Related papers: Differential games, locality and model checking fo…
Horn description logics are syntactically defined fragments of standard description logics that fall within the Horn fragment of first-order logic and for which ontology-mediated query answering is in PTime for data complexity. They were…
We define a two-player combinatorial game in which players take alternate turns; each turn consists on deleting a vertex of a graph, together with all the edges containing such vertex. If any vertex became isolated by a player's move then…
We introduce and study Maker/Breaker-type positional games on random graphs. Our main concern is to determine the threshold probability $p_{F}$ for the existence of Maker's strategy to claim a member of $F$ in the unbiased game played on…
We introduce a natural variant of the parallel chip-firing game, called the diffusion game. Chips are initially assigned to vertices of a graph. At every step, all vertices simultaneously send one chip to each neighbour with fewer chips. As…
We study the computational complexity of the FO model checking problem on interval graphs, i.e., intersection graphs of intervals on the real line. The main positive result is that FO model checking and successor-invariant FO model checking…
In multiplayer games with sequential decision-making, self-interested players form dynamic coalitions to achieve most-preferred temporal goals beyond their individual capabilities. We introduce a novel procedure to synthesize strategies…
We study a variant of the chip-firing game called the diffusion game. In the diffusion game, we begin with some integer labelling of the vertices of a graph, interpreted as a number of chips on each vertex, and then for each subsequent step…
The deduction game may be thought of as a variant on the classical game of cops and robber in which the cops (searchers) aim to capture an invisible robber (evader); each cop is allowed to move at most once, and cops situated on different…
Logical formalisms such as first-order logic (FO) and fixpoint logic (FP) are well suited to express in a declarative manner fundamental graph functionalities required in distributed systems. We show that these logics constitute good…
Studying continuous time counterpart of some discrete time dynamics is now a standard and fruitful technique, as some properties hold in both setups. In game theory, this is usually done by considering differential games on Euclidean…
We introduce a novel technique to give bounds to the entangled value of non-local games. The technique is based on a class of graphs used by Cabello, Severini and Winter in 2010. The upper bound uses the famous Lov\'asz theta number and is…
Potential game is an emerging notion and framework for studying N-player games, especially with heterogeneous players. In this paper, we build an analytical framework for dynamic potential games. We prove that a game is a dynamic potential…
Graphon games have been introduced to study games with many players who interact through a weighted graph of interaction. By passing to the limit, a game with a continuum of players is obtained, in which the interactions are through a…
We consider multi-player graph games with partial-observation and parity objective. While the decision problem for three-player games with a coalition of the first and second players against the third player is undecidable, we present a…
A number of model-comparison games central to (finite) model theory, such as pebble and Ehrenfeucht-Fra\"{i}ss\'{e} games, can be captured as comonads on categories of relational structures. In particular, the coalgebras for these comonads…
We study a class of games, in which the adversary (attacker) is to satisfy a complex mission specified in linear temporal logic, and the defender is to prevent the adversary from achieving its goal. A deceptive defender can allocate decoys,…
We consider strategic games that are inspired by Schelling's model of residential segregation. In our model, the agents are partitioned into k types and need to select locations on an undirected graph. Agents can be either stubborn, in…
We study a class of location games where players want to attract as many resources as possible and pay a cost when deviating from an exogenous reference location. This class of games includes political competitions between policy-interested…
We propose an extension of the Ehrenfeucht-Fraisse game able to deal with logics augmented with Lindstrom quantifiers. We describe three different games with varying balance between simplicity and ease of use.
Predicting outcomes in sports is important for teams, leagues, bettors, media, and fans. Given the growing amount of player tracking data, sports analytics models are increasingly utilizing spatially-derived features built upon player…