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There have been a resurge lately on virtual therapy and other virtual- and tele-medicine services due to the new normal of practicing 'shelter at home'. In this paper, we propose a creative drawing game for virtual therapy and investigate…

Human-Computer Interaction · Computer Science 2020-10-19 Lauren Baron , Brian Cohn , Roghayeh Barmaki

In recent years, machine learning (ML) systems have been increasingly applied for performing creative tasks. Such creative ML approaches have seen wide use in the domains of visual art and music for applications such as image and music…

Computers and Society · Computer Science 2020-09-01 Anurag Sarkar , Seth Cooper

Intuition, metacognition, and subjective uncertainty interact in complex ways to shape the creative design process. Design intuition, a designer's innate ability to generate creative ideas and solutions based on implicit knowledge and…

Human-Computer Interaction · Computer Science 2023-07-24 Qi Yang , Shuo Feng , Tianlin Zhao , Saleh Kalantari

Recently, there have been several promising methods to generate realistic imagery from deep convolutional networks. These methods sidestep the traditional computer graphics rendering pipeline and instead generate imagery at the pixel level…

Computer Vision and Pattern Recognition · Computer Science 2016-12-06 Patsorn Sangkloy , Jingwan Lu , Chen Fang , Fisher Yu , James Hays

In many applications of computer graphics, art and design, it is desirable for a user to provide intuitive non-image input, such as text, sketch, stroke, graph or layout, and have a computer system automatically generate photo-realistic…

Computer Vision and Pattern Recognition · Computer Science 2021-10-04 Yuan Xue , Yuan-Chen Guo , Han Zhang , Tao Xu , Song-Hai Zhang , Xiaolei Huang

Games are one of the safest source of realizing self-esteem and relaxation at the same time. An online gaming platform typically has massive data coming in, e.g., in-game actions, player moves, clickstreams, transactions etc. It is rather…

Artificial Intelligence · Computer Science 2025-05-02 Rukma Talwadker , Surajit Chakrabarty , Aditya Pareek , Tridib Mukherjee , Deepak Saini

The landscape of digital games is segregated by player ability. For example, sighted players have a multitude of highly visual games at their disposal, while blind players may choose from a variety of audio games. Attempts at improving…

Human-Computer Interaction · Computer Science 2021-01-15 David Gonçalves , André Rodrigues , Mike L. Richardson , Alexandra A. de Sousa , Michael J. Proulx , Tiago Guerreiro

This paper analyses a visual archive of drawings produced by an interactive robotic art installation where audience members narrated their dreams into a system powered by CLIPdraw deep learning (DL) model that interpreted and transformed…

Artificial Intelligence · Computer Science 2023-06-14 Varvara Guljajeva , Mar Canet Solà , Isaac Joseph Clarke

In this article, we present a new machine learning model by imitation based on the linguistic description of complex phenomena. The idea consists of, first, capturing the behaviour of human players by creating a computational perception…

Machine Learning · Computer Science 2021-01-08 Clemente Rubio-Manzano , Tomas Lermanda , CLaudia Martinez , Alejandra Segura , Christian Vidal

While the use of Large Language Models (LLMs) in programming has been extensively studied, there is limited understanding of how LLMs support collaborative work where creativity plays a central role. Software design, as a collaborative and…

Software Engineering · Computer Science 2026-04-28 Victoria Jackson , Grischa Liebel , Rafael Prikladnicki , Andre van der Hoek

Creativity is a valuable human skill that has long been augmented through both analog and digital tools. Recent progress in generative AI, such as image generation, provides a disruptive technological solution to supporting human creativity…

Human-Computer Interaction · Computer Science 2025-06-05 Daniel Hove Paludan , Julie Fredsgård , Kasper Patrick Bährentz , Ilhan Aslan , Niels van Berkel

We explore AI-powered upscaling as a design assistance tool in the context of creating 2D game levels. Deep neural networks are used to upscale artificially downscaled patches of levels from the puzzle platformer game Lode Runner. The…

Machine Learning · Computer Science 2023-08-04 Debosmita Bhaumik , Julian Togelius , Georgios N. Yannakakis , Ahmed Khalifa

Previous efforts to support creative problem-solving have included (a) techniques (such as brainstorming and design thinking) to stimulate creative ideas, and (b) software tools to record and share these ideas. Now, generative AI…

This article identifies a gap between the existence of a various psychometric tests approaches and other team performance assessment tools (e.g. business and management games). As a response to the lack of tools able to utilize the…

Computers and Society · Computer Science 2018-10-24 Michał Okulewicz , Weronika Aniper , Bartłomiej Dach , Piotr Filarski , Piotr Jenczyk , Julita Ołtusek

Humans have developed the capability to teach relevant aspects of new or adapted tasks to a social peer with very few task demonstrations by making use of scaffolding strategies that leverage prior knowledge and importantly prior joint…

Robotics · Computer Science 2023-05-26 Anna-Lisa Vollmer , Daniel Leidner , Michael Beetz , Britta Wrede

Children are one of the groups most influenced by COVID-19-related social distancing, and a lack of contact with peers can limit their opportunities to develop social and collaborative skills. However, remote socialization and collaboration…

Human-Computer Interaction · Computer Science 2023-01-30 Yudan Wu , Shanhe You , Zixuan Guo , Xiangyang Li , Guyue Zhou , Jiangtao Gong

Generative AI is rapidly transforming how organizations create value and evaluate talent. While large language models enhance baseline output quality, they simultaneously introduce ambiguity in assessing human creativity, as observable…

Human-Computer Interaction · Computer Science 2026-04-23 Yigal Rosen , Ilia Rushkin

This paper outlines the design vision and planned evolution of Blexer v3, a modular and AI-driven rehabilitation ecosystem based on serious games. Building on insights from previous versions of the system, we propose a new architecture that…

Systems and Control · Electrical Eng. & Systems 2025-10-07 X. Tao , P. Chen , M. Tsami , F. Khayati , M. Eckert

Joint improvisation is observed to emerge spontaneously among humans performing joint action tasks, and has been associated with high levels of movement synchrony and enhanced sense of social bonding. Exploring the underlying cognitive and…

Optimization and Control · Mathematics 2015-12-18 Chao Zhai , Francesco Alderisio , Piotr Slowinski , Krasimira Tsaneva-Atanasova , Mario di Bernardo

As technologies become more and more pervasive, there is a need for considering the affective dimension of interaction with computer systems to make them more human-like. Current demands for this matter include accurate emotion recognition,…

Human-Computer Interaction · Computer Science 2018-06-13 Barbara Giżycka , Grzegorz J. Nalepa , Paweł Jemioło