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In this paper, we present the design of a multimodal interaction framework for intelligent virtual agents in wearable mixed reality environments, especially for interactive applications at museums, botanical gardens, and similar places.…

Human-Computer Interaction · Computer Science 2025-03-26 Ghazanfar Ali , Hong-Quan Le , Junho Kim , Seoung-won Hwang , Jae-In Hwang

Virtual Reality (VR) interfaces often rely on linear ray-casting for object selection but struggle with precision in dense or occluded environments. This late-breaking work introduces an optimized dual-layered selection mechanism combining…

Human-Computer Interaction · Computer Science 2025-03-04 Xiang Li , Per Ola Kristensson

Recent advances in Virtual Reality (VR) technology and the increased availability of VR-equipped devices enable a wide range of consumer-oriented applications. For novice developers, however, creating interactive scenes for VR applications…

Human-Computer Interaction · Computer Science 2021-07-02 Enes Yigitbas , Jonas Klauke , Sebastian Gottschalk , Gregor Engels

Interacting with real-world objects in Mixed Reality (MR) often proves difficult when they are crowded, distant, or partially occluded, hindering straightforward selection and manipulation. We observe that these difficulties stem from…

Human-Computer Interaction · Computer Science 2025-07-25 Xiaoan Liu , Difan Jia , Xianhao Carton Liu , Mar Gonzalez-Franco , Chen Zhu-Tian

Virtual Reality (VR) is increasingly used for training and demonstration purposes including a variety of applications ranging from robot learning to rehabilitation. However, the choice of input device and its visualization might influence…

Human-Computer Interaction · Computer Science 2026-02-12 Robin Beierling , Manuel Scheibl , Jonas Dech , Abhijit Vyas , Anna-Lisa Vollmer

Popular Virtual Reality (VR) tools allow users to draw varying-width, ribbon-like 3D brush strokes by moving a hand-held controller in 3D space. Artists frequently use dense collections of such strokes to draw virtual 3D shapes. We propose…

Graphics · Computer Science 2019-04-30 Enrique Rosales , Jafet Rodriguez , Alla Sheffer

The use of head-mounted display technologies for virtual reality experiences is inherently single-user-centred, allowing for the visual immersion of its user in the computer-generated environment. This isolates them from their physical…

Human-Computer Interaction · Computer Science 2023-03-15 Nico Reski , Aris Alissandrakis , Andreas Kerren

Existing digital book management platforms often fail to capture the rich spatial and visual cues inherent to physical bookshelves, hindering users' ability to fully engage with their collections. We present LibraryLens, a novel…

Human-Computer Interaction · Computer Science 2025-10-13 Trevor DePodesta , Johanna Beyer

Workbook-scale spreadsheet understanding is increasingly important for language-model-based data analysis agents, but remains challenging because relevant information is often distributed across multiple sheets with heterogeneous schemas,…

Artificial Intelligence · Computer Science 2026-05-08 Yiming Lei , Yiqi Wang , Yujia Zhang , Bo Guan , Depei Zhu , Chunhui Wang , Zhuonan Hao , Tianyu Shi

Tables are an extremely powerful visual and interactive tool for structuring and manipulating data, making spreadsheet programs one of the most popular computer applications. In this paper we introduce and address the task of recommending…

Information Retrieval · Computer Science 2019-07-26 Shuo Zhang , Krisztian Balog

We introduce Breaking the Plane, an augmented reality (AR) application built for AR headsets that enables users to visualize 3D mathematical functions using handwritten input. Researchers have demonstrated overlaying 3D visualizations of…

Human-Computer Interaction · Computer Science 2025-07-09 Liam Franco Esparraguera , Kristoffer Selberg , Brian Lou , Jenny Sun , Beza Desta , Andrés Monroy-Hernández , Parastoo Abtahi

Gaze interaction presents a promising avenue in Virtual Reality (VR) due to its intuitive and efficient user experience. Yet, the depth control inherent in our visual system remains underutilized in current methods. In this study, we…

Human-Computer Interaction · Computer Science 2024-05-08 Chenyang Zhang , Tiansu Chen , Eric Shaffer , Elahe Soltanaghai

With the rise of mobile-first consumption, users increasingly engage with data visualizations on mobile devices. However, the vast majority of existing visualizations are originally authored for desktop environments. Due to significant…

Human-Computer Interaction · Computer Science 2026-04-28 Can Liu , Sizhe Cheng , Feng Liang , Zhibang Jiang , Lingru Huang , Kavinda Athapaththu , Yong Wang

As virtual reality (VR) continues to evolve, traditional input methods such as handheld controllers and gesture systems often face challenges with precision, social accessibility, and user fatigue. These limitations motivate the exploration…

Human-Computer Interaction · Computer Science 2025-09-15 Xiang Li , Wei He , Per Ola Kristensson

Spreadsheet collaboration provides valuable opportunities for learning and expertise sharing between colleagues. Sharing expertise is essential for the retention of important technical skillsets within organisations, but previous studies…

Human-Computer Interaction · Computer Science 2026-03-31 Qing Nancy Xia , Advait Sarkar , Duncan Brumby , Anna Cox

Research examining older adults interactions with Virtual Reality (VR) and the impact of social VR experiences on outcomes such as social engagement has been limited, especially among older adults. This multi-site pilot study evaluated the…

Human-Computer Interaction · Computer Science 2022-10-12 Saleh Kalantari , Tong Bill Xu , Armin Mostafavi , Andrew Dilanchian , Benjamin Kim , Walter Boot , Sara Czaja

A central challenge in science is to understand how systems behaviors emerge from complex networks. This often requires aggregating, reusing, and integrating heterogeneous information. Supplementary spreadsheets to articles are a key data…

The metro as a form of public transportation is an important urban infrastructure that takes a large population from place A to B every day. To achieve that, it is primarily designed for extreme functionality and efficiency. However, in…

Human-Computer Interaction · Computer Science 2022-10-04 Yiying Wu , Miikka J. Lehtonen

Using head-mounted Virtual Reality (VR) displays to simulate driving is critical to studying driving behavior and designing driver assistance systems. But existing VR driving simulators are often limited to tracking only eye movements. The…

Human-Computer Interaction · Computer Science 2025-08-18 Nishanth Chidambaram , Weichen Liu , Manas Satish Bedmutha , Nadir Weibel , Chen Chen

Virtual Reality (VR) has shown great potential to revolutionize the market by providing users immersive experiences with freedom of movement. Compared to traditional video streaming, VR is with ultra high-definition and dynamically changes…

Networking and Internet Architecture · Computer Science 2021-03-12 Miao Hu , Xianzhuo Luo , Jiawen Chen , Young Choon Lee , Yipeng Zhou , Di Wu