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Performing tasks in a physical environment is a crucial yet challenging problem for AI systems operating in the real world. Physics simulation-based tasks are often employed to facilitate research that addresses this challenge. In this…

Artificial Intelligence · Computer Science 2023-08-17 Chathura Gamage , Vimukthini Pinto , Matthew Stephenson , Jochen Renz

A good teacher should not only be knowledgeable, but should also be able to communicate in a way that the student understands -- to share the student's representation of the world. In this work, we introduce a new controlled experimental…

Introductory mechanics ("physics 1") is a critical gateway course for students desiring to pursue a STEM career. A major challenge with this course is that there is a large spread in the students' incoming physics preparation, and this…

Physics Education · Physics 2021-11-25 Eric Burkholder , Shima Salehi , Sarah Sackeyfio , Nicel Mohamed-Hinds , Carl Wieman

We discuss an inquiry-based curriculum that has been developed specifically for the introductory algebra-based physics course, taking into account the needs, backgrounds, learning styles and career goals of the students in that class. The…

Physics Education · Physics 2007-05-23 Beth Thacker , Abel Diaz , Ann Marie Eligon

This article discusses how to make statistical graphics a more prominent element of the undergraduate statistics curricula. The focus is on several different types of assignments that exemplify how to incorporate graphics into a course in a…

Other Statistics · Statistics 2015-03-04 Deborah Nolan , Jamis Perrett

Many real-world domains can be expressed as graphs and, more generally, as multi-relational knowledge graphs. Though reasoning and learning with knowledge graphs has traditionally been addressed by symbolic approaches, recent methods in…

Artificial Intelligence · Computer Science 2020-03-25 Sebastijan Dumancic , Alberto Garcia-Duran , Mathias Niepert

In this paper, we describe how we transformed our large-enrollment introductory physics sequence for life-science students to a Lecture/Studio format and aligned the physics concepts with authentic biological applications. We have reformed…

Serious Games (SGs) represent a new approach to improve learning processes more effectively and economically than traditional methods. This paper aims to present a SG approach for the electro-mobility context, in order to encourage the use…

Computers and Society · Computer Science 2020-12-03 Bartolomeo Silvestri , Alessandro Rinaldi , Antonella Berardi , Michele Roccotelli , Simone Acquaviva , Maria Pia Fanti

Robotics sets have been successfully used in elementary and secondary schools in conformance with the 'learning through play' philosophy fostered by LEGO Education, while utilizing the Constructionism didactic approach. Learners discover…

Robotics · Computer Science 2024-02-28 Pavel Petrovič , Fedir Agarshev

Instructors in introductory physics courses often use labs and demonstrations to reinforce that the physics equations introduced in lectures and textbooks describe what actually happens in the real world. The surface features and…

Physics Education · Physics 2019-06-03 Emily M. Smith , N. G. Holmes

We introduce Augmented Physics, a machine learning-integrated authoring tool designed for creating embedded interactive physics simulations from static textbook diagrams. Leveraging recent advancements in computer vision, such as Segment…

Human-Computer Interaction · Computer Science 2024-08-13 Aditya Gunturu , Yi Wen , Nandi Zhang , Jarin Thundathil , Rubaiat Habib Kazi , Ryo Suzuki

Students of visualization come to formal education with an abundance of personal experience. However, one's exposure to graphics through media and education may not be sufficiently diverse to appreciate the nuance and complexity required to…

Human-Computer Interaction · Computer Science 2020-10-09 Amy Rae Fox , Taylor Jackson Scott

A primary goal of physics is to create mathematical models that allow both predictions and explanations of physical phenomena. We weave maths extensively into our physics instruction beginning in high school, and the level and complexity of…

Physics Education · Physics 2016-04-12 Edward F. Redish

Deep learning has revolutionized many areas of machine learning, from computer vision to natural language processing, but these high-performance models are generally "black box." Explaining such models would improve transparency and trust…

Machine Learning · Computer Science 2023-05-18 Daniel Lundstrom , Meisam Razaviyayn

This project aims to motivate research in competitive human-robot interaction by creating a robot competitor that can challenge human users in certain scenarios such as physical exercise and games. With this goal in mind, we introduce the…

Robotics · Computer Science 2022-02-16 Boling Yang , Golnaz Habibi , Patrick E. Lancaster , Byron Boots , Joshua R. Smith

Merging the content of learning with the motivation of games can be a successful combination, if done properly and supported by the appropriate tool. Towards this goal, we developed Diagramatic an environment used to gamify the in-classroom…

Human-Computer Interaction · Computer Science 2019-10-14 Andreas Mallas , Michalis Xenos

Serious games have recently emerged as an avenue for curriculum delivery. Serious games incorporate motivation and entertainment while providing pointed curriculum for the user. This paper presents a serious game, called MiBoard, currently…

Computers and Society · Computer Science 2010-09-14 Kyle B. Dempsey , Justin F. Brunelle , G. Tanner Jackson , Chutima Boonthum , Irwin B. Levinstein , Danielle S. McNamara

Traditional coding theory guarantees valid decoding only if a minority of symbols are adversarially manipulated. In contrast, the game of coding framework ensures reliable decoding, even in the presence of an adversarial majority. This…

Information Theory · Computer Science 2026-04-13 Hanzaleh Akbari Nodehi , Parsa Moradi , Soheil Mohajer , Mohammad Ali Maddah-Ali

Consider the problem setting of Interaction-Grounded Learning (IGL), in which a learner's goal is to optimally interact with the environment with no explicit reward to ground its policies. The agent observes a context vector, takes an…

Machine Learning · Computer Science 2022-10-13 Tengyang Xie , Akanksha Saran , Dylan J. Foster , Lekan Molu , Ida Momennejad , Nan Jiang , Paul Mineiro , John Langford

Accurately following a geometric desired path in a two-dimensional space is a fundamental task for many engineering systems, in particular mobile robots. When the desired path is occluded by obstacles, it is necessary and crucial to…

Systems and Control · Electrical Eng. & Systems 2022-05-26 Weijia Yao , Bohuan Lin , Brian D. O. Anderson , Ming Cao
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