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Generative Adversarial Networks (GANs) were introduced by Goodfellow in 2014, and since then have become popular for constructing generative artificial intelligence models. However, the drawbacks of such networks are numerous, like their…
In real-world usage, existing GAN image generation tools come up short due to their lack of intuitive interfaces and limited flexibility. To overcome these limitations, we developed CanvasPic, an innovative tool for flexible GAN image…
Generative Adversarial Networks (GANs) are a class of artificial neural network that can produce realistic, but artificial, images that resemble those in a training set. In typical GAN architectures these images are small, but a variant…
Despite the recency of their conception, Generative Adversarial Networks (GANs) constitute an extensively researched machine learning sub-field for the creation of synthetic data through deep generative modeling. GANs have consequently been…
Generative adversarial networks (GANs) learn to synthesise new samples from a high-dimensional distribution by passing samples drawn from a latent space through a generative network. When the high-dimensional distribution describes images…
A promise of Generative Adversarial Networks (GANs) is to provide cheap photorealistic data for training and validating AI models in autonomous driving. Despite their huge success, their performance on complex images featuring multiple…
Understanding the mechanism of generative adversarial networks (GANs) helps us better use GANs for downstream applications. Existing efforts mainly target interpreting unconditional models, leaving it less explored how a conditional GAN…
AI-supported algorithms, particularly generative models, have been successfully used in a variety of different contexts. In this work, we demonstrate for the first time that generative adversarial networks (GANs) can be used in high-energy…
Generative adversarial networks (GANs) are powerful tools for learning generative models. In practice, the training may suffer from lack of convergence. GANs are commonly viewed as a two-player zero-sum game between two neural networks.…
This paper argues that generative art driven by conformance to a visual and/or semantic corpus lacks the necessary criteria to be considered creative. Among several issues identified in the literature, we focus on the fact that generative…
A generative adversarial network (GAN) is a class of machine learning frameworks designed by Goodfellow et al. in 2014. In the GAN framework, the generative model is pitted against an adversary: a discriminative model that learns to…
Generative Adversarial Networks (GANs) were proposed in 2014 by Goodfellow et al., and have since been extended into multiple computer vision applications. This report provides a thorough survey of recent GAN research, outlining the various…
Generative Adversarial Networks have surprising ability for generating sharp and realistic images, though they are known to suffer from the so-called mode collapse problem. In this paper, we propose a new GAN variant called Mixture Density…
We propose a new algorithm for training generative adversarial networks that jointly learns latent codes for both identities (e.g. individual humans) and observations (e.g. specific photographs). By fixing the identity portion of the latent…
Generative Adversarial Networks (GANs) can generate levels for a variety of games. This paper focuses on combining GAN-generated segments in a snaking pattern to create levels for Mega Man. Adjacent segments in such levels can be…
In this paper, we address the task of semantic-guided image generation. One challenge common to most existing image-level generation methods is the difficulty in generating small objects and detailed local textures. To address this, in this…
Generative artificial intelligence (GenAI) can rapidly produce large and diverse volumes of content. This lends to it a quality of creativity which can be empowering in the early stages of design. In seeking to understand how creative ways…
Generative Adversarial Networks (GANs) struggle to generate structured objects like molecules and game maps. The issue is that structured objects must satisfy hard requirements (e.g., molecules must be chemically valid) that are difficult…
Recent advances in Generative Adversarial Networks (GANs) have led to the creation of realistic-looking digital images that pose a major challenge to their detection by humans or computers. GANs are used in a wide range of tasks, from…
In order to generate images for a given category, existing deep generative models generally rely on abundant training images. However, extensive data acquisition is expensive and fast learning ability from limited data is necessarily…