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Vector fields are one of the fundamental parts of mathematics which are key for modelling many physics phenomena such as electromagnetic fields or fluid and gas flows. Fields found in nature often exhibit complex structures which can be…

Physics Education · Physics 2022-12-23 Piotr Nowakowski , Przemysław Rokita

Learning to code, and more broadly, learning about computer science is a growing field of activity and research. Under the label of computational thinking, computational concepts are increasingly used as cognitive tools in many subject…

Computers and Society · Computer Science 2020-05-11 Hannah M. Dee , Jordi Freixenet , Xavier Cufi , Eduard Muntaner Perich , Valentina Poggioni , Marius Marian , Alfredo Milani

We present an investigation of game-like simulations for physics teaching. We report on the effectiveness of the interactive simulation "Real Time Relativity" for learning special relativity. We argue that the simulation not only enhances…

Physics Education · Physics 2010-08-19 C. M. Savage , D. McGrath , T. J. McIntyre , M. Wegener , M. Williamson

In this paper, we introduce an agent-based representation of games, in order to propose a compact representation for multi-party games in game theory. Our method is inspired by concepts in process theory and process algebra. In addition, we…

Computer Science and Game Theory · Computer Science 2021-10-28 Omid Gheibi , Rasoul Ramezanian

Identifying the relevant physics principles is a central component of problem solving. A major goal of most introductory physics courses is to help students discern the deep similarities between problems based upon the physics principles so…

Physics Education · Physics 2016-02-23 Shih-Yin Lin , Chandralekha Singh

We present evidence from three student interactions in which two types of common solution methods for solving simple first-order differential equations are used. We describe these using the language of resources, considering epistemic games…

Physics Education · Physics 2009-02-05 Katrina E. Black , Michael C. Wittmann

Symbolic equations are one of the many representations used in physics. Understanding these representations is important for students because they are how students access knowledge in physics. In this paper I build off of the work by Redish…

Physics Education · Physics 2016-06-08 Eugene T. Torigoe

Learning to use math in physics involves combining (blending) our everyday experiences and the conceptual ideas of physics with symbolic mathematical representations. Graphs are one of the best ways to learn to build the blend. They are a…

Physics Education · Physics 2023-03-20 Edward F. Redish

Expanding our knowledge of student difficulties in advanced undergraduate electromagnetism is essential if we are to develop effective instructional interventions. Drawing on an analysis of course materials, in-class observations and…

Physics Education · Physics 2014-10-01 Charles Baily , Cecilia Astolfi

Machine-learning methods are gradually being adopted in a wide variety of social, economic, and scientific contexts, yet they are notorious for struggling with exact mathematics. A typical example is computer algebra, which includes tasks…

Machine Learning · Computer Science 2024-11-06 Lennart Dabelow , Masahito Ueda

Gamification of quantum theory can provide new inroads into the subject: by allowing users to experience simulated worlds that manifest obvious quantum behaviors they can potentially build intuition for quantum phenomena. The Qubit Factory…

Physics Education · Physics 2024-06-19 Glen Evenbly

Building on game design and education research, this paper introduces narrative-focused role-playing games as a way to promote visualization literacy in young children. Visualization literacy skills are vital in understanding the world…

Human-Computer Interaction · Computer Science 2020-09-01 Elaine Huynh , Angela Nyhout , Patricia Ganea , Fanny Chevalier

The ability to flexibly transform between different representations (e.g., from mathematical to graphical representations) of the same concept is a hallmark of expertise. Prior research suggests that many introductory physics students show…

Physics Education · Physics 2020-06-30 Alexandru Maries , Shih-Yin Lin , Chandralekha Singh

We investigate if the visual representation of vectors can affect which methods students use to add them. We gave students one of four questions with different graphical representations, asking students to add the same two vectors. For…

Physics Playground is an immersive Virtual Reality (VR) application designed for educational purposes, featuring a virtual laboratory where users interact with various physics phenomena through guided experiments. This study aims to…

Particle Dobble is an open-access, gamified learning tool designed to address persistent misconceptions in particle physics education by symbolically representing elements of the Standard Model. Aimed at upper secondary and introductory…

Physics Education · Physics 2026-03-02 Lukas Mientus , Anna Ruechel , Karsten Kalke , Andreas Borowski

This work explores the use of Role Playing Games (RPG) as an active methodology in teaching Modern Physics, focusing on a game called Newton's Revenge. The game was developed with the aim of engaging students in collaborative and…

Quantum mechanics courses focus mostly on its computational aspects. This alone does not provide the same depth of understanding as most physicists have of classical mechanics. The understanding of classical mechanics is significantly…

Physics Education · Physics 2007-05-23 Tarun Biswas

The video game industry plays an essential role in the entertainment sphere of our society. However, from Monopoly to Flight Simulators, serious games have also been appealing tools for learning a new language, conveying values, or training…

Human-Computer Interaction · Computer Science 2023-07-06 Jaime Pérez , Mario Castro , Gregorio López

This paper presents an innovative pedagogical framework employing tangible interactive games to enhance artificial intelligence (AI) knowledge and literacy among elementary education students. Recognizing the growing importance of AI…

Computers and Society · Computer Science 2025-07-22 Nikolaos Sampanis