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This paper presents a web-based JavaScript editor designed to help children aged 8-10 transition from block-based to text-based programming. The system introduces a simplified domain-specific language (DSL) focused on visual art, combining…

Human-Computer Interaction · Computer Science 2025-12-02 Andrei Enea

People enjoy encounters with generative software, but rarely are they encouraged to interact with, understand or engage with it. In this paper we define the term 'PCG-based game', and explain how this concept follows on from the idea of an…

Artificial Intelligence · Computer Science 2016-10-12 Michael Cook , Mirjam Eladhari , Andy Nealen , Mike Treanor , Eddy Boxerman , Alex Jaffe , Paul Sottosanti , Steve Swink

While LLMs can effectively help prototype single ML functionalities, many real-world applications involve complex tasks that cannot be easily handled via a single run of an LLM. Recent work has found that chaining multiple LLM runs together…

Human-Computer Interaction · Computer Science 2022-03-15 Tongshuang Wu , Ellen Jiang , Aaron Donsbach , Jeff Gray , Alejandra Molina , Michael Terry , Carrie J Cai

Learning to code, and more broadly, learning about computer science is a growing field of activity and research. Under the label of computational thinking, computational concepts are increasingly used as cognitive tools in many subject…

Computers and Society · Computer Science 2020-05-11 Hannah M. Dee , Jordi Freixenet , Xavier Cufi , Eduard Muntaner Perich , Valentina Poggioni , Marius Marian , Alfredo Milani

Large Language Models' (LLMs) programming capabilities enable their participation in open-source games: a game-theoretic setting in which players submit computer programs in lieu of actions. These programs offer numerous advantages,…

Computer Science and Game Theory · Computer Science 2025-12-02 Swadesh Sistla , Max Kleiman-Weiner

Large language models (LLMs) such as ChatGPT and GPT-4 have recently demonstrated their remarkable abilities of communicating with human users. In this technical report, we take an initiative to investigate their capacities of playing text…

Computation and Language · Computer Science 2025-04-01 Chen Feng Tsai , Xiaochen Zhou , Sierra S. Liu , Jing Li , Mo Yu , Hongyuan Mei

Creating quantum algorithms is a difficult task, especially for computer scientist not used to quantum computing. But quantum algorithms often use similar elements. Thus, these elements provide proven solutions to recurring problems, i.e. a…

Quantum Physics · Physics 2019-06-10 Frank Leymann

This paper describes the design, implementation, and initial testing of a reusable platform for the creation of pervasive games with geo-localization services. We concentrate on role-playing games built by combining several types of simpler…

Human-Computer Interaction · Computer Science 2020-10-06 Laurent Prevost , Olivier Liechti , Michael J. Lyons

Large Language Models (LLMs) have demonstrated superior performance in language understanding benchmarks. CALM, a popular approach, leverages linguistic priors of LLMs -- GPT-2 -- for action candidate recommendations to improve the…

Computation and Language · Computer Science 2023-11-15 Arjun Vaithilingam Sudhakar , Prasanna Parthasarathi , Janarthanan Rajendran , Sarath Chandar

This master thesis deals with Blockchain Technology in mobile turn based peer to peer games. First, it investigates the capabilities of Blockchain Technology to be used for gaming applications. In this regard, among others,…

Distributed, Parallel, and Cluster Computing · Computer Science 2023-04-18 Dominik Braun

Simple stochastic games are turn-based 2.5-player zero-sum graph games with a reachability objective. The problem is to compute the winning probability as well as the optimal strategies of both players. In this paper, we compare the three…

Computer Science and Game Theory · Computer Science 2022-07-21 Jan Kretinsky , Emanuel Ramneantu , Alexander Slivinskiy , Maximilian Weininger

Imaginative play is an area of creativity that could allow robots to engage with the world around them in a much more personified way. Imaginary play can be seen as taking real objects and locations and using them as imaginary objects and…

Computation and Language · Computer Science 2023-08-04 Zexin Chen , Eric Zhou , Kenneth Eaton , Xiangyu Peng , Mark Riedl

Integrating architectural elements with a modern programming language is essential to ensure a smooth combination of architectural design and programming. In this position statement, we motivate a combination of architectural description…

Software Engineering · Computer Science 2014-09-09 Arne Haber , Jan Oliver Ringert , Bernhard Rumpe

Robots are a popular platform for introducing computing and artificial intelligence to novice programmers. However, programming state-of-the-art robots is very challenging, and requires knowledge of concurrency, operation safety, and…

Computers and Society · Computer Science 2019-11-25 Joseph Spitzer , Joydeep Biswas , Arjun Guha

Obtaining good performance when programming heterogeneous computing platforms poses significant challenges. We present a program transformation environment, implemented in Haskell, where architecture-agnostic scientific C code with semantic…

Programming Languages · Computer Science 2017-01-13 Salvador Tamarit , Julio Mariño , Guillermo Vigueras , Manuel Carro

Rigorously evaluating machine intelligence against the broad spectrum of human general intelligence has become increasingly important and challenging in this era of rapid technological advance. Conventional AI benchmarks typically assess…

Procedural content generation via Machine Learning (PCGML) is the umbrella term for approaches that generate content for games via machine learning. One of the benefits of PCGML is that, unlike search or grammar-based PCG, it does not…

Artificial Intelligence · Computer Science 2018-09-26 Matthew Guzdial , Joshua Reno , Jonathan Chen , Gillian Smith , Mark Riedl

Understanding how robots plan and execute tasks is crucial in today's world, where they are becoming more prevalent in our daily lives. However, teaching non-experts, such as K-12 students, the complexities of robot planning can be…

The aim of this study is to evaluate the performance of AI-assisted programming in actual mobile development teams that are focused on native mobile languages like Kotlin and Swift. The extensive case study involves 16 participants and 2…

Software Engineering · Computer Science 2023-09-26 Mircea-Serban Vasiliniuc , Adrian Groza

While multi-robot systems have been broadly researched and deployed, their success is built chiefly upon the dependency on network infrastructures, whether wired or wireless. Aiming at the first steps toward de-coupling the application of…

Robotics · Computer Science 2022-11-18 Christopher Carr , Peng Wang , Shenglin Wang