English
Related papers

Related papers: Fast and Robust Face-to-Parameter Translation for …

200 papers

Parameter generation has long struggled to match the scale of today large vision and language models, curbing its broader utility. In this paper, we introduce Recurrent Diffusion for Large Scale Parameter Generation (RPG), a novel framework…

Machine Learning · Computer Science 2025-02-12 Kai Wang , Dongwen Tang , Wangbo Zhao , Konstantin Schürholt , Zhangyang Wang , Yang You

We propose TextToon, a method to generate a drivable toonified avatar. Given a short monocular video sequence and a written instruction about the avatar style, our model can generate a high-fidelity toonified avatar that can be driven in…

Computer Vision and Pattern Recognition · Computer Science 2024-10-10 Luchuan Song , Lele Chen , Celong Liu , Pinxin Liu , Chenliang Xu

The creation of 3D human face avatars from a single unconstrained image is a fundamental task that underlies numerous real-world vision and graphics applications. Despite the significant progress made in generative models, existing methods…

Computer Vision and Pattern Recognition · Computer Science 2026-03-10 Wenqing Wang , Haosen Yang , Josef Kittler , Xiatian Zhu

Controllable character image animation has a wide range of applications. Although existing studies have consistently improved performance, challenges persist in the field of character image animation, particularly concerning stability in…

Computer Vision and Pattern Recognition · Computer Science 2025-03-04 Jingyun Xue , Hongfa Wang , Qi Tian , Yue Ma , Andong Wang , Zhiyuan Zhao , Shaobo Min , Wenzhe Zhao , Kaihao Zhang , Heung-Yeung Shum , Wei Liu , Mengyang Liu , Wenhan Luo

Facial 3D Morphable Models are a main computer vision subject with countless applications and have been highly optimized in the last two decades. The tremendous improvements of deep generative networks have created various possibilities for…

Computer Vision and Pattern Recognition · Computer Science 2022-09-16 Stathis Galanakis , Baris Gecer , Alexandros Lattas , Stefanos Zafeiriou

Facial images have extensive practical applications. Although the current large-scale text-image diffusion models exhibit strong generation capabilities, it is challenging to generate the desired facial images using only text prompt. Image…

Computer Vision and Pattern Recognition · Computer Science 2025-01-07 Dawei Dai , Mingming Jia , Yinxiu Zhou , Hang Xing , Chenghang Li

The manipulation of latent space has recently become an interesting topic in the field of generative models. Recent research shows that latent directions can be used to manipulate images towards certain attributes. However, controlling the…

Computer Vision and Pattern Recognition · Computer Science 2022-02-15 Zehranaz Canfes , M. Furkan Atasoy , Alara Dirik , Pinar Yanardag

In this paper, we propose the first sketching system for interactively personalized and photorealistic face caricaturing. Input an image of a human face, the users can create caricature photos by manipulating its facial feature curves. Our…

Computer Vision and Pattern Recognition · Computer Science 2018-07-25 Xiaoguang Han , Kangcheng Hou , Dong Du , Yuda Qiu , Yizhou Yu , Kun Zhou , Shuguang Cui

Automatically adapting game content to players opens new doors for game development. In this paper we propose an architecture using persona agents and experience metrics, which enables evolving procedurally generated levels tailored for…

Artificial Intelligence · Computer Science 2021-12-09 Pedro M. Fernandes , Jonathan Jørgensen , Niels N. T. G. Poldervaart

In recent years, generative 3D face models (e.g., EG3D) have been developed to tackle the problem of synthesizing photo-realistic faces. However, these models are often unable to capture facial features unique to each individual,…

Computer Vision and Pattern Recognition · Computer Science 2024-05-21 Luchao Qi , Jiaye Wu , Annie N. Wang , Shengze Wang , Roni Sengupta

In gaming, customizing individual characters, can create personal bonds between players and their characters. Hence, character customization is a standard component in many games. While mobile Augmented Reality (AR) games become popular, to…

Human-Computer Interaction · Computer Science 2016-07-25 Iris Seidinger , Jens Grubert

The task of face reenactment is to transfer the head motion and facial expressions from a driving video to the appearance of a source image, which may be of a different person (cross-reenactment). Most existing methods are CNN-based and…

Computer Vision and Pattern Recognition · Computer Science 2024-06-11 Andre Rochow , Max Schwarz , Sven Behnke

We propose a method for generating video-realistic animations of real humans under user control. In contrast to conventional human character rendering, we do not require the availability of a production-quality photo-realistic 3D model of…

Computer Vision and Pattern Recognition · Computer Science 2019-05-13 Lingjie Liu , Weipeng Xu , Michael Zollhoefer , Hyeongwoo Kim , Florian Bernard , Marc Habermann , Wenping Wang , Christian Theobalt

Production-level workflows for producing convincing 3D dynamic human faces have long relied on an assortment of labor-intensive tools for geometry and texture generation, motion capture and rigging, and expression synthesis. Recent neural…

Computer Vision and Pattern Recognition · Computer Science 2022-09-19 Longwen Zhang , Chuxiao Zeng , Qixuan Zhang , Hongyang Lin , Ruixiang Cao , Wei Yang , Lan Xu , Jingyi Yu

Sketch-based face recognition is an interesting task in vision and multimedia research, yet it is quite challenging due to the great difference between face photos and sketches. In this paper, we propose a novel approach for photo-sketch…

Computer Vision and Pattern Recognition · Computer Science 2015-04-14 Liliang Zhang , Liang Lin , Xian Wu , Shengyong Ding , Lei Zhang

The recent introduction of the Assistants API highlights its potential for large language models (LLMs) in role-playing agents (RPA). However, maintaining consistent character personas remains a significant challenge due to variability in…

Computation and Language · Computer Science 2025-02-25 Jeiyoon Park , Chanjun Park , Heuiseok Lim

SmartAvatar is a vision-language-agent-driven framework for generating fully rigged, animation-ready 3D human avatars from a single photo or textual prompt. While diffusion-based methods have made progress in general 3D object generation,…

Computer Vision and Pattern Recognition · Computer Science 2025-06-06 Alexander Huang-Menders , Xinhang Liu , Andy Xu , Yuyao Zhang , Chi-Keung Tang , Yu-Wing Tai

We propose a novel end-to-end semi-supervised adversarial framework to generate photorealistic face images of new identities with wide ranges of expressions, poses, and illuminations conditioned by a 3D morphable model. Previous adversarial…

Computer Vision and Pattern Recognition · Computer Science 2020-09-09 Baris Gecer , Binod Bhattarai , Josef Kittler , Tae-Kyun Kim

We present a versatile model, FaceAnime, for various video generation tasks from still images. Video generation from a single face image is an interesting problem and usually tackled by utilizing Generative Adversarial Networks (GANs) to…

Computer Vision and Pattern Recognition · Computer Science 2021-06-01 Xiaoguang Tu , Yingtian Zou , Jian Zhao , Wenjie Ai , Jian Dong , Yuan Yao , Zhikang Wang , Guodong Guo , Zhifeng Li , Wei Liu , Jiashi Feng

In facial image generation, current text-to-image models often suffer from facial attribute leakage and insufficient physical consistency when responding to local semantic instructions. In this study, we propose Face-MakeUpV2, a facial…

Computer Vision and Pattern Recognition · Computer Science 2025-12-02 Dawei Dai , Yinxiu Zhou , Chenghang Li , Guolai Jiang , Chengfang Zhang