Related papers: A simple 7/3-approximation algorithm for feedback …
The log-density method is a powerful algorithmic framework which in recent years has given rise to the best-known approximations for a variety of problems, including Densest-$k$-Subgraph and Bipartite Small Set Vertex Expansion. These…
We give a precise algebraic characterisation of the power of Sherali-Adams relaxations for solvability of valued constraint satisfaction problems to optimality. The condition is that of bounded width which has already been shown to capture…
The classical NP-hard feedback arc set problem (FASP) and feedback vertex set problem (FVSP) ask for a minimum set of arcs $\varepsilon \subseteq E$ or vertices $\nu \subseteq V$ whose removal $G\setminus \varepsilon$, $G\setminus \nu$…
In this work, we provide the first practical evaluation of the structural rounding framework for approximation algorithms. Structural rounding works by first editing to a well-structured class, efficiently solving the edited instance, and…
A feedback vertex set of a graph is a set of nodes with the property that every cycle contains at least one vertex from the set i.e. the removal of all vertices from a feedback vertex set leads to an acyclic graph. In this short paper, we…
A Ranking r-Constraint Satisfaction Problem (ranking r-CSP) consists of a ground set of vertices V, an arity r >= 2, a parameter k and a constraint system c, where c is a function which maps rankings of r-sized subsets of V to {0,1}. The…
We consider the (precedence constrained) Minimum Feedback Arc Set problem with triangle inequalities on the weights, which finds important applications in problems of ranking with inconsistent information. We present a surprising structural…
We give the first constant-factor approximation algorithm for Sparsest Cut with general demands in bounded treewidth graphs. In contrast to previous algorithms, which rely on the flow-cut gap and/or metric embeddings, our approach exploits…
We present a general approach to rounding semidefinite programming relaxations obtained by the Sum-of-Squares method (Lasserre hierarchy). Our approach is based on using the connection between these relaxations and the Sum-of-Squares proof…
A 2.75-approximation algorithm is proposed for the unconstrained traveling tournament problem, which is a variant of the traveling tournament problem. For the unconstrained traveling tournament problem, this is the first proposal of an…
We prove super-polynomial lower bounds on the size of linear programming relaxations for approximation versions of constraint satisfaction problems. We show that for these problems, polynomial-sized linear programs are exactly as powerful…
A hitting set for a collection of sets is a set that has a non-empty intersection with each set in the collection; the hitting set problem is to find a hitting set of minimum cardinality. Motivated by instances of the hitting set problem…
We show a new way to round vector solutions of semidefinite programming (SDP) hierarchies into integral solutions, based on a connection between these hierarchies and the spectrum of the input graph. We demonstrate the utility of our method…
Maximum a posteriori (MAP) inference is a fundamental computational paradigm for statistical inference. In the setting of graphical models, MAP inference entails solving a combinatorial optimization problem to find the most likely…
The classical Feedback Vertex Set problem asks, for a given undirected graph G and an integer k, to find a set of at most k vertices that hits all the cycles in the graph G. Feedback Vertex Set has attracted a large amount of research in…
We present two algorithms for the minimum feedback vertex set problem in planar graphs: an $O(n \log n)$ PTAS using a linear kernel and balanced separator, and a heuristic algorithm using kernelization and local search. We implemented these…
A directed graph where there is exactly one edge between every pair of vertices is called a {\em tournament}. Finding the "best" set of vertices of a tournament is a well studied problem in social choice theory. A {\em tournament solution}…
Simple stochastic games are two-player zero-sum stochastic games with turn-based moves, perfect information, and reachability winning conditions. We present two new algorithms computing the values of simple stochastic games. Both of them…
In this paper we study a maximization version of the classical Feedback Vertex Set (FVS) problem, namely, the Max Min FVS problem, in the realm of parameterized complexity. In this problem, given an undirected graph $G$, a positive integer…
In the \textsc{Subset Feedback Vertex Set (Subset-FVS)} problem the input is a graph $G$, a subset \(T\) of vertices of \(G\) called the `terminal' vertices, and an integer $k$. The task is to determine whether there exists a subset of…