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This paper proposes a general equilibrium model for multi-passenger ridesharing systems, in which interactions between ridesharing drivers, passengers, platforms, and transportation networks are endogenously captured. Stable matching is…

General Economics · Economics 2023-12-06 Rui Yao , Shlomo Bekhor

In an increasingly interconnected world, understanding congestion-related phenomena in transportation and their underlying mechanisms is crucial for improving efficiency. As the transportation system becomes denser, different modes of…

Physics and Society · Physics 2025-04-04 Sakurako Tanida , Thorsten Pöschel

In this paper, we study the pickup and delivery problem with multiple transportation modalities, and address the challenge of efficiently allocating transportation resources while price matching users with their desired delivery modes. More…

Systems and Control · Electrical Eng. & Systems 2024-11-18 Mark Beliaev , Negar Mehr , Ramtin Pedarsani

As autonomous cars are becoming tangible technologies, road networks will soon be shared by human-driven and autonomous cars. However, humans normally act selfishly which may result in network inefficiencies. In this work, we study…

Computer Science and Game Theory · Computer Science 2022-04-25 Maxwell Kolarich , Negar Mehr

We study a generalisation of sabotage games, a model of dynamic network games introduced by van Benthem. The original definition of the game is inherently finite and therefore does not allow one to model infinite processes. We propose an…

Computer Science and Game Theory · Computer Science 2015-07-16 Thomas Brihaye , Gilles Geeraerts , Axel Haddad , Benjamin Monmege , Guillermo A. Pérez , Gabriel Renault

Flows over time enable a mathematical modeling of traffic that changes as time progresses. In order to evaluate these dynamic flows from a game theoretical perspective we consider the price of anarchy (PoA). In this paper we study the…

Computer Science and Game Theory · Computer Science 2020-07-09 Jonas Israel , Leon Sering

We study a static game played by a finite number of agents, in which agents are assigned independent and identically distributed random types and each agent minimizes its objective function by choosing from a set of admissible actions that…

Probability · Mathematics 2017-02-08 Daniel Lacker , Kavita Ramanan

In general, the games are played on a host graph, where each node is a selfish independent agent (player) and each edge has a fixed link creation cost \alpha. Together the agents create a network (a subgraph of the host graph) while…

Computer Science and Game Theory · Computer Science 2009-02-10 Erik D. Demaine , Mohammadtaghi Hajiaghayi , Hamid Mahini , Morteza Zadimoghaddam

Two-player games on graphs are widely studied in formal methods as they model the interaction between a system and its environment. The game is played by moving a token throughout a graph to produce an infinite path. There are several…

Logic in Computer Science · Computer Science 2019-06-10 Guy Avni , Thomas A. Henzinger , Ventsislav Chonev

In congestion games, selfish users behave myopically to crowd to the shortest paths, and the social planner designs mechanisms to regulate such selfish routing through information or payment incentives. However, such mechanism design…

Computer Science and Game Theory · Computer Science 2025-01-15 Hongbo Li , Lingjie Duan

Consider an unobservable $M|G|1$ queue with preemptive-resume scheduling and two priority classes. Customers are strategic and may join the premium class for a fee. We analyze the resulting equilibrium outcomes, equilibrium stability, and…

Computer Science and Game Theory · Computer Science 2020-03-03 Jonathan Chamberlain , David Starobinski

Ridesharing platforms match drivers and riders to trips, using dynamic prices to balance supply and demand. A challenge is to set prices that are appropriately smooth in space and time, so that drivers with the flexibility to decide how to…

Computer Science and Game Theory · Computer Science 2021-09-20 Hongyao Ma , Fei Fang , David C. Parkes

This paper presents a payoff perturbation technique, introducing a strong convexity to players' payoff functions in games. This technique is specifically designed for first-order methods to achieve last-iterate convergence in games where…

Computer Science and Game Theory · Computer Science 2025-03-04 Kenshi Abe , Mitsuki Sakamoto , Kaito Ariu , Atsushi Iwasaki

We introduce a novel framework to model limited lookahead in congestion games. Intuitively, the players enter the game sequentially and choose an optimal action under the assumption that the $k-1$ subsequent players play subgame-perfectly.…

Computer Science and Game Theory · Computer Science 2018-04-20 Carla Groenland , Guido Schäfer

This paper considers a dynamic game with transferable utilities (TU), where the characteristic function is a continuous-time bounded mean ergodic process. A central planner interacts continuously over time with the players by choosing the…

Computer Science and Game Theory · Computer Science 2012-04-24 Dario Bauso , Puduru Viswanadha Reddy , Tamer Basar

Segregation is a highly nuanced concept that researchers have worked to define and measure over the past several decades. Conventional approaches tend to estimate segregation based on residential patterns in a static manner. In this work,…

Physics and Society · Physics 2023-04-17 Nandini Iyer , Ronaldo Menezes , Hugo Barbosa

Gallice and Monz\'on (2019) present a natural environment that sustains full co-operation in one-shot social dilemmas among a finite number of self-interested agents. They demonstrate that in a sequential public goods game, where agents…

General Economics · Economics 2026-03-13 Chowdhury Mohammad Sakib Anwar , Konstantinos Georgalos

This paper investigates design of noncooperative games from an optimization and control theoretic perspective. Pricing mechanisms are used as a design tool to ensure that the Nash equilibrium of a fairly general class of noncooperative…

Computer Science and Game Theory · Computer Science 2010-07-02 Tansu Alpcan , Lacra Pavel , Nem Stefanovic

In this paper, a new methodology, journey-based equity analysis, is presented for measuring the equity of transit convenience between income groups. Two data sources are combined in the proposed transit equity analysis: on-board ridership…

Applications · Statistics 2024-08-06 Daniela Shuman , Xiaotong Guo , Nicholas S. Caros

The price of anarchy (PoA) has been widely used in static games to quantify the loss of efficiency due to noncooperation. Here, we extend this concept to a general differential games framework. In addition, we introduce the price of…

Systems and Control · Computer Science 2015-03-19 Tamer Basar , Quanyan Zhu
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