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Related papers: Deep Sketch-guided Cartoon Video Inbetweening

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Styled motion in-betweening is crucial for computer animation and gaming. However, existing methods typically encode motion styles by modeling whole-body motions, often overlooking the representation of individual body parts. This…

Computer Vision and Pattern Recognition · Computer Science 2025-08-14 Minyue Dai , Ke Fan , Bin Ji , Haoran Xu , Haoyu Zhao , Junting Dong , Jingbo Wang , Bo Dai

Traditional cartoon and anime production involves keyframing, inbetweening, and colorization stages, which require intensive manual effort. Despite recent advances in AI, existing methods often handle these stages separately, leading to…

Computer Vision and Pattern Recognition · Computer Science 2025-08-15 Lingen Li , Guangzhi Wang , Zhaoyang Zhang , Yaowei Li , Xiaoyu Li , Qi Dou , Jinwei Gu , Tianfan Xue , Ying Shan

Animating hand-drawn sketches using traditional tools is challenging and complex. Sketches provide a visual basis for explanations, and animating these sketches offers an experience of real-time scenarios. We propose an approach for…

Computer Vision and Pattern Recognition · Computer Science 2026-02-27 Gaurav Rai , Ojaswa Sharma

Character Animation aims to generating character videos from still images through driving signals. Currently, diffusion models have become the mainstream in visual generation research, owing to their robust generative capabilities. However,…

Computer Vision and Pattern Recognition · Computer Science 2024-06-14 Li Hu , Xin Gao , Peng Zhang , Ke Sun , Bang Zhang , Liefeng Bo

If the video has long been mentioned as a widespread visualization form, the animation sequence in the video is mentioned as storytelling for people. Producing an animation requires intensive human labor from skilled professional artists to…

Computer Vision and Pattern Recognition · Computer Science 2023-11-14 Thi-Ngoc-Hanh Le , Sheng-Yi Yao , Chun-Te Wu , Tong-Yee Lee

We present a unified network for simultaneously generating videos and their corresponding entity segmentation and depth maps from text prompts. We utilize colormap to represent entity masks and depth maps, tightly integrating dense…

Computer Vision and Pattern Recognition · Computer Science 2025-03-13 Lehan Yang , Lu Qi , Xiangtai Li , Sheng Li , Varun Jampani , Ming-Hsuan Yang

Sketch colorization plays an important role in animation and digital illustration production tasks. However, existing methods still meet problems in that text-guided methods fail to provide accurate color and style reference, hint-guided…

Computer Vision and Pattern Recognition · Computer Science 2025-02-28 Dingkun Yan , Xinrui Wang , Zhuoru Li , Suguru Saito , Yusuke Iwasawa , Yutaka Matsuo , Jiaxian Guo

We introduce GroupSketch, a novel method for vector sketch animation that effectively handles multi-object interactions and complex motions. Existing approaches struggle with these scenarios, either being limited to single-object cases or…

Computer Vision and Pattern Recognition · Computer Science 2025-08-22 Guotao Liang , Juncheng Hu , Ximing Xing , Jing Zhang , Qian Yu

Sketching is a direct and inexpensive means of visual expression. Though image-based sketching has been well studied, video-based sketch animation generation is still very challenging due to the temporal coherence requirement. In this…

Graphics · Computer Science 2026-03-19 Xinding Zhu , Xinye Yang , Shuyang Zheng , Zhexin Zhang , Fei Gao , Jing Huang , Jiazhou Chen

We present a sketch-based CAD modeling system, where users create objects incrementally by sketching the desired shape edits, which our system automatically translates to CAD operations. Our approach is motivated by the close similarities…

Graphics · Computer Science 2020-09-11 Changjian Li , Hao Pan , Adrien Bousseau , Niloy J. Mitra

Sketches make an intuitive and powerful visual expression as they are fast executed freehand drawings. We present a method for synthesizing realistic photos from scene sketches. Without the need for sketch and photo pairs, our framework…

Computer Vision and Pattern Recognition · Computer Science 2022-09-08 Jiayun Wang , Sangryul Jeon , Stella X. Yu , Xi Zhang , Himanshu Arora , Yu Lou

The ability to generate complex and realistic human body animations at scale, while following specific artistic constraints, has been a fundamental goal for the game and animation industry for decades. Popular techniques include…

Computer Vision and Pattern Recognition · Computer Science 2020-05-29 Yi Zhou , Jingwan Lu , Connelly Barnes , Jimei Yang , Sitao Xiang , Hao li

We propose a novel video frame interpolation algorithm based on asymmetric bilateral motion estimation (ABME), which synthesizes an intermediate frame between two input frames. First, we predict symmetric bilateral motion fields to…

Computer Vision and Pattern Recognition · Computer Science 2021-08-17 Junheum Park , Chul Lee , Chang-Su Kim

We propose a novel approach to program synthesis, focusing on synthesizing database queries. At a high level, our proposed algorithm takes as input a sketch with soft constraints encoding user intent, and then iteratively interacts with the…

Programming Languages · Computer Science 2021-10-12 Osbert Bastani , Xin Zhang , Armando Solar-Lezama

A sketch is one of the most intuitive and versatile tools humans use to convey their ideas visually. An animated sketch opens another dimension to the expression of ideas and is widely used by designers for a variety of purposes. Animating…

Computer Vision and Pattern Recognition · Computer Science 2023-11-27 Rinon Gal , Yael Vinker , Yuval Alaluf , Amit H. Bermano , Daniel Cohen-Or , Ariel Shamir , Gal Chechik

Video frame interpolation, the task of synthesizing new frames in between two or more given ones, is becoming an increasingly popular research target. However, the current evaluation of frame interpolation techniques is not ideal. Due to…

Computer Vision and Pattern Recognition · Computer Science 2024-03-27 Simon Kiefhaber , Simon Niklaus , Feng Liu , Simone Schaub-Meyer

Deep generative models have shown success in automatically synthesizing missing image regions using surrounding context. However, users cannot directly decide what content to synthesize with such approaches. We propose an end-to-end network…

Computer Vision and Pattern Recognition · Computer Science 2018-03-23 Yinan Zhao , Brian Price , Scott Cohen , Danna Gurari

Animation line inbetweening is a crucial step in animation production aimed at enhancing animation fluidity by predicting intermediate line arts between two key frames. However, existing methods face challenges in effectively addressing…

Computer Vision and Pattern Recognition · Computer Science 2024-08-20 Tianyi Zhu , Wei Shang , Dongwei Ren , Wangmeng Zuo

Recent deep generative models allow real-time generation of hair images from sketch inputs. Existing solutions often require a user-provided binary mask to specify a target hair shape. This not only costs users extra labor but also fails to…

Computer Vision and Pattern Recognition · Computer Science 2021-09-22 Chufeng Xiao , Deng Yu , Xiaoguang Han , Youyi Zheng , Hongbo Fu

The problem of video frame interpolation is to increase the temporal resolution of a low frame-rate video, by interpolating novel frames between existing temporally sparse frames. This paper presents a self-supervised approach to video…

Computer Vision and Pattern Recognition · Computer Science 2022-04-22 Ziang Cheng , Shihao Jiang , Hongdong Li