Related papers: Look, Listen, and Attend: Co-Attention Network for…
We present Masked Audio-Video Learners (MAViL) to train audio-visual representations. Our approach learns with three complementary forms of self-supervision: (1) reconstruction of masked audio and video input data, (2) intra- and…
Self-supervised learning has emerged as a powerful way to pre-train generalizable machine learning models on large amounts of unlabeled data. It is particularly compelling in the music domain, where obtaining labeled data is time-consuming,…
We tackle the problem of understanding visual ads where given an ad image, our goal is to rank appropriate human generated statements describing the purpose of the ad. This problem is generally addressed by jointly embedding images and…
When humans perceive the world, they naturally integrate multiple audio-visual tasks within dynamic, real-world scenes. However, current works such as event localization, parsing, segmentation and question answering are mostly explored…
We introduce a novel network, called CO-attention Siamese Network (COSNet), to address the unsupervised video object segmentation task from a holistic view. We emphasize the importance of inherent correlation among video frames and…
The Dynamic Saliency Prediction (DSP) task simulates the human selective attention mechanism to perceive the dynamic scene, which is significant and imperative in many vision tasks. Most of existing methods only consider visual cues, while…
We introduce SeeingSounds, a lightweight and modular framework for audio-to-image generation that leverages the interplay between audio, language, and vision-without requiring any paired audio-visual data or training on visual generative…
The sound of crashing waves, the roar of fast-moving cars -- sound conveys important information about the objects in our surroundings. In this work, we show that ambient sounds can be used as a supervisory signal for learning visual…
Our objective is an audio-visual model for separating a single speaker from a mixture of sounds such as other speakers and background noise. Moreover, we wish to hear the speaker even when the visual cues are temporarily absent due to…
Existing self-supervised learning methods learn representation by means of pretext tasks which are either (1) discriminating that explicitly specify which features should be separated or (2) aligning that precisely indicate which features…
Obtaining large-scale human-labeled datasets to train acoustic representation models is a very challenging task. On the contrary, we can easily collect data with machine-generated labels. In this work, we propose to exploit…
We present a self-supervised learning method to learn audio and video representations. Prior work uses the natural correspondence between audio and video to define a standard cross-modal instance discrimination task, where a model is…
Recent single image unsupervised representation learning techniques show remarkable success on a variety of tasks. The basic principle in these works is instance discrimination: learning to differentiate between two augmented versions of…
Learning how to localize and separate individual object sounds in the audio channel of the video is a difficult task. Current state-of-the-art methods predict audio masks from artificially mixed spectrograms, known as Mix-and-Separate…
Sound event detection is an important facet of audio tagging that aims to identify sounds of interest and define both the sound category and time boundaries for each sound event in a continuous recording. With advances in deep neural…
We propose an approach to self-supervised representation learning based on maximizing mutual information between features extracted from multiple views of a shared context. For example, one could produce multiple views of a local…
Humans can robustly recognize and localize objects by integrating visual and auditory cues. While machines are able to do the same now with images, less work has been done with sounds. This work develops an approach for dense semantic…
We propose a cross-modal co-attention model for continuous emotion recognition using visual-audio-linguistic information. The model consists of four blocks. The visual, audio, and linguistic blocks are used to learn the spatial-temporal…
Speech-driven 3D face animation technique, extending its applications to various multimedia fields. Previous research has generated promising realistic lip movements and facial expressions from audio signals. However, traditional regression…
This paper studies audio-visual noise suppression for egocentric videos -- where the speaker is not captured in the video. Instead, potential noise sources are visible on screen with the camera emulating the off-screen speaker's view of the…