Related papers: Coloring Fast Without Learning Your Neighbors' Col…
We present a simple randomized algorithm that can efficiently maintain a $(\Delta+1)$ coloring as the graph undergoes edge insertion and deletion updates, where $\Delta$ denotes an upper bound on the maximum degree. A key advantage is the…
We study the problem of constructing a (near) uniform random proper $q$-coloring of a simple $k$-uniform hypergraph with $n$ vertices and maximum degree $\Delta$. (Proper in that no edge is mono-colored and simple in that two edges have…
Any graph with maximum degree $\Delta$ admits a proper vertex coloring with $\Delta + 1$ colors that can be found via a simple sequential greedy algorithm in linear time and space. But can one find such a coloring via a sublinear algorithm?…
In 1965, Vizing [Diskret. Analiz, 1965] showed that every planar graph of maximum degree $\Delta\ge 8$ can be edge-colored using $\Delta$ colors. The direct implementation of the Vizing's proof gives an algorithm that finds the coloring in…
We study the $(\Delta+1)$-edge-coloring problem in the parallel $\left(\mathrm{PRAM}\right)$ model of computation. The celebrated Vizing's theorem [Viz64] states that every simple graph $G = (V,E)$ can be properly $(\Delta+1)$-edge-colored.…
We consider the distributed complexity of the (degree+1)-list coloring problem, in which each node $u$ of degree $d(u)$ is assigned a palette of $d(u)+1$ colors, and the goal is to find a proper coloring using these color palettes. The…
We provide a deterministic CONGEST algorithm to constant factor approximate the minimum dominating set on graphs of bounded arboricity in $O(\log n)$ rounds. This improves over the well-known randomized algorithm of Lenzen and…
We present a deterministic distributed $2$-approximation algorithm for the Minimum Weight Vertex Cover problem in the CONGEST model whose round complexity is $O(\log n \log \Delta / \log^2 \log \Delta)$. This improves over the currently…
Graph coloring is fundamental to distributed computing. We give the first general treatment of the coloring of virtual graphs, where the graph $H$ to be colored is locally embedded within the communication graph $G$. Besides generalizing…
We present trade-offs in the incremental and fully dynamic settings to maintian a proper coloring. For any fully dynamic $2$-coloring algorithm, the maximum of the update time, number of recolorings, and query time is $\Omega(\log n)$. We…
Color quantization is an important operation with numerous applications in graphics and image processing. Most quantization methods are essentially based on data clustering algorithms. However, despite its popularity as a general purpose…
A recent palette sparsification theorem of Assadi, Chen, and Khanna [SODA'19] states that in every $n$-vertex graph $G$ with maximum degree $\Delta$, sampling $O(\log{n})$ colors per each vertex independently from $\Delta+1$ colors almost…
We present a wait-free algorithm for proper coloring the n nodes of the asynchronous cycle $C_n$, where each crash-prone node starts with its (unique) identifier as input. The algorithm is independent of $n \geq 3$, and runs in…
Let U be a universe on n elements, let k be a positive integer, and let F be a family of (implicitly defined) subsets of U. We consider the problems of partitioning U into k sets from F, covering U with k sets from F, and packing k…
It is a well known fact that sequential algorithms which exhibit a strong "local" nature can be adapted to the distributed setting given a legal graph coloring. The running time of the distributed algorithm will then be at least the number…
Vizing's theorem states that any $n$-vertex $m$-edge graph of maximum degree $\Delta$ can be edge colored using at most $\Delta + 1$ different colors. Vizing's original proof is easily translated into a deterministic $O(mn)$ time algorithm.…
We provide a simple online $\Delta(1+o(1))$-edge-coloring algorithm for bipartite graphs of maximum degree $\Delta=\omega(\log n)$ under adversarial vertex arrivals on one side of the graph. Our algorithm slightly improves the result of…
Graph coloring is a fundamental problem in computer science. In the semi-streaming model, an input graph $G$ on $n$ vertices and maximum degree $\Delta$ is presented as a stream of edges, and the goal is to compute a vertex coloring using a…
We give deterministic distributed $(1+\epsilon)$-approximation algorithms for Minimum Vertex Coloring and Maximum Independent Set on chordal graphs in the LOCAL model. Our coloring algorithm runs in $O(\frac{1}{\epsilon} \log n)$ rounds,…
Graph coloring problems are among the most fundamental problems in parallel and distributed computing, and have been studied extensively in both settings. In this context, designing efficient deterministic algorithms for these problems has…