Related papers: Differential games, locality and model checking fo…
Coordination games with explicit spatial or relational structure are of interest to economists, ecologists, sociologists, and others studying emergent global properties in collective behavior. When assemblies of individuals seek to…
We present the notion of separable game with respect to a forward directed hypergraph (FDH-graph), which refines and generalizes that of graphical game. First, we show that there exists a minimal FDH-graph with respect to which a game is…
This article introduces differential hybrid games, which combine differential games with hybrid games. In both kinds of games, two players interact with continuous dynamics. The difference is that hybrid games also provide all the features…
The objective of this book is to give a comprehensive presentation of the research field concerned with infinite duration games on graphs. Historically, these game models appeared in the study of automata and logic, and they later became…
An active line of research has considered games played on networks in which payoffs depend on both a player's individual decision and also the decisions of her neighbors. Such games have been used to model issues including the formation of…
Federated learning (FL) on graphs shows promise for distributed time-series forecasting. Yet, existing methods rely on static topologies and struggle with client heterogeneity. We propose Fed-GAME, a framework that models personalized…
We consider two-player games over finite graphs in which both players are restricted by fairness constraints on their moves. Given a two player game graph $G=(V,E)$ and a set of fair moves $E_f\subseteq E$ a player is said to play "fair" in…
In two-player games on graphs, the players move a token through a graph to produce an infinite path, which determines the winner of the game. Such games are central in formal methods since they model the interaction between a…
We introduce a new type of positional games, played on a vertex set of a graph. Given a graph $G$, two players claim vertices of $G$, where the outcome of the game is determined by the subgraphs of $G$ induced by the vertices claimed by…
Disjoint-paths logic, denoted $\mathsf{FO}$+$\mathsf{dp}$, extends first-order logic ($\mathsf{FO}$) with atomic predicates $\mathsf{dp}_r[(x_1,y_1),\ldots,(x_r,y_r)]$, expressing the existence of vertex-disjoint paths between $x_i$ and…
Whether it be in normal form games, or in fair allocations, or in voter preferences in voting systems, a certain pattern of reasoning is common. From a particular profile, an agent or a group of agents may have an incentive to shift to a…
The question of 'what can be computed locally?' lies at the heart of distributed computing in networks. As established in Naor and Stockmeyer's seminal paper (STOC 1993), this question is undecidable, even for graph problems whose solutions…
Nonlocal game as a novel witness of the nonlocality of entanglement is of fundamental importance in various fields. The known nonlocal games or equivalent linear Bell inequalities are only useful for Bell networks of single entanglement.…
In this paper, we study finite-agent linear-quadratic games on graphs. Specifically, we propose a comprehensive framework that extends the existing literature by incorporating heterogeneous and interpretable player interactions. Compared to…
We study the complexity of computing equilibria in binary public goods games on undirected graphs. In such a game, players correspond to vertices in a graph and face a binary choice of performing an action, or not. Each player's decision…
The notion of nowhere dense graph classes was introduced by Ne\v{s}et\v{r}il and Ossona de Mendez and provides a robust concept of uniform sparseness of graph classes. Nowhere dense classes generalize many familiar classes of sparse graphs…
Federated learning aims to train predictive models for data that is distributed across clients, under the orchestration of a server. However, participating clients typically each hold data from a different distribution, which can yield to…
This paper proves the existence and uniqueness results (in the sense of maximally defined regularity) as well as the stability analysis for the solutions to a class of nonlocal fully-nonlinear parabolic systems, where the nonlocality stems…
We study the extent to which it is possible to approximate the optimal value of a Unique Games instance in Fixed-Point Logic with Counting (FPC). Formally, we prove lower bounds against the accuracy of FPC-interpretations that map Unique…
Motivated by non-local games and quantum coloring problems, we introduce a graph homomorphism game between quantum graphs and classical graphs. This game is naturally cast as a "quantum-classical game"--that is, a non-local game of two…