Related papers: Engineering Reliable Interactions in the Reality-A…
Augmented Reality (AR) technologies hold immense potential for revolutionizing the way individuals with disabilities interact with the world. AR systems can provide real-time assistance and support by overlaying digital information over the…
In virtual reality, it is widely assumed that increased realism in hand-object interactions enhances user immersion and overall experience. However, recent studies challenge this assumption, suggesting that faithfully replicating real-world…
We present SocialGym 2, a multi-agent navigation simulator for social robot research. Our simulator models multiple autonomous agents, replicating real-world dynamics in complex environments, including doorways, hallways, intersections, and…
The bi-continuum model composed of two interpenetrating and dynamically coupled material continua is analysed as a simplified but relatively accurate way to describe some physical phenomena in crystalline solids. The essential novelty of…
Due to the increase of interest in Augmented Reality (AR), the potential uses of AR are increasing also. It can benefit the user in various fields such as education, business, medicine, and other. Augmented Reality supports the real…
Robotic imitation learning has advanced from solving static tasks to addressing dynamic interaction scenarios, but testing and evaluation remain costly and challenging due to the need for real-time interaction with dynamic environments. We…
Humans inhabit a world defined by interactions -- with other humans, objects, and environments. These interactive movements not only convey our relationships with our surroundings but also demonstrate how we perceive and communicate with…
The Ephemeral Shadow is an interactive art installation centered on the concept of "simulacrum," focusing on the reconstruction of subjectivity at the intersection of reality and virtuality. Drawing inspiration from the aesthetic imagery of…
Integrating real-time, complex social signal processing into robotic systems -- especially in real-world, multi-party interaction situations -- is a challenge faced by many in the Human-Robot Interaction (HRI) community. The difficulty is…
Real-time synthesis of physically plausible human interactions remains a critical challenge for immersive VR/AR systems and humanoid robotics. While existing methods demonstrate progress in kinematic motion generation, they often fail to…
Interaction with the physical environment and different users is essential to foster a collaborative experience. For this, we propose an interaction based on a central point represented by an Augmented Reality marker in which several users…
Virtual Reality (VR) and Augmented Reality (AR) tools have been applied in all engineering fields in order to avoid the use of physical prototypes, to train in high-risk situations, and to interpret real or simulated results. In order to…
When humans work together to complete a joint task, each person builds an internal model of the situation and how it will evolve. Efficient collaboration is dependent on how these individual models overlap to form a shared mental model…
The ability to label and track physical objects that are assets in digital representations of the world is foundational to many complex systems. Simple, yet powerful methods such as bar- and QR-codes have been highly successful, e.g. in the…
We examine a new multiverse scenario in which the component universes interact. We focus our attention to the process of "true" vacuum nucleation in the false vacuum within one single element of the multiverse. It is shown that the…
We introduce here the concept of Artificial General Creatures (AGC) which encompasses "robotic or virtual agents with a wide enough range of capabilities to ensure their continued survival". With this in mind, we propose a research line…
The metaverse has received much attention in the literature and industry in the last few years, but the lack of an open and cross-platform architecture has led to many distinct metaverses that cannot communicate with each other. This work…
A toolbox for creation and rendering of dynamic virtual acoustic environments (TASCAR) that allows direct user interaction was developed for application in hearing aid research and audiology. This technical paper describes the general…
There is a perceived controversy as to whether the cognitive representation of affect is better modelled using a dimensional or categorical theory. This paper first suggests that these views are, in fact, compatible. The paper then…
The visible orientation of human eyes creates some transparency about people's spatial attention and other mental states. This leads to a dual role of the eyes as a means of sensing and communication. Accordingly, artificial eye models are…