Related papers: Coloring Fast Without Learning Your Neighbors' Col…
In the two-dimensional orthogonal colored range counting problem, we preprocess a set, $P$, of $n$ colored points on the plane, such that given an orthogonal query rectangle, the number of distinct colors of the points contained in this…
We study the problem of sampling almost uniform proper $q$-colourings in $k$-uniform simple hypergraphs with maximum degree $\Delta$. For any $\delta > 0$, if $k \geq\frac{20(1+\delta)}{\delta}$ and $q \geq…
We show that, for every $k\geq 2$, $C_{2k}$-freeness can be decided in $O(n^{1-1/k})$ rounds in the \CONGEST{} model by a randomized Monte-Carlo distributed algorithm with one-sided error probability $1/3$. This matches the best…
In distributed network computing, a variant of the LOCAL model has been recently introduced, referred to as the SLEEPING model. In this model, nodes have the ability to decide on which round they are awake, and on which round they are…
We present a deterministic $O(\log \log \log n)$-round low-space Massively Parallel Computation (MPC) algorithm for the classical problem of $(\Delta+1)$-coloring on $n$-vertex graphs. In this model, every machine has a sublinear local…
We present $O(\log^2 \log n)$ time 3-coloring, maximal independent set and maximal matching algorithms for trees in the Massively Parallel Computation (MPC) model. Our algorithms are deterministic, apply to arbitrary-degree trees and work…
We obtain the following new coloring results: * A 3-colorable graph on $n$ vertices with maximum degree~$\Delta$ can be colored, in polynomial time, using $O((\Delta \log\Delta)^{1/3} \cdot\log{n})$ colors. This slightly improves an…
We present a polynomial-space algorithm that computes the number independent sets of any input graph in time $O(1.1387^n)$ for graphs with maximum degree 3 and in time $O(1.2355^n)$ for general graphs, where n is the number of vertices.…
We present improved distributed algorithms for triangle detection and its variants in the CONGEST model. We show that Triangle Detection, Counting, and Enumeration can be solved in $\tilde{O}(n^{1/2})$ rounds. In contrast, the previous…
We consider the problem of maintaining a proper $(\Delta + 1)$-vertex coloring in a graph on $n$-vertices and maximum degree $\Delta$ undergoing edge insertions and deletions. We give a randomized algorithm with amortized update time…
A linearly ordered (LO) $k$-colouring of a hypergraph assigns to each vertex a colour from the set $\{0,1,\ldots,k-1\}$ in such a way that each hyperedge has a unique maximum element. Barto, Batistelli, and Berg conjectured that it is…
Coloring unit-disk graphs efficiently is an important problem in the global and distributed setting, with applications in radio channel assignment problems when the communication relies on omni-directional antennas of the same power. In…
This article is on message-passing systems where communication is (a) synchronous and (b) based on the "broadcast/receive" pair of communication operations. "Synchronous" means that time is discrete and appears as a sequence of time slots…
We present improved deterministic distributed algorithms for a number of well-studied matching problems, which are simpler, faster, more accurate, and/or more general than their known counterparts. The common denominator of these results is…
We study the edge-coloring problem in simple $n$-vertex $m$-edge graphs with maximum degree $\Delta$. This is one of the most classical and fundamental graph-algorithmic problems. Vizing's celebrated theorem provides…
Consider the following simple coloring algorithm for a graph on $n$ vertices. Each vertex chooses a color from $\{1, \dotsc, \Delta(G) + 1\}$ uniformly at random. While there exists a conflicted vertex choose one such vertex uniformly at…
Vizing's theorem states that any $n$-vertex $m$-edge graph of maximum degree $\Delta$ can be edge colored using at most $\Delta + 1$ different colors [Vizing, 1964]. Vizing's original proof is algorithmic and shows that such an edge…
We propose a simple and time-optimal algorithm for property testing a graph for its conductance in the CONGEST model. Our algorithm takes only $O(\log n)$ rounds of communication (which is known to be optimal), and consists of simply…
The main results of this paper are (I) a simulation algorithm which, under quite general constraints, transforms algorithms running on the Congested Clique into algorithms running in the MapReduce model, and (II) a distributed…
The last five years of research on distributed graph algorithms have seen huge leaps of progress, both regarding algorithmic improvements and impossibility results: new strong lower bounds have emerged for many central problems and…