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We propose an end-to-end variational generative model for scene layout synthesis conditioned on scene graphs. Unlike unconditional scene layout generation, we use scene graphs as an abstract but general representation to guide the synthesis…

Computer Vision and Pattern Recognition · Computer Science 2020-07-24 Andrew Luo , Zhoutong Zhang , Jiajun Wu , Joshua B. Tenenbaum

Affordance modeling plays an important role in visual understanding. In this paper, we aim to predict affordances of 3D indoor scenes, specifically what human poses are afforded by a given indoor environment, such as sitting on a chair or…

Computer Vision and Pattern Recognition · Computer Science 2019-03-19 Xueting Li , Sifei Liu , Kihwan Kim , Xiaolong Wang , Ming-Hsuan Yang , Jan Kautz

Compositional 3D scene synthesis has diverse applications across a spectrum of industries such as robotics, films, and video games, as it closely mirrors the complexity of real-world multi-object environments. Conventional works typically…

Computer Vision and Pattern Recognition · Computer Science 2024-08-27 Yao Wei , Martin Renqiang Min , George Vosselman , Li Erran Li , Michael Ying Yang

Recently, 3D generative models have made impressive progress, enabling the generation of almost arbitrary 3D assets from text or image inputs. However, these approaches generate objects in isolation without any consideration for the scene…

Computer Vision and Pattern Recognition · Computer Science 2025-05-02 Jinghao Zhou , Tomas Jakab , Philip Torr , Christian Rupprecht

Indoor scene synthesis aims to automatically produce plausible, realistic and diverse 3D indoor scenes, especially given arbitrary user requirements. Recently, the promising generalization ability of pre-trained large language models (LLM)…

Computer Vision and Pattern Recognition · Computer Science 2025-02-18 Weilin Sun , Xinran Li , Manyi Li , Kai Xu , Xiangxu Meng , Lei Meng

In this paper, we present an automatic system for the analysis and labeling of structural scenes, floor plan drawings in Computer-aided Design (CAD) format. The proposed system applies a fusion strategy to detect and recognize various…

Graphics · Computer Science 2018-02-07 Rui Tang , Yuhan Wang , Darren Cosker , Wenbin Li

One major goal of vision is to infer physical models of objects, surfaces, and their layout from sensors. In this paper, we aim to interpret indoor scenes from one RGBD image. Our representation encodes the layout of walls, which must…

Computer Vision and Pattern Recognition · Computer Science 2017-08-21 Ruiqi Guo , Chuhang Zou , Derek Hoiem

We present a fast framework for indoor scene synthesis, given a room geometry and a list of objects with learnt priors. Unlike existing data-driven solutions, which often extract priors by co-occurrence analysis and statistical model…

Graphics · Computer Science 2020-02-06 Song-Hai Zhang , Shao-Kui Zhang , Wei-Yu Xie , Cheng-Yang Luo , Hong-Bo Fu

Given a single photo of a room and a large database of furniture CAD models, our goal is to reconstruct a scene that is as similar as possible to the scene depicted in the photograph, and composed of objects drawn from the database. We…

Computer Vision and Pattern Recognition · Computer Science 2017-04-25 Hamid Izadinia , Qi Shan , Steven M. Seitz

The creation of complex 3D scenes tailored to user specifications has been a tedious and challenging task with traditional 3D modeling tools. Although some pioneering methods have achieved automatic text-to-3D generation, they are generally…

Computer Vision and Pattern Recognition · Computer Science 2025-05-09 Xiuyu Yang , Yunze Man , Jun-Kun Chen , Yu-Xiong Wang

Synthesizing realistic and diverse indoor 3D scene layouts in a controllable fashion opens up applications in simulated navigation and virtual reality. As concise and robust representations of a scene, scene graphs have proven to be…

Computer Vision and Pattern Recognition · Computer Science 2024-04-25 Pietro Bonazzi , Mengqi Wang , Diego Martin Arroyo , Fabian Manhardt , Nico Messikomer , Federico Tombari , Davide Scaramuzza

Creating scenes for captured motions that achieve realistic human-scene interaction is crucial for 3D animation in movies or video games. As character motion is often captured in a blue-screened studio without real furniture or objects in…

Computer Vision and Pattern Recognition · Computer Science 2024-05-22 Jianan Li , Tao Huang , Qingxu Zhu , Tien-Tsin Wong

Automatic image synthesis research has been rapidly growing with deep networks getting more and more expressive. In the last couple of years, we have observed images of digits, indoor scenes, birds, chairs, etc. being automatically…

Computer Vision and Pattern Recognition · Computer Science 2016-12-02 Levent Karacan , Zeynep Akata , Aykut Erdem , Erkut Erdem

In this paper, we propose RoomPlanner, the first fully automatic 3D room generation framework for painlessly creating realistic indoor scenes with only short text as input. Without any manual layout design or panoramic image guidance, our…

Computer Vision and Pattern Recognition · Computer Science 2025-11-24 Wenzhuo Sun , Mingjian Liang , Wenxuan Song , Xuelian Cheng , Zongyuan Ge

We introduce Infinigen Indoors, a Blender-based procedural generator of photorealistic indoor scenes. It builds upon the existing Infinigen system, which focuses on natural scenes, but expands its coverage to indoor scenes by introducing a…

Computer Vision and Pattern Recognition · Computer Science 2024-06-18 Alexander Raistrick , Lingjie Mei , Karhan Kayan , David Yan , Yiming Zuo , Beining Han , Hongyu Wen , Meenal Parakh , Stamatis Alexandropoulos , Lahav Lipson , Zeyu Ma , Jia Deng

We present SceneSuggest: an interactive 3D scene design system providing context-driven suggestions for 3D model retrieval and placement. Using a point-and-click metaphor we specify regions in a scene in which to automatically place and…

Graphics · Computer Science 2017-03-02 Manolis Savva , Angel X. Chang , Maneesh Agrawala

Indoor scene generation has attracted significant attention recently as it is crucial for applications of gaming, virtual reality, and interior design. Current indoor scene generation methods can produce reasonable room layouts but often…

Computer Vision and Pattern Recognition · Computer Science 2024-05-07 Genghao Zhang , Yuxi Wang , Chuanchen Luo , Shibiao Xu , Zhaoxiang Zhang , Man Zhang , Junran Peng

In this work we study indoor scene object placement. Given a 3D indoor scene and an object, the task is to predict placement locations within the scene. Empirical observations of data-driven approaches to the problem show their tendency to…

Graphics · Computer Science 2026-05-05 Adrian Chang , Kai Wang , Yuanbo Li , Manolis Savva , Angel X. Chang , Daniel Ritchie

We study the problem of inferring scene affordances by presenting a method for realistically inserting people into scenes. Given a scene image with a marked region and an image of a person, we insert the person into the scene while…

Computer Vision and Pattern Recognition · Computer Science 2023-04-28 Sumith Kulal , Tim Brooks , Alex Aiken , Jiajun Wu , Jimei Yang , Jingwan Lu , Alexei A. Efros , Krishna Kumar Singh

Creating high-fidelity 3D models of indoor environments is essential for applications in design, virtual reality, and robotics. However, manual 3D modeling remains time-consuming and labor-intensive. While recent advances in generative AI…

Computer Vision and Pattern Recognition · Computer Science 2026-01-16 Chuan Fang , Heng Li , Yixun Liang , Jia Zheng , Yongsen Mao , Yuan Liu , Rui Tang , Zihan Zhou , Ping Tan