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Skeleton-based human action recognition aims to classify human skeletal sequences, which are spatiotemporal representations of actions, into predefined categories. To reduce the reliance on costly annotations of skeletal sequences while…

Computer Vision and Pattern Recognition · Computer Science 2025-10-30 Zhigang Tu , Zhengbo Zhang , Jia Gong , Junsong Yuan , Bo Du

We focus on contrastive methods for self-supervised video representation learning. A common paradigm in contrastive learning is to construct positive pairs by sampling different data views for the same instance, with different data…

Computer Vision and Pattern Recognition · Computer Science 2021-08-23 Chen Sun , Arsha Nagrani , Yonglong Tian , Cordelia Schmid

Active Learning (AL) and Semi-supervised Learning are two techniques that have been studied to reduce the high cost of deep learning by using a small amount of labeled data and a large amount of unlabeled data. To improve the accuracy of…

Computer Vision and Pattern Recognition · Computer Science 2023-03-17 Jaeseung Lim , Jongkeun Na , Nojun Kwak

Skeleton-based action representation learning aims to interpret and understand human behaviors by encoding the skeleton sequences, which can be categorized into two primary training paradigms: supervised learning and self-supervised…

Computer Vision and Pattern Recognition · Computer Science 2024-09-17 Yang Chen , Tian He , Junfeng Fu , Ling Wang , Jingcai Guo , Ting Hu , Hong Cheng

Self-supervised learning has recently achieved great success in representation learning without human annotations. The dominant method -- that is contrastive learning, is generally based on instance discrimination tasks, i.e., individual…

Computer Vision and Pattern Recognition · Computer Science 2022-12-06 Chen Feng , Ioannis Patras

In skeleton-based human activity understanding, existing methods often adopt the contrastive learning paradigm to construct a discriminative feature space. However, many of these approaches fail to exploit the structural inter-class…

Computer Vision and Pattern Recognition · Computer Science 2026-02-25 Hongda Liu , Yunfan Liu , Min Ren , Lin Sui , Yunlong Wang , Zhenan Sun

Fully supervised skeleton-based action recognition has achieved great progress with the blooming of deep learning techniques. However, these methods require sufficient labeled data which is not easy to obtain. In contrast, self-supervised…

Computer Vision and Pattern Recognition · Computer Science 2023-05-12 Wenhan Wu , Yilei Hua , Ce Zheng , Shiqian Wu , Chen Chen , Aidong Lu

Human skeleton point clouds are commonly used to automatically classify and predict the behaviour of others. In this paper, we use a contrastive self-supervised learning method, SimCLR, to learn representations that capture the semantics of…

Computer Vision and Pattern Recognition · Computer Science 2022-11-11 Nico Lingg , Miguel Sarabia , Luca Zappella , Barry-John Theobald

Recently, with the availability of cost-effective depth cameras coupled with real-time skeleton estimation, the interest in skeleton-based human action recognition is renewed. Most of the existing skeletal representation approaches use…

Computer Vision and Pattern Recognition · Computer Science 2020-03-13 Zhize Wu , Thomas Weise , Le Zou , Fei Sun , Ming Tan

Human Activity Recognition is a field of research where input data can take many forms. Each of the possible input modalities describes human behaviour in a different way, and each has its own strengths and weaknesses. We explore the…

Computer Vision and Pattern Recognition · Computer Science 2022-10-07 Razvan Brinzea , Bulat Khaertdinov , Stylianos Asteriadis

We introduce supervised contrastive active learning (SCAL) and propose efficient query strategies in active learning based on the feature similarity (featuresim) and principal component analysis based feature-reconstruction error (fre) to…

Machine Learning · Computer Science 2022-08-16 Ranganath Krishnan , Nilesh Ahuja , Alok Sinha , Mahesh Subedar , Omesh Tickoo , Ravi Iyer

This paper presents a novel end-to-end method for the problem of skeleton-based unsupervised human action recognition. We propose a new architecture with a convolutional autoencoder that uses graph Laplacian regularization to model the…

Computer Vision and Pattern Recognition · Computer Science 2022-07-22 Giancarlo Paoletti , Jacopo Cavazza , Cigdem Beyan , Alessio Del Bue

The underlying correlation between audio and visual modalities can be utilized to learn supervised information for unlabeled videos. In this paper, we propose an end-to-end self-supervised framework named Audio-Visual Contrastive Learning…

Computer Vision and Pattern Recognition · Computer Science 2023-03-21 Yang Liu , Ying Tan , Haoyuan Lan

Traditional approaches in unsupervised or self supervised learning for skeleton-based action classification have concentrated predominantly on the dynamic aspects of skeletal sequences. Yet, the intricate interaction between the moving and…

Computer Vision and Pattern Recognition · Computer Science 2025-05-30 Shanaka Ramesh Gunasekara , Wanqing Li , Philip Ogunbona , Jack Yang

Skeleton-based action recognition has garnered significant attention due to the utilization of concise and resilient skeletons. Nevertheless, the absence of detailed body information in skeletons restricts performance, while other…

Computer Vision and Pattern Recognition · Computer Science 2024-08-16 Jinfu Liu , Chen Chen , Mengyuan Liu

Detecting anomalies is one fundamental aspect of a safety-critical software system, however, it remains a long-standing problem. Numerous branches of works have been proposed to alleviate the complication and have demonstrated their…

Machine Learning · Computer Science 2023-01-31 Hyunsoo Cho , Jinseok Seol , Sang-goo Lee

In this paper, a contrastive representation learning framework is proposed to enhance human action segmentation via pre-training using trimmed (single action) skeleton sequences. Unlike previous representation learning works that are…

Computer Vision and Pattern Recognition · Computer Science 2025-09-09 Haitao Tian , Pierre Payeur

Skeleton data carries valuable motion information and is widely explored in human action recognition. However, not only the motion information but also the interaction with the environment provides discriminative cues to recognize the…

Computer Vision and Pattern Recognition · Computer Science 2022-05-11 Liang Xu , Cuiling Lan , Wenjun Zeng , Cewu Lu

Generative models, as a powerful technique for generation, also gradually become a critical tool for recognition tasks. However, in skeleton-based action recognition, the features obtained from existing pre-trained generative methods…

Computer Vision and Pattern Recognition · Computer Science 2024-10-29 Lilang Lin , Lehong Wu , Jiahang Zhang , Jiaying Liu

Skeleton-based action recognition is widely used in varied areas, e.g., surveillance and human-machine interaction. Existing models are mainly learned in a supervised manner, thus heavily depending on large-scale labeled data which could be…

Computer Vision and Pattern Recognition · Computer Science 2023-02-14 Peng Wang , Jun Wen , Chenyang Si , Yuntao Qian , Liang Wang