Related papers: Solving the Three-Player-Game
In games with a large number of players where players may have overlapping objectives, the analysis of stable outcomes typically depends on player types. A special case is when a large part of the player population consists of imitation…
A non-zero-sum 3-person coalition game is presented, to study the evolution of complexity and diversity in cooperation, where the population dynamics of players with strategies is given according to their scores in the iterated game and…
We study multi-player games with perfect information and general payoff function, where the set of stages is the set of non-positive integers $\{\ldots,-2,-1,0\}$. We define two related equilibrium concepts: one considering only deviations…
It is proved that in card games similar to 'Beggar-my-neighbour' the mathematical expectation of the playing time is finite, provided that the player who starts the round is determined randomly and the deck is shuffled when the trick is…
Consider a two-player game repeated N times. Player 1 can choose between two styles (for interpretability, offensive and defensive), whereas Player 2 uses a single fixed style. Let X N\,:= \#wins -\#losses for Player 1 after N games, and…
We analyze a coin-based game with two players where, before starting the game, each player selects a string of length $n$ comprised of coin tosses. They alternate turns, choosing the outcome of a coin toss according to specific rules. As a…
Quantum mechanics courses focus mostly on its computational aspects. This alone does not provide the same depth of understanding as most physicists have of classical mechanics. The understanding of classical mechanics is significantly…
In the {\em Musical Chairs} game $MC(n,m)$ a team of $n$ players plays against an adversarial {\em scheduler}. The scheduler wins if the game proceeds indefinitely, while termination after a finite number of rounds is declared a win of the…
The study of evolutionary games with pairwise local interactions has been of interest to many different disciplines. Also local interactions with multiple opponents had been considered, although always for a fixed amount of players. In many…
The locker puzzle is a game played by multiple players against a referee. It has been previously shown that the best strategy that exists cannot succeed with probability greater than 1-ln2 \approx 0.31, no matter how many players are…
The game of SET is a popular card game in which the objective is to form Sets using cards from a special deck. In this paper we study single- and multi-round variations of this game from the computational complexity point of view and…
We consider cyclic Lotka-Volterra models with three and four strategies where at every interaction agents play a strategy using a time-dependent probability distribution. Agents learn from a loss by reducing the probability to play a losing…
We study sequential language games in which two players, each with private information, communicate to achieve a common goal. In such games, a successful player must (i) infer the partner's private information from the partner's messages,…
The original Parrondo game, denoted as AB3, contains two independent games: A and B. The winning or losing of A and B game is defined by the change of one unit of capital. Game A is a losing game if played continuously, with winning…
We give an excellent approximation of the average number of spins of a simplified version of a two-player version of the game Dreidel. We also make a conjecture on the average number of spins of the full version of the game.
Combinatorial Game Theory is a branch of mathematics and theoretical computer science that studies sequential 2-player games with perfect information. Normal play is the convention where a player who cannot move loses. Here, we generalize…
We consider an extension of strategic normal form games with a phase before the actual play of the game, where players can make binding offers for transfer of utilities to other players after the play of the game, contingent on the…
We examine a two-person game we call Will-Testing in which the strategy space for both players is a real number. It has no equilibrium. When an infinitely large set of players plays this in all possible pairings, there is an equilibrium for…
We study a cooperative game in which each member of a team of $N$ players, wearing coloured hats and situated at the vertices of a cycle graph $C_N$, is guessing their own hat colour merely on the basis of observing the hats worn by their…
A player's payoff is modeled as consisting of two parts: a rational-value part and a distortion-value part. It is argued that the (total) payoff function should be used to explain and predict the behaviors of the players, while the rational…