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This report documents the development, test, and application of Large Language Models (LLMs) for automated text analysis, with a specific focus on gambling-like elements in digital games, such as lootboxes. The project aimed not only to…

General Economics · Economics 2024-12-13 Thomas Krause , Steffen Otterbach , Johannes Singer

Exploration algorithms for explicit-state transition systems are a core back-end technology in program verification. They can be applied to programs by generating the transition system on the fly, avoiding an expensive up-front translation.…

Software Engineering · Computer Science 2017-06-13 Peizun Liu , Thomas Wahl

Tactile displays have a wide potential field of applications, ranging from enhancing Virtual-Reality scenarios up to aiding telesurgery as well as in fundamental psychological and neurophysiological research. In this paper, we describe an…

Human-Computer Interaction · Computer Science 2018-04-25 Andreas Tarnowsky , Jan Jamaszyk , Daniel Brandes , Franz-Erich Wolter

In recent years, agents have become capable of communicating seamlessly via natural language and navigating in environments that involve cooperation and competition, a fact that can introduce social dilemmas. Due to the interleaving of…

Artificial Intelligence · Computer Science 2025-01-28 Maayan Orner , Oleg Maksimov , Akiva Kleinerman , Charles Ortiz , Sarit Kraus

We introduce a novel paradigm for robot pro- gramming with which we aim to make robot programming more accessible for unexperienced users. In order to do so we incorporate two major components in one single framework: autonomous skill…

Robotics · Computer Science 2017-09-19 Simon Hangl , Andreas Mennel , Justus Piater

In this paper, we present Code Shrew, a new software platform accompanied by an interactive programming course. Its aim is to teach the fundamentals of computer programming by enabling users to create their own drawings and animations. The…

Computers and Society · Computer Science 2018-08-09 Ludwik Trammer , Jamie Nunez

We propose a new General Game Playing (GGP) system called Regular Games (RG). The main goal of RG is to be both computationally efficient and convenient for game design. The system consists of several languages. The core component is a…

Artificial Intelligence · Computer Science 2025-11-14 Radosław Miernik , Marek Szykuła , Jakub Kowalski , Jakub Cieśluk , Łukasz Galas , Wojciech Pawlik

We present PORTAL, a novel framework for developing artificial intelligence agents capable of playing thousands of 3D video games through language-guided policy generation. By transforming decision-making problems into language modeling…

Machine Learning · Computer Science 2025-03-18 Zhongwen Xu , Xianliang Wang , Siyi Li , Tao Yu , Liang Wang , Qiang Fu , Wei Yang

This paper presents an overview of Carnap, a free and open framework for the development of formal reasoning applications. Carnap's design emphasizes flexibility, extensibility, and rapid prototyping. Carnap-based applications are written…

Human-Computer Interaction · Computer Science 2018-03-09 Graham Leach-Krouse

Prior research has explored potential applications of video games in programming education to elicit computational thinking skills. However, existing approaches are often either too general, not taking into account the diversity of genres…

Multimedia · Computer Science 2024-07-08 Giulio Barbero , Marcello A. Gómez-Maureira , Felienne F. J. Hermans

One core aspect of immersive visualization labs is to develop and provide powerful tools and applications that allow for efficient analysis and exploration of scientific data. As the requirements for such applications are often diverse and…

Human-Computer Interaction · Computer Science 2024-11-05 Marcel Krüger , David Gilbert , Torsten Wolfgang Kuhlen , Tim Gerrits

Language-orientated programming promises to elevate programmer productivity through increased abstrac- tion capabilities. Structural programming environments provide apparatus to reduce the difficulties with syntax. The language workbench,…

Programming Languages · Computer Science 2014-03-18 Gavin Wood

In recent years we have explored using Haskell alongside a traditional mathematical formalism in our large-enrolment university course on topics including logic and formal languages, aiming to offer our students a programming perspective on…

Computers and Society · Computer Science 2022-08-10 Matthew Farrugia-Roberts , Bryn Jeffries , Harald Søndergaard

TensorFlow.js is a library for building and executing machine learning algorithms in JavaScript. TensorFlow.js models run in a web browser and in the Node.js environment. The library is part of the TensorFlow ecosystem, providing a set of…

Simple stochastic games are turn-based 2.5-player zero-sum graph games with a reachability objective. The problem is to compute the winning probability as well as the optimal strategies of both players. In this paper, we compare the three…

Computer Science and Game Theory · Computer Science 2020-09-24 Jan Křetínský , Emanuel Ramneantu , Alexander Slivinskiy , Maximilian Weininger

Computer programming (coding) is indispensable for researchers across disciplines, yet it remains challenging to learn and time-consuming to carry out. Generative AI, particularly large language models (LLMs), has the potential to transform…

Computers and Society · Computer Science 2024-11-19 Tonghe Zhuang , Zhicheng Lin

Computational Thinking (CT) has been described as a universally applicable ability such as reading and writing. In this paper, we describe an innovative pedagogy using Rapid Digital Game Creation (RDGC) for learning CT skills. RDGC involves…

Other Computer Science · Computer Science 2010-11-19 Praveen Kuruvada , Daniel Asamoah , Nikunj Dalal , Subhash Kak

The field of quantum algorithms is vibrant. Still, there is currently a lack of programming languages for describing quantum computation on a practical scale, i.e., not just at the level of toy problems. We address this issue by introducing…

Programming Languages · Computer Science 2013-07-08 Alexander S. Green , Peter LeFanu Lumsdaine , Neil J. Ross , Peter Selinger , Benoît Valiron

The computer programs most users interact with daily are driven by a graphical user interface (GUI). However, many scientific applications are used with a command line interface (CLI) for the ease of development and increased flexibility…

Human-Computer Interaction · Computer Science 2008-06-03 N. C. Manoukis , E. C. Anderson

JavaScript is one of the most popular programming languages on the web. Despite the language popularity and the increasing size of JavaScript systems, there is a limited number of visualization tools that can be used by developers to…

Software Engineering · Computer Science 2017-05-17 Marcos Viana , Andre Hora , Marco Tulio Valente