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This paper introduces the Simultaneous assignment problem. Let us given a graph with a weight and a capacity function on its edges, and a set of its subgraphs along with a degree upper bound function for each of them. We are also given a…

Data Structures and Algorithms · Computer Science 2023-01-24 Péter Madarasi

We study nondeterministic strategies in parity games with the aim of computing a most permissive winning strategy. Following earlier work, we measure permissiveness in terms of the average number/weight of transitions blocked by the…

Logic in Computer Science · Computer Science 2013-01-14 Patricia Bouyer , Nicolas Markey , Jörg Olschewski , Michael Ummels

We revisit the coalition structure generation problem in which the goal is to partition the players into exhaustive and disjoint coalitions so as to maximize the social welfare. One of our key results is a general polynomial-time algorithm…

Computer Science and Game Theory · Computer Science 2011-06-21 Haris Aziz , Bart de Keijzer

We show that the Minesweeper game is PP-hard, when the object is to locate all mines with the highest probability. When the probability of locating all mines may be infinitesimal, the Minesweeper game is even PSPACE-complete. In our…

Computational Complexity · Computer Science 2012-04-23 Michiel de Bondt

Reachability is the problem of deciding whether there is a path from one vertex to the other in the graph. Standard graph traversal algorithms such as DFS and BFS take linear time to decide reachability however their space complexity is…

Computational Complexity · Computer Science 2019-02-06 Rahul Jain , Raghunath Tewari

Parity games are two player games with omega-winning conditions, played on finite graphs. Such games play an important role in verification, satisfiability and synthesis. It is therefore important to identify algorithms that can efficiently…

Logic in Computer Science · Computer Science 2018-09-11 Lisette Sanchez , Wieger Wesselink , Tim A. C. Willemse

2.5 player parity games combine the challenges posed by 2.5 player reachability games and the qualitative analysis of parity games. These two types of problems are best approached with different types of algorithms: strategy improvement…

Logic in Computer Science · Computer Science 2016-07-07 Ernst Moritz Hahn , Sven Schewe , Andrea Turrini , Lijun Zhang

We study the problem of determining whether a given graph~$G=(V,E)$ admits a matching~$M$ whose removal destroys all odd cycles of~$G$ (or equivalently whether~$G-M$ is bipartite). This problem is equivalent to determine whether~$G$ admits…

Discrete Mathematics · Computer Science 2019-06-12 Carlos V. G. C. Lima , Dieter Rautenbach , Uéverton S. Souza , Jayme L. Szwarcfiter

In this paper, we resolve the computational complexity of a number of outstanding open problems with practical applications. Here is the list of problems we show to be PPAD-complete, along with the domains of practical significance:…

Computational Complexity · Computer Science 2009-04-10 Shiva Kintali , Laura J. Poplawski , Rajmohan Rajaraman , Ravi Sundaram , Shang-Hua Teng

In this paper, we investigate the validity of the Unique Games Conjecture when the constraint graph is the boolean hypercube. We construct an almost optimal integrality gap instance on the Hypercube for the Goemans-Williamson semidefinite…

Computational Complexity · Computer Science 2014-05-07 Naman Agarwal , Guy Kindler , Alexandra Kolla , Luca Trevisan

Open parity games are proposed as a compositional extension of parity games with algebraic operations, forming string diagrams of parity games. A potential application of string diagrams of parity games is to describe a large parity game…

Logic in Computer Science · Computer Science 2025-05-29 Kazuki Watanabe

Reducing the conditions under which a given set satisfies the stipulations of the subset sum proposition to a set of linear relationships, the question of whether a set satisfies subset sum may be answered in a polynomial number of steps by…

Data Structures and Algorithms · Computer Science 2017-05-16 Aubrey Alston

The complexity class $PSPACE$ includes all computational problems that can be solved by a classical computer with polynomial memory. All $PSPACE$ problems are known to be solvable by a quantum computer too with polynomial memory and are,…

Computational Complexity · Computer Science 2023-06-27 Shibdas Roy

In this paper we show a new way of constructing deterministic polynomial-time approximation algorithms for computing complex-valued evaluations of a large class of graph polynomials on bounded degree graphs. In particular, our approach…

Combinatorics · Mathematics 2018-01-11 Viresh Patel , Guus Regts

Suppose that a train is running along a railway network, starting from a designated origin, with the goal of reaching a designated destination. The network, however, is of a special nature: every time the train traverses a switch, the…

Computational Complexity · Computer Science 2017-06-26 Jérôme Dohrau , Bernd Gärtner , Manuel Kohler , Jiří Matoušek , Emo Welzl

We give an algorithm for solving stochastic parity games with almost-sure winning conditions on lossy channel systems, for the case where the players are restricted to finite-memory strategies. First, we describe a general framework, where…

Computer Science and Game Theory · Computer Science 2013-06-14 Parosh Aziz Abdulla , Lorenzo Clemente , Richard Mayr , Sven Sandberg

The winning condition of a parity game with costs requires an arbitrary, but fixed bound on the cost incurred between occurrences of odd colors and the next occurrence of a larger even one. Such games quantitatively extend parity games…

Logic in Computer Science · Computer Science 2023-06-22 Alexander Weinert , Martin Zimmermann

Strategic interactions often take place in an environment rife with uncertainty. As a result, the equilibrium of a game is intimately related to the information available to its players. The \emph{signaling problem} abstracts the task faced…

Computer Science and Game Theory · Computer Science 2014-10-14 Yu Cheng , Ho Yee Cheung , Shaddin Dughmi , Shanghua Teng

The degree-$4$ Sum-of-Squares (SoS) SDP relaxation is a powerful algorithm that captures the best known polynomial time algorithms for a broad range of problems including MaxCut, Sparsest Cut, all MaxCSPs and tensor PCA. Despite being an…

Computational Complexity · Computer Science 2019-11-05 Sidhanth Mohanty , Prasad Raghavendra , Jeff Xu

Simple stochastic games are turn-based 2.5-player games with a reachability objective. The basic question asks whether one player can ensure reaching a given target with at least a given probability. A natural extension is games with a…

Computer Science and Game Theory · Computer Science 2021-02-02 Pranav Ashok , Krishnendu Chatterjee , Jan Kretinsky , Maximilian Weininger , Tobias Winkler