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Related papers: Mixed-Initiative Level Design with RL Brush

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We propose a novel multi-agent reinforcement learning (RL) approach for inter-cell interference mitigation, in which agents selectively share their experiences with other agents. Each base station is equipped with an agent, which receives…

Machine Learning · Computer Science 2025-01-28 Madan Dahal , Mojtaba Vaezi

Text-to-level generation aims to translate natural language descriptions into structured game levels, enabling intuitive control over procedural content generation. While prior text-to-level generators are typically limited to a single game…

Artificial Intelligence · Computer Science 2026-04-01 In-Chang Baek , Jiyun Jung , Geum-Hwan Hwang , Sung-Hyun Kim , Kyung-Joong Kim

Robots are good at performing repetitive tasks in modern manufacturing industries. However, robot motions are mostly planned and preprogrammed with a notable lack of adaptivity to task changes. Even for slightly changed tasks, the whole…

Systems and Control · Electrical Eng. & Systems 2022-07-04 Tian Yu , Qing Chang

Humans excel in solving complex reasoning tasks through a mental process of moving from one idea to a related one. Inspired by this, we propose Subgoal Search (kSubS) method. Its key component is a learned subgoal generator that produces a…

Inspired by recent successes of Monte-Carlo tree search (MCTS) in a number of artificial intelligence (AI) application domains, we propose a model-based reinforcement learning (RL) technique that iteratively applies MCTS on batches of…

Artificial Intelligence · Computer Science 2018-05-16 Daniel R. Jiang , Emmanuel Ekwedike , Han Liu

Fine-tuning foundation models has emerged as a powerful approach for generating objects with specific desired properties. Reinforcement learning (RL) provides an effective framework for this purpose, enabling models to generate outputs that…

Machine Learning · Computer Science 2025-11-04 Pouya M. Ghari , Simone Sciabola , Ye Wang

Reinforcement learning (RL) research focuses on general solutions that can be applied across different domains. This results in methods that RL practitioners can use in almost any domain. However, recent studies often lack the engineering…

Machine Learning · Computer Science 2021-07-05 Anssi Kanervisto , Christian Scheller , Yanick Schraner , Ville Hautamäki

Associative thinking--the ability to connect seemingly unrelated ideas--is a foundational element of human creativity and problem-solving. This paper explores whether reinforcement learning (RL) guided by associative thinking principles can…

Artificial Intelligence · Computer Science 2025-11-25 Mukul Singh , Ananya Singha , Aishni Parab , Pronita Mehrotra , Sumit Gulwani

Data quality or data evaluation is sometimes a task as important as collecting a large volume of data when it comes to generating accurate artificial intelligence models. In fact, being able to evaluate the data can lead to a larger…

Machine Learning · Computer Science 2023-05-24 Eloy Anguiano Batanero , Ángela Fernández Pascual , Álvaro Barbero Jiménez

Grading project reports are increasingly significant in today's educational landscape, where they serve as key assessments of students' comprehensive problem-solving abilities. However, it remains challenging due to the multifaceted…

Human-Computer Interaction · Computer Science 2025-08-19 Zixin Chen , Jiachen Wang , Yumeng Li , Haobo Li , Chuhan Shi , Rong Zhang , Huamin Qu

Reinforcement learning (RL) has been widely used in training large language models (LLMs) for preventing unexpected outputs, eg reducing harmfulness and errors. However, existing RL methods mostly adopt the instance-level reward, which is…

Computation and Language · Computer Science 2024-06-18 Zhipeng Chen , Kun Zhou , Wayne Xin Zhao , Junchen Wan , Fuzheng Zhang , Di Zhang , Ji-Rong Wen

Drawing upon the intuition that aligning different modalities to the same semantic embedding space would allow models to understand states and actions more easily, we propose a new perspective to the offline reinforcement learning (RL)…

Artificial Intelligence · Computer Science 2024-02-21 Tianyu Zheng , Ge Zhang , Xingwei Qu , Ming Kuang , Stephen W. Huang , Zhaofeng He

Session-based recommendation (SBR) methods often rely on user behavior data, which can struggle with the sparsity of session data, limiting performance. Researchers have identified that beyond behavioral signals, rich semantic information…

Information Retrieval · Computer Science 2025-04-15 Shutong Qiao , Wei Zhou , Junhao Wen , Chen Gao , Qun Luo , Peixuan Chen , Yong Li

Existing reasoning benchmarks for large language models (LLMs) frequently fail to capture authentic creativity, often rewarding memorization of previously observed patterns. We address this shortcoming with Sudoku-Bench, a curated benchmark…

Artificial Intelligence · Computer Science 2025-05-23 Jeffrey Seely , Yuki Imajuku , Tianyu Zhao , Edoardo Cetin , Llion Jones

Learned indices have been proposed to replace classic index structures like B-Tree with machine learning (ML) models. They require to replace both the indices and query processing algorithms currently deployed by the databases, and such a…

Databases · Computer Science 2021-10-12 Tu Gu , Kaiyu Feng , Gao Cong , Cheng Long , Zheng Wang , Sheng Wang

Embodied planning requires agents to make coherent multi-step decisions based on dynamic visual observations and natural language goals. While recent vision-language models (VLMs) excel at static perception tasks, they struggle with the…

Artificial Intelligence · Computer Science 2025-07-15 Di Wu , Jiaxin Fan , Junzhe Zang , Guanbo Wang , Wei Yin , Wenhao Li , Bo Jin

In this paper, we investigate the problem of how to effectively master tool-use to solve complex visual reasoning tasks for Multimodal Large Language Models. To achieve that, we propose a novel Tool-supervised Reinforcement Learning…

Computer Vision and Pattern Recognition · Computer Science 2026-04-23 Qihua Dong , Gozde Sahin , Pei Wang , Zhaowei Cai , Robik Shrestha , Hao Yang , Davide Modolo

Many puzzle video games, like Sokoban, involve moving some agent in a maze. The reachable locations are usually apparent for a human player, and the difficulty of the game is mainly related to performing actions on objects, such as pushing…

Artificial Intelligence · Computer Science 2023-10-03 Miquel Bofill , Cristina Borralleras , Joan Espasa , Mateu Villaret

Reinforcement Learning (RL) has achieved significant success in application domains such as robotics, games and health care. However, training RL agents is very time consuming. Current implementations exhibit poor performance due to…

Machine Learning · Computer Science 2021-12-24 Chi Zhang , Sanmukh Rao Kuppannagari , Viktor K Prasanna

Learning to play an instrument is intrinsically multimodal, and we have seen a trend of applying visual and haptic feedback in music games and computer-aided music tutoring systems. However, most current systems are still designed to master…

Human-Computer Interaction · Computer Science 2020-04-30 Daniel Chin , Yian Zhang , Tianyu Zhang , Jake Zhao , Gus G. Xia