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Enabling autonomous robots to interact in unstructured environments with dynamic objects requires manipulation capabilities that can deal with clutter, changes, and objects' variability. This paper presents a comparison of different…

Robotics · Computer Science 2019-02-01 Michel Breyer , Fadri Furrer , Tonci Novkovic , Roland Siegwart , Juan Nieto

Deep Neural Networks trained in a fully supervised fashion are the dominant technology in perception-based autonomous driving systems. While collecting large amounts of unlabeled data is already a major undertaking, only a subset of it can…

Computer Vision and Pattern Recognition · Computer Science 2020-04-10 Elmar Haussmann , Michele Fenzi , Kashyap Chitta , Jan Ivanecky , Hanson Xu , Donna Roy , Akshita Mittel , Nicolas Koumchatzky , Clement Farabet , Jose M. Alvarez

Many robotic tasks in real-world environments require physical interactions with an object such as pick up or push. For successful interactions, the robot needs to know the object's affordances, which are defined as the potential actions…

Robotics · Computer Science 2025-01-13 Paula Wulkop , Halil Umut Özdemir , Antonia Hüfner , Jen Jen Chung , Roland Siegwart , Lionel Ott

Robotic learning for navigation in unfamiliar environments needs to provide policies for both task-oriented navigation (i.e., reaching a goal that the robot has located), and task-agnostic exploration (i.e., searching for a goal in a novel…

Robotics · Computer Science 2023-10-13 Ajay Sridhar , Dhruv Shah , Catherine Glossop , Sergey Levine

We study the problem of learning a generalizable action policy for an intelligent agent to actively approach an object of interest in an indoor environment solely from its visual inputs. While scene-driven or recognition-driven visual…

Robotics · Computer Science 2019-03-08 Xin Ye , Zhe Lin , Joon-Young Lee , Jianming Zhang , Shibin Zheng , Yezhou Yang

Tracking a target in cluttered and dynamic environments is challenging but forms a core component in applications like aerial cinematography. The obstacles in the environment not only pose collision risk but can also occlude the target from…

Robotics · Computer Science 2024-06-24 Houman Masnavi , Arun Kumar Singh , Farrokh Janabi-Sharifi

Object Goal Navigation requires a robot to find and navigate to an instance of a target object class in a previously unseen environment. Our framework incrementally builds a semantic map of the environment over time, and then repeatedly…

We study the problem of learning goal-conditioned policies in Minecraft, a popular, widely accessible yet challenging open-ended environment for developing human-level multi-task agents. We first identify two main challenges of learning…

Artificial Intelligence · Computer Science 2023-10-16 Shaofei Cai , Zihao Wang , Xiaojian Ma , Anji Liu , Yitao Liang

Learning to navigate in complex environments with dynamic elements is an important milestone in developing AI agents. In this work we formulate the navigation question as a reinforcement learning problem and show that data efficiency and…

We study the problem of learning exploration-exploitation strategies that effectively adapt to dynamic environments, where the task may change over time. While RNN-based policies could in principle represent such strategies, in practice…

Exploration in unknown environments is a fundamental problem in reinforcement learning and control. In this work, we study task-guided exploration and determine what precisely an agent must learn about their environment in order to complete…

Machine Learning · Computer Science 2021-07-13 Andrew Wagenmaker , Max Simchowitz , Kevin Jamieson

Discrete reinforcement learning (RL) algorithms have demonstrated exceptional performance in solving sequential decision tasks with discrete action spaces, such as Atari games. However, their effectiveness is hindered when applied to…

Machine Learning · Computer Science 2023-08-22 Yechen Zhang , Jian Sun , Gang Wang , Zhuo Li , Wei Chen

In recent years, learning-based approaches have demonstrated significant promise in addressing intricate navigation tasks. Traditional methods for training deep neural network navigation policies rely on meticulously designed reward…

Robotics · Computer Science 2023-12-01 Wenzhe Cai , Teng Wang , Guangran Cheng , Lele Xu , Changyin Sun

Offline reinforcement learning provides a viable approach to obtain advanced control strategies for dynamical systems, in particular when direct interaction with the environment is not available. In this paper, we introduce a conceptual…

Machine Learning · Computer Science 2024-01-04 Marc Weber , Phillip Swazinna , Daniel Hein , Steffen Udluft , Volkmar Sterzing

Behavioral skills or policies for autonomous agents are conventionally learned from reward functions, via reinforcement learning, or from demonstrations, via imitation learning. However, both modes of task specification have their…

Training robotic policies in simulation suffers from the sim-to-real gap, as simulated dynamics can be different from real-world dynamics. Past works tackled this problem through domain randomization and online system-identification. The…

Robotics · Computer Science 2020-11-09 Jacky Liang , Saumya Saxena , Oliver Kroemer

Multi-task learning of deformable object manipulation is a challenging problem in robot manipulation. Most previous works address this problem in a goal-conditioned way and adapt goal images to specify different tasks, which limits the…

Robotics · Computer Science 2024-01-30 Yuhong Deng , Kai Mo , Chongkun Xia , Xueqian Wang

If a robotic agent wants to exploit symbolic planning techniques to achieve some goal, it must be able to properly ground an abstract planning domain in the environment in which it operates. However, if the environment is initially unknown…

Artificial Intelligence · Computer Science 2022-04-11 Leonardo Lamanna , Luciano Serafini , Alessandro Saetti , Alfonso Gerevini , Paolo Traverso

This paper addresses the challenge of navigation in large, visually complex environments with sparse rewards. We propose a method that uses object-oriented macro actions grounded in a topological map, allowing a simple Deep Q-Network (DQN)…

Machine Learning · Computer Science 2025-04-28 Simon Hakenes , Tobias Glasmachers

This paper addresses the problem of training a reinforcement learning (RL) policy under partial observability by exploiting a privileged, anytime-feasible planner agent available exclusively during training. We formalize this as a Partially…

Machine Learning · Computer Science 2026-04-10 Mohsen Amiri , Mohsen Amiri , Ali Beikmohammadi , Sindri Magnuśson , Mehdi Hosseinzadeh
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