Related papers: Coloring Fast Without Learning Your Neighbors' Col…
We provide a $O(\log^6 \log n)$-round randomized algorithm for distance-2 coloring in CONGEST with $\Delta^2+1$ colors. For $\Delta\gg\operatorname{poly}\log n$, this improves exponentially on the $O(\log\Delta+\operatorname{poly}\log\log…
We present a procedure for efficiently sampling colors in the {\congest} model. It allows nodes whose number of colors exceeds their number of neighbors by a constant fraction to sample up to $\Theta(\log n)$ semi-random colors unused by…
We give efficient randomized and deterministic distributed algorithms for computing a distance-$2$ vertex coloring of a graph $G$ in the CONGEST model. In particular, if $\Delta$ is the maximum degree of $G$, we show that there is a…
We present an $O(\log^3\log n)$-round distributed algorithm for the $(\Delta+1)$-coloring problem, where each node broadcasts only one $O(\log n)$-bit message per round to its neighbors. Previously, the best such broadcast-based algorithm…
We give a new randomized distributed algorithm for the $\Delta+1$-list coloring problem. The algorithm and its analysis dramatically simplify the previous best result known of Chang, Li, and Pettie [SICOMP 2020]. This allows for numerous…
Distributed vertex coloring is one of the classic problems and probably also the most widely studied problems in the area of distributed graph algorithms. We present a new randomized distributed vertex coloring algorithm for the standard…
We show that the $(degree+1)$-list coloring problem can be solved deterministically in $O(D \cdot \log n \cdot\log^2\Delta)$ rounds in the \CONGEST model, where $D$ is the diameter of the graph, $n$ the number of nodes, and $\Delta$ the…
We provide new deterministic algorithms for the edge coloring problem, which is one of the classic and highly studied distributed local symmetry breaking problems. As our main result, we show that a $(2\Delta-1)$-edge coloring can be…
As the main contribution of this work we present deterministic edge coloring algorithms in the CONGEST model. In particular, we present an algorithm that edge colors any $n$-node graph with maximum degree $\Delta$ with with…
We present a new technique to efficiently sample and communicate a large number of elements from a distributed sampling space. When used in the context of a recent LOCAL algorithm for $(\operatorname{degree}+1)$-list-coloring (D1LC), this…
In this paper we present a deterministic CONGEST algorithm to compute an $O(k\Delta)$-vertex coloring in $O(\Delta/k)+\log^* n$ rounds, where $\Delta$ is the maximum degree of the network graph and $1\leq k\leq O(\Delta)$ can be freely…
We present a randomized distributed algorithm that computes a $\Delta$-coloring in any non-complete graph with maximum degree $\Delta \geq 4$ in $O(\log \Delta) + 2^{O(\sqrt{\log\log n})}$ rounds, as well as a randomized algorithm that…
We provide novel deterministic distributed vertex coloring algorithms. As our main result, we give a deterministic distributed algorithm to compute a $(\Delta+1)$-coloring of an $n$-node graph with maximum degree $\Delta$ in…
We present a simple deterministic distributed algorithm that computes a $(\Delta+1)$-vertex coloring in $O(\log^2 \Delta \cdot \log n)$ rounds. The algorithm can be implemented with $O(\log n)$-bit messages. The algorithm can also be…
In this paper, we present improved algorithms for the $(\Delta+1)$ (vertex) coloring problem in the Congested-Clique model of distributed computing. In this model, the input is a graph on $n$ nodes, initially each node knows only its…
We give a randomized $\Delta$-coloring algorithm in the LOCAL model that runs in $\text{poly} \log \log n$ rounds, where $n$ is the number of nodes of the input graph and $\Delta$ is its maximum degree. This means that randomized…
There is a huge difference in techniques and runtimes of distributed algorithms for problems that can be solved by a sequential greedy algorithm and those that cannot. A prime example of this contrast appears in the edge coloring problem:…
We give a new randomized distributed algorithm for $(\Delta+1)$-coloring in the LOCAL model, running in $O(\sqrt{\log \Delta})+ 2^{O(\sqrt{\log \log n})}$ rounds in a graph of maximum degree~$\Delta$. This implies that the…
We present new randomized algorithms that improve the complexity of the classic $(\Delta+1)$-coloring problem, and its generalization $(\Delta+1)$-list-coloring, in three well-studied models of distributed, parallel, and centralized…
We consider the problem of coloring graphs of maximum degree $\Delta$ with $\Delta$ colors in the distributed setting with limited bandwidth. Specifically, we give a $\mathsf{poly}\log\log n$-round randomized algorithm in the CONGEST model.…