Related papers: Mixed-Initiative Level Design with RL Brush
We propose a novel multi-agent reinforcement learning (RL) approach for inter-cell interference mitigation, in which agents selectively share their experiences with other agents. Each base station is equipped with an agent, which receives…
Text-to-level generation aims to translate natural language descriptions into structured game levels, enabling intuitive control over procedural content generation. While prior text-to-level generators are typically limited to a single game…
Robots are good at performing repetitive tasks in modern manufacturing industries. However, robot motions are mostly planned and preprogrammed with a notable lack of adaptivity to task changes. Even for slightly changed tasks, the whole…
Humans excel in solving complex reasoning tasks through a mental process of moving from one idea to a related one. Inspired by this, we propose Subgoal Search (kSubS) method. Its key component is a learned subgoal generator that produces a…
Inspired by recent successes of Monte-Carlo tree search (MCTS) in a number of artificial intelligence (AI) application domains, we propose a model-based reinforcement learning (RL) technique that iteratively applies MCTS on batches of…
Fine-tuning foundation models has emerged as a powerful approach for generating objects with specific desired properties. Reinforcement learning (RL) provides an effective framework for this purpose, enabling models to generate outputs that…
Reinforcement learning (RL) research focuses on general solutions that can be applied across different domains. This results in methods that RL practitioners can use in almost any domain. However, recent studies often lack the engineering…
Associative thinking--the ability to connect seemingly unrelated ideas--is a foundational element of human creativity and problem-solving. This paper explores whether reinforcement learning (RL) guided by associative thinking principles can…
Data quality or data evaluation is sometimes a task as important as collecting a large volume of data when it comes to generating accurate artificial intelligence models. In fact, being able to evaluate the data can lead to a larger…
Grading project reports are increasingly significant in today's educational landscape, where they serve as key assessments of students' comprehensive problem-solving abilities. However, it remains challenging due to the multifaceted…
Reinforcement learning (RL) has been widely used in training large language models (LLMs) for preventing unexpected outputs, eg reducing harmfulness and errors. However, existing RL methods mostly adopt the instance-level reward, which is…
Drawing upon the intuition that aligning different modalities to the same semantic embedding space would allow models to understand states and actions more easily, we propose a new perspective to the offline reinforcement learning (RL)…
Session-based recommendation (SBR) methods often rely on user behavior data, which can struggle with the sparsity of session data, limiting performance. Researchers have identified that beyond behavioral signals, rich semantic information…
Existing reasoning benchmarks for large language models (LLMs) frequently fail to capture authentic creativity, often rewarding memorization of previously observed patterns. We address this shortcoming with Sudoku-Bench, a curated benchmark…
Learned indices have been proposed to replace classic index structures like B-Tree with machine learning (ML) models. They require to replace both the indices and query processing algorithms currently deployed by the databases, and such a…
Embodied planning requires agents to make coherent multi-step decisions based on dynamic visual observations and natural language goals. While recent vision-language models (VLMs) excel at static perception tasks, they struggle with the…
In this paper, we investigate the problem of how to effectively master tool-use to solve complex visual reasoning tasks for Multimodal Large Language Models. To achieve that, we propose a novel Tool-supervised Reinforcement Learning…
Many puzzle video games, like Sokoban, involve moving some agent in a maze. The reachable locations are usually apparent for a human player, and the difficulty of the game is mainly related to performing actions on objects, such as pushing…
Reinforcement Learning (RL) has achieved significant success in application domains such as robotics, games and health care. However, training RL agents is very time consuming. Current implementations exhibit poor performance due to…
Learning to play an instrument is intrinsically multimodal, and we have seen a trend of applying visual and haptic feedback in music games and computer-aided music tutoring systems. However, most current systems are still designed to master…