Related papers: Content Format and Quality of Experience in Virtua…
As multimedia services such as video streaming, video conferencing, virtual reality (VR), and online gaming continue to expand, ensuring high perceptual visual quality becomes a priority to maintain user satisfaction and competitiveness.…
This study evaluates the usage of virtual reality (VR) technologies as a teaching tool in oral placement therapy, a subset of speech therapy. The researcher distributed instructional videos using traditional lecture and modified…
This paper studies the quality of multimedia content focusing on 360 video and ambisonic spatial audio reproduced using a head-mounted display and a multichannel loudspeaker setup. Encoding parameters following basic video quality test…
In this paper, we propose a new full-reference quality metric for mobile 3D content. Our method is modeled around the Human Visual System, fusing the information of both left and right channels, considering color components, the cyclopean…
A 360 virtual reality (VR) video, recording a scene of interest in every direction, provides VR users with immersive viewing experience. However, transmission of a 360 VR video which is of a much larger size than a traditional video to…
With the proliferation of consumer virtual reality (VR) headsets and creative tools, content creators have started to experiment with new forms of interactive audience experience using immersive media. Understanding user attention and…
In this paper, we would like to investigate optimal wireless streaming of a multi-quality tiled 360 virtual reality (VR) video from a server to multiple users. To this end, we propose to maximally exploit potential multicast opportunities…
The VirtualCube system is a 3D video conference system that attempts to overcome some limitations of conventional technologies. The key ingredient is VirtualCube, an abstract representation of a real-world cubicle instrumented with RGBD…
Stereoscopic virtual reality (VR) has experienced a resurgence due to flagship products such as the Oculus Rift, HTC Vive and smartphone-based VR solutions like Google Cardboard. This is causing the question to resurface: how can…
With the continuous growth in the consumer markets of mobile smartphones and increasingly in augmented reality wearable devices, several avenues of research investigate the relationships between the quality perceived by mobile users and the…
Advanced video technologies are driving the development of the futuristic Metaverse, which aims to connect users from anywhere and anytime. As such, the use cases for users will be much more diverse, leading to a mix of 360-degree videos…
eXtended reality (XR) technologies such as virtual reality and 360{\deg} stereoscopic streaming enable the concept of the Metaverse, an immersive virtual space for collaboration and interaction. To ensure high fidelity display of immersive…
In this article, we have proposed an educational learning material model using 360-degree environment on web-based platform by personalizing the learning environment as per user surf the web. Virtual Machinery Workshop allow an illusionary…
Virtual Reality (VR) applications have a number of unique characteristics that set them apart from traditional video streaming. These characteristics have major implications on the design of VR rendering, adaptation, prefetching, caching,…
Omnidirectional (360-degree) video is rapidly gaining popularity due to advancements in immersive technologies like virtual reality (VR) and extended reality (XR). However, real-time streaming of such videos, especially in live mobile…
Investigating how people perceive virtual reality (VR) videos in the wild (i.e., those captured by everyday users) is a crucial and challenging task in VR-related applications due to complex authentic distortions localized in space and…
Cinematic Virtual Reality (CVR) is a narrative-driven VR experience that uses head-mounted displays with a 360-degree field of view. Previous research has explored different viewing modalities to enhance viewers' CVR experience. This study…
What is Virtual Reality? A professional tool, made to facilitate our everyday tasks? A conceptual mistake, accompanied by cybersickness and unsolved locomotion issues since the very beginning? Or just another source of entertainment that…
Over the last decade, different technologies to visualize 3D scenes have been introduced and improved. These technologies include stereoscopic, multi-view, integral imaging and holographic types. Despite increasing consumer interest; poor…
Metaverse aims to construct a large, unified, immersive, and shared digital realm by combining various technologies, namely XR (extended reality), blockchain, and digital twin, among others. This article explores the Metaverse from the…