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Hedge has been proposed as an adaptive scheme, which guides an agent's decision in resource selection and distribution problems that can be modeled as a multi-armed bandit full information game. Such problems are encountered in the areas of…

Machine Learning · Computer Science 2018-12-10 Miltiades E. Anagnostou , Maria A. Lambrou

The traditional approach to choosing moves in game-playing programs is the minimax procedure. The general belief underlying its use is that increasing search depth improves play. Recent research has shown that given certain simplifying…

Artificial Intelligence · Computer Science 2013-04-15 Bruce Abramson

Recent years have seen a significant surge in complex AI systems for competitive programming, capable of performing at admirable levels against human competitors. While steady progress has been made, the highest percentiles still remain out…

Machine Learning · Computer Science 2024-12-02 Petar Veličković , Alex Vitvitskyi , Larisa Markeeva , Borja Ibarz , Lars Buesing , Matej Balog , Alexander Novikov

In this paper, we study three connection games among the most widely played: Havannah, Twixt, and Slither. We show that determining the outcome of an arbitrary input position is PSPACE-complete in all three cases. Our reductions are based…

Computational Complexity · Computer Science 2016-05-17 Édouard Bonnet , Florian Jamain , Abdallah Saffidine

Despite the occurrence of elegant algorithms for solving complex problem, exhaustive search has retained its significance since many real-life problems exhibit no regular structure and exhaustive search is the only possible solution. The…

Distributed, Parallel, and Cluster Computing · Computer Science 2012-01-04 Toni Stojanovski , Ljupco Krstevski

The current trend in next-generation exascale systems goes towards integrating a wide range of specialized (co-)processors into traditional supercomputers. However, the integration of different specialized devices increases the degree of…

Programming Languages · Computer Science 2016-03-11 Guillermo Vigueras , Manuel Carro , Salvador Tamarit , Julio Mariño

Many modern clustering methods scale well to a large number of data items, N, but not to a large number of clusters, K. This paper introduces PERCH, a new non-greedy algorithm for online hierarchical clustering that scales to both massive N…

Machine Learning · Computer Science 2017-04-07 Ari Kobren , Nicholas Monath , Akshay Krishnamurthy , Andrew McCallum

Multi agent strategies in mixed cooperative-competitive environments can be hard to craft by hand because each agent needs to coordinate with its teammates while competing with its opponents. Learning based algorithms are appealing but many…

Artificial Intelligence · Computer Science 2020-07-08 Ankur Deka , Katia Sycara

Negotiation is a process where agents aim to work through disputes and maximize their surplus. As the use of deep reinforcement learning in bargaining games is unexplored, this paper evaluates its ability to exploit, adapt, and cooperate to…

Multiagent Systems · Computer Science 2020-02-19 Ho-Chun Herbert Chang

This paper introduces a principled approach for the design of a scalable general reinforcement learning agent. This approach is based on a direct approximation of AIXI, a Bayesian optimality notion for general reinforcement learning agents.…

Machine Learning · Computer Science 2010-10-04 Joel Veness , Kee Siong Ng , Marcus Hutter , David Silver

The identification of the Stuxnet worm in 2010 provided a highly publicized example of a cyber attack used to damage an industrial control system physically. This raised public awareness about the possibility of similar attacks against…

Systems and Control · Computer Science 2019-06-05 Craig Bakker , Arnab Bhattacharya , Samrat Chatterjee , Draguna L. Vrabie

We study self-programming in recurrent neural networks where both neurons (the `processors') and synaptic interactions (`the programme') evolve in time simultaneously, according to specific coupled stochastic equations. The interactions are…

Statistical Mechanics · Physics 2009-11-07 T Uezu , A C C Coolen

In this article, we present a new machine learning model by imitation based on the linguistic description of complex phenomena. The idea consists of, first, capturing the behaviour of human players by creating a computational perception…

Machine Learning · Computer Science 2021-01-08 Clemente Rubio-Manzano , Tomas Lermanda , CLaudia Martinez , Alejandra Segura , Christian Vidal

The branching algorithm is a fundamental technique for designing fast exponential-time algorithms to solve combinatorial optimization problems exactly. It divides the entire solution space into independent search branches using…

Optimization and Control · Mathematics 2024-12-11 Xuan-Zhao Gao , Yi-Jia Wang , Pan Zhang , Jin-Guo Liu

The discovery of Behavior Trees (BTs) impacted the field of Artificial Intelligence (AI) in games, by providing flexible and natural representation of non-player characters (NPCs) logic, manageable by game-designers. Nevertheless, increased…

Artificial Intelligence · Computer Science 2021-11-25 Andrzej Kozik , Tomasz Machalewski , Mariusz Marek , Adrian Ochmann

Intelligent agents need to select long sequences of actions to solve complex tasks. While humans easily break down tasks into subgoals and reach them through millions of muscle commands, current artificial intelligence is limited to tasks…

Artificial Intelligence · Computer Science 2022-06-10 Danijar Hafner , Kuang-Huei Lee , Ian Fischer , Pieter Abbeel

Artificial Intelligence has looked into biological systems as a source of inspiration. Although there are many aspects of the brain yet to be discovered, neuroscience has found evidence that the connections between neurons continuously grow…

Neural and Evolutionary Computing · Computer Science 2020-10-29 Javier Lopez Randulfe , Leon Bonde Larsen

Policy-gradient methods are widely used for learning control policies. They can be easily distributed to multiple workers and reach state-of-the-art results in many domains. Unfortunately, they exhibit large variance and subsequently suffer…

Machine Learning · Computer Science 2022-09-29 Gal Dalal , Assaf Hallak , Shie Mannor , Gal Chechik

We present a handcrafted neural network that, without training, solves the seemingly difficult problem of encoding an arbitrary set of integers into a single numerical variable, and then recovering the original elements. While using only…

Neural and Evolutionary Computing · Computer Science 2025-06-17 Assaf Marron

Machine Learning techniques have been used to teach computer programs how to play games as complicated as Chess and Go. These were achieved using powerful tools such as Neural Networks and Parallel Computing on Supercomputers. In this…

Populations and Evolution · Quantitative Biology 2017-12-01 Pedro M. F. Pereira