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Badges are commonly used in online platforms as incentives for promoting contributions. It is widely accepted that badges "steer" people's behavior toward increasing their rate of contributions before obtaining the badge. This paper…

Machine Learning · Computer Science 2020-08-24 Nicholas Hoernle , Gregory Kehne , Ariel D. Procaccia , Kobi Gal

A wide variety of online platforms use digital badges to encourage users to take certain types of desirable actions. However, despite their growing popularity, their causal effect on users' behavior is not well understood. This is partly…

Social and Information Networks · Computer Science 2018-04-12 Tomasz Kusmierczyk , Manuel Gomez-Rodriguez

To incentivize users' participations and steer their online activities, online social networks start to provide users with various kinds of rewards for their contributions to the sites. The most frequently distributed rewards include…

Social and Information Networks · Computer Science 2016-07-06 Jiawei Zhang , Xiangnan Kong , Philip S. Yu

Badges are a common, and sometimes the only, method of incentivizing users to perform certain actions on online sites. However, due to many competing factors influencing user temporal dynamics, it is difficult to determine whether the badge…

Social and Information Networks · Computer Science 2017-10-05 Tomasz Kusmierczyk , Kjetil Nørvåg

User modeling plays an important role in delivering customized web services to the users and improving their engagement. However, most user models in the literature do not explicitly consider the temporal behavior of users. More recently,…

Social and Information Networks · Computer Science 2017-02-08 Ali Khodadadi , Seyed Abbas Hosseini , Erfan Tavakoli , Hamid R. Rabiee

Many websites rely on user-generated content to provide value to consumers. These websites typically incentivize participation by awarding users badges based on their contributions. While these badges typically have no explicit value, they…

Computer Science and Game Theory · Computer Science 2014-02-24 Nicole Immorlica , Greg Stoddard , Vasilis Syrgkanis

Generalized reciprocity -- the tendency to help others after receiving help oneself -- is widely theorized as a mechanism sustaining cooperation on online knowledge-sharing platforms. Yet robust empirical evidence from field settings…

Social and Information Networks · Computer Science 2026-04-06 Lenard Strahringer , Sven Eric Prüß , Kai Riemer

Programming is a valuable skill in the labor market, making the underrepresentation of women in computing an increasingly important issue. Online question and answer platforms serve a dual purpose in this field: they form a body of…

Computers and Society · Computer Science 2019-08-26 Anna May , Johannes Wachs , Aniko Hannak

Large Question-and-Answer (Q&A) platforms support diverse knowledge curation on the Web. While researchers have studied user behavior on the platforms in a variety of contexts, there is relatively little insight into important by-products…

Social and Information Networks · Computer Science 2019-02-08 Xiang Fu , Shangdi Yu , Austin R. Benson

Tagging facilitates information retrieval in social media and other online communities by allowing users to organize and describe online content. Researchers found that the efficiency of tagging systems steadily decreases over time, because…

Computers and Society · Computer Science 2021-04-05 Tiago Santos , Keith Burghardt , Kristina Lerman , Denis Helic

Research on the growth of online tagging systems not only is interesting in its own right, but also yields insights for website management and semantic web analysis. Traditional models that describing the growth of online systems can be…

Information Retrieval · Computer Science 2015-05-20 Lingfei Wu

Product badges are ubiquitous in e-commerce platforms, acting as effective psychological triggers to nudge customers to buy specific products, boosting revenues. However, to the best of our knowledge, there has been no attempt to…

Social and Information Networks · Computer Science 2022-04-28 Archit Bansal , Kunal Banerjee , Abhijnan Chakraborty

Individuals often imitate each other to fall into the typical group, leading to a self-organized state of typical behaviors in a community. In this paper, we model self-organization in social tagging systems and illustrate the underlying…

Physics and Society · Physics 2011-06-15 Chuang Liu , Chi Ho Yeung , Zi-Ke Zhang

Online knowledge platforms such as Stack Overflow and Wikipedia rely on a large and diverse contributor community. Despite efforts to facilitate onboarding of new users, relatively few users become core contributors, suggesting the…

Computers and Society · Computer Science 2020-10-09 Timur Bachschi , Aniko Hannak , Florian Lemmerich , Johannes Wachs

Stack Exchange, a question-and-answer(Q&A) platform, has exhibited signs of a declining user engagement. This paper investigates user engagement dynamics across various Stack Exchange communities including Data science, AI, software…

Social and Information Networks · Computer Science 2024-09-16 Agnik Saha , Mohammad Shahidul Kader , Mohammad Masum

Online platforms where volunteers answer each other's questions are important sources of knowledge, yet participation is declining. We ran a pre-registered experiment on Stack Overflow, one of the largest Q&A communities for software…

Social and Information Networks · Computer Science 2026-04-14 Johannes Wachs , Leonore Röseler , Tobias Gesche , Elliott Ash , Anikó Hannák

Community Question-Answering platforms, such as Stack Overflow (SO), are valuable knowledge exchange and problem-solving resources. These platforms incorporate mechanisms to assess the quality of answers and participants' expertise, ideally…

Computers and Society · Computer Science 2026-02-02 Maddalena Amendola , Cosimo Rulli , Carlos Castillo , Andrea Passarella , Raffaele Perego

Traditionally, Recommender Systems (RS) have primarily measured performance based on the accuracy and relevance of their recommendations. However, this algorithmic-centric approach overlooks how different types of recommendations impact…

User response to contributed content in online social media depends on many factors. These include how the site lays out new content, how frequently the user visits the site, how many friends the user follows, how active these friends are,…

Computers and Society · Computer Science 2013-08-14 Tad Hogg , Kristina Lerman , Laura M. Smith

Context. GitHub has introduced a new gamification element through personal achievements, whereby badges are unlocked and displayed on developers' personal profile pages in recognition of their development activities. Objective. In this…

Software Engineering · Computer Science 2024-08-29 Fabio Calefato , Luigi Quaranta , Filippo Lanubile
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