Related papers: Unsupervised Generative Adversarial Alignment Repr…
An adversary is essentially an algorithm intent on making a classification system perform in some particular way given an input, e.g., increase the probability of a false negative. Recent work builds adversaries for deep learning systems…
Generative adversarial networks (GANs) are a learning framework that rely on training a discriminator to estimate a measure of difference between a target and generated distributions. GANs, as normally formulated, rely on the generated…
Current speech enhancement techniques operate on the spectral domain and/or exploit some higher-level feature. The majority of them tackle a limited number of noise conditions and rely on first-order statistics. To circumvent these issues,…
Accurately estimating nonlinear audio effects without access to paired input-output signals remains a challenging problem. This work studies unsupervised probabilistic approaches for solving this task. We introduce a method, novel for this…
Deep learning models can achieve high accuracy when trained on large amounts of labeled data. However, real-world scenarios often involve several challenges: Training data may become available in installments, may originate from multiple…
Generative Adversarial Networks (GANs) for text generation have recently received many criticisms, as they perform worse than their MLE counterparts. We suspect previous text GANs' inferior performance is due to the lack of a reliable…
We propose a higher-level associative memory for learning adversarial networks. Generative adversarial network (GAN) framework has a discriminator and a generator network. The generator (G) maps white noise (z) to data samples while the…
Target domain pseudo-labelling has shown effectiveness in unsupervised domain adaptation (UDA). However, pseudo-labels of unlabeled target domain data are inevitably noisy due to the distribution shift between source and target domains.…
Audiovisual representation learning typically relies on the correspondence between sight and sound. However, there are often multiple audio tracks that can correspond with a visual scene. Consider, for example, different conversations on…
Generating melody from lyrics is an interesting yet challenging task in the area of artificial intelligence and music. However, the difficulty of keeping the consistency between input lyrics and generated melody limits the generation…
The intelligibility of speech severely degrades in the presence of environmental noise and reverberation. In this paper, we propose a novel deep learning based system for modifying the speech signal to increase its intelligibility under the…
Correlation based stereo matching has achieved outstanding performance, which pursues cost volume between two feature maps. Unfortunately, current methods with a fixed model do not work uniformly well across various datasets, greatly…
Organ at Risk (OAR) segmentation from CT scans is a key component of the radiotherapy treatment workflow. In recent years, deep learning techniques have shown remarkable potential in automating this process. In this paper, we investigate…
Self-supervised audio representation learning offers an attractive alternative for obtaining generic audio embeddings, capable to be employed into various downstream tasks. Published approaches that consider both audio and words/tags…
Given a monocular face image as input, 3D face geometry reconstruction aims to recover a corresponding 3D face mesh. Recently, both optimization-based and learning-based face reconstruction methods have taken advantage of the emerging…
Generative adversarial networks (GANs) are a framework that learns a generative distribution through adversarial training. Recently, their class-conditional extensions (e.g., conditional GAN (cGAN) and auxiliary classifier GAN (AC-GAN))…
In music domain, feature learning has been conducted mainly in two ways: unsupervised learning based on sparse representations or supervised learning by semantic labels such as music genre. However, finding discriminative features in an…
In realistic environments, speech is usually interfered by various noise and reverberation, which dramatically degrades the performance of automatic speech recognition (ASR) systems. To alleviate this issue, the commonest way is to use a…
We introduce a new system for data-driven audio sound model design built around two different neural network architectures, a Generative Adversarial Network(GAN) and a Recurrent Neural Network (RNN), that takes advantage of the unique…
As a kind of generative self-supervised learning methods, generative adversarial nets have been widely studied in the field of anomaly detection. However, the representation learning ability of the generator is limited since it pays too…