor-intensive process of annotating part segmentation, kinematic types, and motion trajectories. We present REACT3D, a…

Computer Vision and Pattern Recognition · Computer Science 2026-04-13 Zhao Huang , Boyang Sun , Alexandros Delitzas , Jiaqi Chen , Marc Pollefeys

Pattern analysis is a wide domain that has wide applicability in many fields. In fact, texture analysis is one of those fields, since the texture is defined as a set of repetitive or quasi-repetitive patterns. Despite its importance in…

Computer Vision and Pattern Recognition · Computer Science 2019-06-19 Alice Othmani , Fakhri Torkhani , Jean-Marie Favreau

Annotating instance masks is time-consuming and labor-intensive. A promising solution is to predict contours using a deep learning model and then allow users to refine them. However, most existing methods focus on in-domain scenarios,…

Computer Vision and Pattern Recognition · Computer Science 2025-05-07 Xiang Xu , Ruotong Li , Mengjun Yi , Baile XU , Furao Shen , Jian Zhao

The ability to accurately reconstruct the 3D facets of a scene is one of the key problems in robotic vision. However, even with recent advances with machine learning, there is no high-fidelity universal 3D reconstruction method for this…

Computer Vision and Pattern Recognition · Computer Science 2019-10-08 Bipul Islam , Ji Liu , Anthony Yezzi , Romeil Sandhu

Neural fields can be trained from scratch to represent the shape and appearance of 3D scenes efficiently. It has also been shown that they can densely map correlated properties such as semantics, via sparse interactions from a human…

Robotics · Computer Science 2022-11-01 Iain Haughton , Edgar Sucar , Andre Mouton , Edward Johns , Andrew J. Davison

Semantic annotations are vital for training models for object recognition, semantic segmentation or scene understanding. Unfortunately, pixelwise annotation of images at very large scale is labor-intensive and only little labeled data is…

Computer Vision and Pattern Recognition · Computer Science 2016-04-13 Jun Xie , Martin Kiefel , Ming-Ting Sun , Andreas Geiger

3D object generation has undergone significant advancements, yielding high-quality results. However, fall short of achieving precise user control, often yielding results that do not align with user expectations, thus limiting their…

Graphics · Computer Science 2024-04-26 Shaocong Dong , Lihe Ding , Zhanpeng Huang , Zibin Wang , Tianfan Xue , Dan Xu

Recent advances in implicit neural representations have made them a popular choice for modeling 3D geometry, achieving impressive results in tasks such as shape representation, reconstruction, and learning priors. However, directly editing…

Graphics · Computer Science 2025-02-06 Fizza Rubab , Yiying Tong

Recent years have produced a variety of learning based methods in the context of computer vision and robotics. Most of the recently proposed methods are based on deep learning, which require very large amounts of data compared to…

Computer Vision and Pattern Recognition · Computer Science 2024-10-28 Kenneth Blomqvist , Julius Hietala

Designing of touchless user interface is gaining popularity in various contexts. Using such interfaces, users can interact with electronic devices even when the hands are dirty or non-conductive. Also, user with partial physical disability…

Human-Computer Interaction · Computer Science 2019-04-05 Abhik Singla , Partha Pratim Roy , Debi Prosad Dogra

3D object detection has recently received much attention due to its great potential in autonomous vehicle (AV). The success of deep learning based object detectors relies on the availability of large-scale annotated datasets, which is…

Computer Vision and Pattern Recognition · Computer Science 2024-10-23 Jinpeng Lin , Zhihao Liang , Shengheng Deng , Lile Cai , Tao Jiang , Tianrui Li , Kui Jia , Xun Xu
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